Platform: Sega Saturn
Mega Man 8
Madden NFL 98
Fighting Vipers
Night Warriors: Darkstalkers' Revenge
Die Hard Arcade
Worms
Myst
Akumajou Dracula X: Gekka no Yasoukyoku
NHL Breakaway 98
Mortal Kombat Trilogy
Ultimate Mortal Kombat 3
Albert Odyssey: Legend of Eldean
X-Men vs. Street Fighter
Doom
Bug!
Black Dawn
Super Adventure Rockman
Bubsy 3D
The King of Fighters '97
Suiko Enbu Fuunsaiki
Rayman 2
Sonic Jam
Twinkle Star Sprites
FIFA Soccer 97
Atelier Marie: The Alchemist of Salburg
Darkstalkers 3
Virtua Fighter
Ogre Battle: The March of the Black Queen
Fantastic Four
SimCity 2000
Nights Into Dreams...
Bug Too!
Enemy Zero
WWF In Your House
Space Jam
Darius Gaiden
Dungeons & Dragons: Shadow over Mystara
Mortal Kombat II
Tactics Ogre: Let Us Cling Together
Virtua Cop
Command & Conquer
Rayman
Mega Man X3
Galaxy Fight: Universal Warriors
Dark Seed
Quake
Clockwork Knight
Gunbird
Suikoden
Gex
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/