The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
November 21, 1998
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The Goron Tunic, meant to protect Link from heat and reduce damage taken from lava, also affords the same protection against acid and spikes due to both being coded to use the same hit detection as lava.
subdirectory_arrow_right The Legend of Zelda (Franchise)
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While Link being able to manually jump either on his own like in Zelda II: The Adventure of Link or through the use of an item like the Roc's Feather from The Legend of Zelda: Link's Awakening is a recurring ability in the series, several 3D installments forgo this in favor of having Link jump automatically at the edge of a platform. There are conflicting claims by series producer Eiji Aounuma and series co-creator Shigeru Miyamoto as to who thought of the automatic jump during the development of The Legend of Zelda: Ocarina of Time and why. Aonuma claimed the autojump was directly inspired by the Roc's Feather and he had it implemented due to his own poor ability at playing platform games, wishing that the game could do the jumping for him. Miyamoto on the other hand claimed that he had thought of the autojump one morning and sprung it on the development team, who were planning to add a manual jump and were previously used to making Mario games, as an intentional limitation to see if they could "do all kinds of things." Manual jumping would be incorporated into a 3D Zelda game for the first time with The Legend of Zelda: Breath of the Wild.
person CuriousUserX90 calendar_month June 13, 2024
subdirectory_arrow_right The Legend of Zelda: Majora's Mask (Game)
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If the Song of Healing in The Legend of Zelda: Majora's Mask is reversed, it sounds similar to Saria's Song from The Legend of Zelda: Ocarina of Time. While this may seem unintentional, the inputs to perform each song are also reversed from each other, with Saria's Song being played by pressing Down, Right and Left, while the Song of Healing is played by pressing Left, Right and Down.
person Venomspino calendar_month January 18, 2024
subdirectory_arrow_right The Legend of Zelda: Majora's Mask (Game)
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Attachment A Spanish localization for The Legend of Zelda: Ocarina of Time was planned by Nintendo of Europe's Madrid branch, only to be scrapped partway through due to production difficulties faced by the main development team in Japan. Consequently, the Spanish release of the game used the English-language ROM, bundling the cartridge with a 150-page booklet containing all of the game's text in both English and Spanish. The cumbersome nature of the guide and the potential risk of encountering spoilers while flipping through it was considered enough of an issue that Spanish advertisements for The Legend of Zelda: Majora's Mask heavily emphasized the inclusion of a proper localization. Despite this, the guide's Spanish-language text was not added back in for the Virtual Console re-releases of Ocarina of Time.
person VinchVolt calendar_month January 19, 2025
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