Platform: PlayStation 2
Freedom Fighters
Rock Band 2
Dalmatians 3
3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
Ratchet & Clank
Kingdom Hearts
.Hack//Mutation
Shrek 2
Ratchet & Clank: Size Matters
Charlie and the Chocolate Factory
Onimusha 2: Samurai's Destiny
SoulCalibur III
Pac-Man World Rally
JoJo's Bizarre Adventure: Phantom Blood
Reservoir Dogs
SoulCalibur II
Klonoa 2: Lunatea's Veil
Transformers: The Game
Frogger: The Great Quest
Jak X: Combat Racing
Resident Evil: Dead Aim
Odin Sphere
Despicable Me: The Game
Bad Boys: Miami Takedown
I-Ninja
Ultimate Spider-Man
Piglet's Big Game
Mortal Kombat: Deception
Prince of Persia: Warrior Within
Madagascar
Ready 2 Rumble Boxing: Round 2
The Simpsons: Hit & Run
Arctic Thunder
Age of Empires II: The Age of Kings
The Lord of the Rings: The Return of the King
BMX XXX
Ratatouille
Alvin and the Chipmunks
Musashi: Samurai Legend
Hype: The Time Quest
Pop'n Music 11
Shadow of Rome
The King of Fighters 2000
Destroy All Humans! 2
Snoopy vs. The Red Baron
Grand Theft Auto III
Frogger Beyond
Leisure Suit Larry: Magna Cum Laude
Def Jam: Fight for NY
Tekken 5
subdirectory_arrow_right Nuon (Platform)
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While DVD video playback was a major selling point for the PlayStation 2, Sony didn't plan to support the feature at first, as they were already intending to manufacture standalone DVD players through their home entertainment department. However, after seeing a demonstration for the Nuon, a DVD player by VM Labs with video game support, Sony Computer Entertainment head Ken Kutaragi demanded that a similar level of multimedia functionality be incorporated into the PlayStation 2. The move was met with resistance from Sony's home entertainment wing, who believed that doing so would cause the console to cannibalize sales of their standalone DVD players. However, Kutaragi won out in the end due to the clout that the PlayStation brand had given him.
Techmoan video on the Nuon:
https://www.youtube.com/watch?v=JN_XeVSKqSY
Ars Technica article about the Nuon that mentions its impact on Sony:
https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles/
https://www.youtube.com/watch?v=JN_XeVSKqSY
Ars Technica article about the Nuon that mentions its impact on Sony:
https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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subdirectory_arrow_right PlayStation 3 (Platform)
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The small PlayStation logo on the front of both the Fat and Slimline PlayStation 2's disc trays can be rotated 90 degrees clockwise to match horizontal or vertical console orientations. This is also a cosmetic feature in the original model of the PlayStation 3, but was cut from future models.
PlayStation 2 - Fat and Slimline model rotation:
https://www.youtube.com/watch?v=ROobHU_REfE
PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
https://www.youtube.com/watch?v=ROobHU_REfE
PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
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The Cross Media Bar seen on PlayStation Portable and PlayStation 3 systems was previously used in the Japan-only PSX version of the PlayStation 2.
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The PlayStation 2 was designed with the ability to update its internal software by installing updates onto a memory card. Sony did not make much use of the feature, and it was eventually removed from later models. However, hackers eventually discovered the feature, and were able to use it to run homebrew software on the PlayStation 2.
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In the year 2000, 4,000 PS2s had been bought in the US and shipped out to Iraq. Some US military experts believed that several PS2s could be linked together to form a "supercomputer", which could control a missile or an unmanned aircraft, and that Saddam's regime was doing just that with these consoles. This was before military intervention had occurred in Iraq, so it was not members of the US Army. This large purchase also exacerbated the shortage of Playstation 2s in America for the Christmas period of 2000.
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The white towers in the startup animation vary in height and number depending on the number of games currently on your memory card and how many times you've played each game.