Platform: Sega Saturn
Magic Knight Rayearth
Enemy Zero
Worms
FIFA Soccer 97
Bug Too!
Doom
Atelier Marie: The Alchemist of Salburg
Fighting Vipers
Super Puzzle Fighter II Turbo
Uncharted Waters: New Horizons
The King of Fighters '95
Phantasmagoria
D
Sonic Championship
Riven: The Sequel to Myst
Samurai Shodown III
Astal
Real Bout Fatal Fury
Amok
Sonic X-treme
WWF WrestleMania: The Arcade Game
Gex
Devil Summoner: Soul Hackers
Real Bout Fatal Fury Special
Madden NFL 98
Albert Odyssey: Legend of Eldean
Doom
Space Jam
Galaxy Fight: Universal Warriors
Wipeout XL
Zoop
Clockwork Knight 2
Theme Park
Spot Goes to Hollywood
Virtua Fighter
Croc: Legend of the Gobbos
Sexy Parodius
Discworld II: Mortality Bytes!
Tactics Ogre: Let Us Cling Together
Fatal Fury 3: Road to the Final Victory
Bug!
Sid Meier's Civilization
Lunar: Silver Star Story Complete
Super Adventure Rockman
Black Dawn
Strikers 1945
Quake
Clockwork Knight
Twinkle Star Sprites
Rayman 2
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/