▲
1
▼
At one point in development, Eiji was planned to have a move that used his hair like poison needles. This idea was not implemented in the final game.
▲
1
▼
During the game's early development, there were plans to include a "Samurai Shodown Team" made up of Haohmaru, Nakoruru, and Galford. The idea for the team was dropped due to concerns about the first Samurai Shodown's popularity:
"Samurai Shodown was just coming out. So, it was kind of like, are these characters going to be super popular or not? And when it comes to the King of Fighters series, really it’s about who are the all-stars of SNK, right? What popular characters are we going to put in there above everything else? What’s going to sell?
So at that time, we didn’t really know if these characters were going to help increase sales, because you had to wait an entire year or so to see what characters were popping up as everyone’s favorites."
A Samurai Shodown team was eventually added in The King of Fighters XV as part of the game's first season of DLC characters. 27 years after the release of The King of Fighters '95.
"Samurai Shodown was just coming out. So, it was kind of like, are these characters going to be super popular or not? And when it comes to the King of Fighters series, really it’s about who are the all-stars of SNK, right? What popular characters are we going to put in there above everything else? What’s going to sell?
So at that time, we didn’t really know if these characters were going to help increase sales, because you had to wait an entire year or so to see what characters were popping up as everyone’s favorites."
A Samurai Shodown team was eventually added in The King of Fighters XV as part of the game's first season of DLC characters. 27 years after the release of The King of Fighters '95.
▲
1
▼
Ryuhaku Todoh from Art of Fighting, Duck King and from Fatal Fury, and Heavy D! from the previous game, appear in the background of the England stage.
▲
1
▼
The PlayStation port of the game has extra features that were not in the original Japanese version, such a level select and an improved English translation, which was one of the biggest issues from the Neo Geo version. The port also fixed areas of slowdown, the lower-quality graphics from previous versions, and missing frames of animation.
▲
1
▼
Geese Howard from Fatal Fury was originally meant to appear as a playable character, but the developers abandoned this plan, citing "various considerations at the time" in retrospect as the reason for his exclusion. Geese would eventually appear as a playable character in The King of Fighters '96.
▲
1
▼
While most Fatal Fury characters use different vocals (primarily taken from Fatal Fury 3 which was the newest game out at the time), Kim Kaphwan still uses his old Fatal Fury 2 vocals, as he was not present in Fatal Fury 3.
Related Games
The King of Fighters XIV
The King of Fighters Neowave
The King of Fighters: Dream Match 1999
The King of Fighters '99: Millennium Battle
The King of Fighters 2003
The King of Fighters: Maximum Impact
The King of Fighters 2006
The King of Fighters '97
The King of Fighters 2002
The King of Fighters '94
The King of Fighters XIII
The King of Fighters '98
The King of Fighters '96
The King of Fighters 2000
The King of Fighters XII
The King of Fighters XI
The King of Fighters 2001
The King of Fighters XV
The King of Fighters: Maximum Impact Regulation A
SNK vs. Capcom: The Match of the Millennium
Capcom vs. SNK 2: Mark of the Millennium 2001
SNK vs. Capcom: SVC Chaos
Capcom vs. SNK: Millennium Fight 2000
Disgaea 2: Cursed Memories
LittleBigPlanet 3
Trapt
Spyro the Dragon
Ratchet & Clank Future: A Crack in Time
Ratchet & Clank: Going Commando
War of the Monsters
Tearaway
Syphon Filter 3
Iron Tank: The Invasion of Normandy
Twisted Metal 2
Metal Slug
Twisted Metal 4
Freedom Wars
Crystalis
Ikari Warriors
Resident Evil: Revelations 2
God of War
Real Bout Fatal Fury 2: The Newcomers
Ys: Memories of Celceta
Crash Bash
LittleBigPlanet 2
Ridge Racer
Tobal No. 1
Tekken 4
Sly Cooper and the Thievius Raccoonus
Gran Turismo 2