Platform: PlayStation
Gunbird
Dancing Stage Party Edition
Carmageddon
Toy Story 2: Buzz Lightyear to the Rescue!
Raiden
Spyro the Dragon
Twisted Metal 4
SaGa Frontier
R4: Ridge Racer Type 4
Lunar: Silver Star Story Complete
Madden NFL 2001
Tomb Raider: The Last Revelation
Suikoden II
Policenauts
LEGO Racers
Actua Soccer 3
Incredible Crisis
Koudelka
Darkstalkers: The Night Warriors
Syphon Filter
Star Gladiator Episode I: Final Crusade
Star Wars Episode I: The Phantom Menace
Too Human
Pac-Man World
Captain Commando
Spider-Man
Xena: Warrior Princess
Um Jammer Lammy
Discworld
Syphon Filter 3
Wheel of Fortune: 2nd Edition
Tokimeki Memorial 2
Devil Summoner: Soul Hackers
Command & Conquer: Red Alert
Twisted Metal: Small Brawl
Vib-Ribbon
Wing Commander
PaRappa the Rapper
The Legend of Dragoon
Pandemonium 2
Star Wars: Demolition
Animaniacs: Ten Pin Alley
Hello Kitty's Cube Frenzy
WWF In Your House
Legacy of Kain: Soul Reaver
Aconcagua
Super Adventure Rockman
Yu-Gi-Oh! Forbidden Memories
Nicktoons Racing
Persona 2: Eternal Punishment
subdirectory_arrow_right Gran Turismo 2 (Game), Tekken 3 (Game), Metal Gear Solid (Game), One (Game), PC (Microsoft Windows) (Platform), Dreamcast (Platform), Xbox (Platform), Sony Interactive Entertainment (Company)
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Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic The Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
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In the lead-up to the initial launch of the PlayStation in 1995, a musical sponsor ident for the console aired on the cable TV channel The WB, sung by Looney Tunes character and channel mascot Michigan J. Frog. While the footage in the advertisement was used as a recurring ident for the channel, this PlayStation version uses a different song that does not appear to have been used in any other known version of the ident. Unusually, he refers to the console itself as a "video game" for the sake of the song's rhyme scheme.
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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