Viewing Single Trivia
▲
1
▼
According to former Capcom artist Katsuya Akitomo, the game's final boss Kingpin was originally so big he filled half the screen. This was shot down by Capcom who said that "he's a regular human, he can't be that big", and so he was made smaller.
When the game's general planner and visual designer Akira "Akiman" Nishitani told Katsuya Akitomo about this, he pointed out that there have been times where the Kingpin has been drawn as an incredibly large figure in the comics, citing examples such as 1986's Daredevil: Love & War. This bummed Akira Nishitani out.
When the game's general planner and visual designer Akira "Akiman" Nishitani told Katsuya Akitomo about this, he pointed out that there have been times where the Kingpin has been drawn as an incredibly large figure in the comics, citing examples such as 1986's Daredevil: Love & War. This bummed Akira Nishitani out.
Comments (0)
You must be logged in to post comments.
Related Games
Deadpool
Spider-Man 2: The Sinister Six
Marvel Nemesis: Rise of the Imperfects
Sonic & Knuckles
Super Street Fighter II: The New Challengers
Mega Man Anniversary Collection
Mega Man II
Mega Man X
OutRun
Night Warriors: Darkstalkers' Revenge
Final Fight 3
Viewtiful Joe
World Heroes
Ultra Street Fighter IV
Mega Man Soccer
The Great Ace Attorney 2: Resolve
Devil May Cry 2
Mega Man 7
Street Fighter III 2nd Impact: Giant Attack
Resident Evil 3: Nemesis
Resident Evil Survivor
Street Fighter Alpha 2
Destiny of an Emperor
One
Resident Evil
Gyakuten Saiban 3
Ristar
Phoenix Wright: Ace Attorney - Justice for All
Giga Wing
The Smurfs
Night Trap
Umbrella Corps
Tetris: The Grand Master
Viewtiful Joe 2
Disney's Aladdin
Ghouls 'n Ghosts
Space Jam
Dragon's Dogma
Resident Evil Outbreak File #2
Final Fight One
Dead Rising: Chop Till You Drop
Tatsunoko vs. Capcom: Ultimate All Stars
Ghost Trick: Phantom Detective
Resident Evil 3
Resident Evil Zero
Ghostbusters
Last Battle
Final Fight 2
Pitfall: The Mayan Adventure
Street Fighter Alpha: Warriors' Dreams