Platform: PlayStation 2
Warriors Orochi 2
Valkyrie Profile 2: Silmeria
Sonic Riders
Wallace and Gromit in Project Zoo
Magic Pengel: The Quest for Color
The Guy Game
Ape Escape 2
Fate/Stay Night: Réalta Nua
Postman Pat
Rayman 2: Revolution
Dead or Alive 2
Tales of Destiny
Metal Gear Solid 3: Subsistence
Star Ocean: Till the End of Time
Mafia
Constantine
Madagascar
Transformers
Beyond Good & Evil
WWF SmackDown! Just Bring It
Star Trek: Voyager - Elite Force
Spyro: A Hero's Tail
The Incredibles
Worms Blast
Makai Kingdom: Chronicles of the Sacred Tome
Gran Turismo 4
Street Fighter EX3
Kingdom Hearts II
Sonic Unleashed
Star Wars: Starfighter
Devil May Cry 2
Snow White and the 7 Clever Boys
Ed, Edd n Eddy: The Mis-Edventures
Shrek SuperSlam
Twisted Metal: Black
Sly Cooper and the Thievius Raccoonus
Adventures of Pinocchio
Scarface: The World Is Yours
Malice
Frogger Beyond
Oni 2
Gungrave
Frogger: The Great Quest
Half-Life
Ninjabread Man
Dragon Ball Z: Budokai Tenkaichi
Walt Disney's The Jungle Book Rhythm N' Groove
Guitar Hero: Aerosmith
Crash Tag Team Racing
SpongeBob SquarePants: Creature From the Krusty Krab
subdirectory_arrow_right Nuon (Platform)
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While DVD video playback was a major selling point for the PlayStation 2, Sony didn't plan to support the feature at first, as they were already intending to manufacture standalone DVD players through their home entertainment department. However, after seeing a demonstration for the Nuon, a DVD player by VM Labs with video game support, Sony Computer Entertainment head Ken Kutaragi demanded that a similar level of multimedia functionality be incorporated into the PlayStation 2. The move was met with resistance from Sony's home entertainment wing, who believed that doing so would cause the console to cannibalize sales of their standalone DVD players. However, Kutaragi won out in the end due to the clout that the PlayStation brand had given him.
Techmoan video on the Nuon:
https://www.youtube.com/watch?v=JN_XeVSKqSY
Ars Technica article about the Nuon that mentions its impact on Sony:
https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles/
https://www.youtube.com/watch?v=JN_XeVSKqSY
Ars Technica article about the Nuon that mentions its impact on Sony:
https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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subdirectory_arrow_right PlayStation 3 (Platform)
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The small PlayStation logo on the front of both the Fat and Slimline PlayStation 2's disc trays can be rotated 90 degrees clockwise to match horizontal or vertical console orientations. This is also a cosmetic feature in the original model of the PlayStation 3, but was cut from future models.
PlayStation 2 - Fat and Slimline model rotation:
https://www.youtube.com/watch?v=ROobHU_REfE
PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
https://www.youtube.com/watch?v=ROobHU_REfE
PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
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In the year 2000, 4,000 PS2s had been bought in the US and shipped out to Iraq. Some US military experts believed that several PS2s could be linked together to form a "supercomputer", which could control a missile or an unmanned aircraft, and that Saddam's regime was doing just that with these consoles. This was before military intervention had occurred in Iraq, so it was not members of the US Army. This large purchase also exacerbated the shortage of Playstation 2s in America for the Christmas period of 2000.
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The white towers in the startup animation vary in height and number depending on the number of games currently on your memory card and how many times you've played each game.