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In an interview, Hideki Kamiya discussed the origins of how Dante from the Devil May Cry series became a playable character in the PlayStation 2 version of the game:
"As for Dante, we had a talk about adding him, and two days later someone went and made a model of him on their own. It was someone from the Ōkami team, who wasn’t even related to this project. (laughs) After that we to create his big gun, and of course it wouldn’t be Dante without his sword. Creating the very specific animations for him was really difficult. But thanks to those efforts, players can now experience the game in a whole new way."
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