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The official Japanese Star Fox: Assault guidebook reveals this type of Aparoid to have a proper name: ゼグダリア (Zegudaria), or Zegdahlia as it's called by the provided English text.
Star Fox: Assault - Fortuna: First Aparoid:
https://www.youtube.com/watch?v=vu0GDMzLwg8
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
Wiki list of Super Smash Bros. 4 Star Fox trophies:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
Wiki list of Super Smash Bros. Ultimate Star Fox spirits:
https://www.ssbwiki.com/List_of_spirits_(Star_Fox_series)
https://www.youtube.com/watch?v=vu0GDMzLwg8
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
Wiki list of Super Smash Bros. 4 Star Fox trophies:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
Wiki list of Super Smash Bros. Ultimate Star Fox spirits:
https://www.ssbwiki.com/List_of_spirits_(Star_Fox_series)
subdirectory_arrow_right Pac-Land (Game), Ms. Pac-Man (Game), Pac-Man World Re-Pac (Game), Pac-Man Museum+ (Game), Pac 'n Roll (Game), Pac-Man (Franchise), General Computer Corporation (GCC) (Company), AtGames (Company), Ms. Pac-Man (Collection)
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Pac-Mom first appeared in the Arcade Archives release of Pac-Land through graphical modification to the original ROM, and would then be named for the first time in Pac-Man Museum+ alongside modifications to other games that originally featured Ms. Pac-Man such as Pac-in-Time, and would appear again in Pac-Man World: Re-Pac in place of Ms. Pac-Man.
Ms. Pac-Man's final appearance in an original title would be on the Pac-Land stage in 2018's Super Smash Bros. Ultimate.
Lawsuit articles:
https://www.polygon.com/2019/9/26/20886032/ms-pac-man-lawsuit-bandai-namco-atgames-rights-royalties
https://www.gamesindustry.biz/bandai-namco-atgames-resolve-legal-dispute
Pac-Mom article:
https://www.eurogamer.net/pac-man-world-remake-replaces-ms-pac-man-with-pac-mom
Pac-Master's Wife/Ms. Pac-Man's mom in Pac 'N Roll:
https://www.youtube.com/watch?v=SatrSV4EMW0#t=72
https://www.polygon.com/2019/9/26/20886032/ms-pac-man-lawsuit-bandai-namco-atgames-rights-royalties
https://www.gamesindustry.biz/bandai-namco-atgames-resolve-legal-dispute
Pac-Mom article:
https://www.eurogamer.net/pac-man-world-remake-replaces-ms-pac-man-with-pac-mom
Pac-Master's Wife/Ms. Pac-Man's mom in Pac 'N Roll:
https://www.youtube.com/watch?v=SatrSV4EMW0#t=72
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Super Smash Bros. for Nintendo 3DS (Game)
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All Announcer voices in Super Smash Bros. Ultimate:
https://youtu.be/OYKQTI-XqFw
Fire Emblem Roy at 3:38, Mario Roy at 5:16. All announcer voice clips except for the Miis were reused between 3DS/Wii U and Ultimate.
https://youtu.be/OYKQTI-XqFw
Fire Emblem Roy at 3:38, Mario Roy at 5:16. All announcer voice clips except for the Miis were reused between 3DS/Wii U and Ultimate.
subdirectory_arrow_right Banjo-Kazooie (Game)
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In Super Smash Bros. Ultimate, when Banjo & Kazooie either run with the Talon Trot or uses their down special Grenade Egg, a flap on the bottom of Banjo’s backpack opens up to use said move. According to Steve Mayles (the original character designer for Banjo & Kazooie) on Twitter, this is a concept that he wanted to initially use in the original Banjo-Kazooie, but limitations of the Nintendo 64 prevented it.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. Brawl (Game), Super Smash Bros. for Wii U (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, Shadow the Hedgehog is the only third-party Assist Trophy to appear in every Super Smash Bros. game since the introduction of Assist Trophies in Super Smash Bros. Brawl in 2008.
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The relationship between the protagonist of Greenhouse and Stanley from Donkey Kong 3 is ambiguous. The manual for Greenhouse - written before the release of Donkey Kong 3 - simply states the character to be named "The Fumigator", while print and TV commercials released after Donkey Kong 3 claim the character to be named Stanley, likely as a retcon of sorts to tie in with Donkey Kong 3.
Notably, Stanley is the only character from a Mario universe game that Mr. Game & Watch transforms into in Super Smash Bros. Ultimate, while moves based on games such as Mario's Bombs Away and Donkey Kong Junior have him retain his appearance as the pedestrian from Fire as he did in previous Super Smash Bros. games. Additionally, Super Smash Bros. Melee's trophy description for Stanley lists his debut as Donkey Kong 3 and not Greenhouse.
Notably, Stanley is the only character from a Mario universe game that Mr. Game & Watch transforms into in Super Smash Bros. Ultimate, while moves based on games such as Mario's Bombs Away and Donkey Kong Junior have him retain his appearance as the pedestrian from Fire as he did in previous Super Smash Bros. games. Additionally, Super Smash Bros. Melee's trophy description for Stanley lists his debut as Donkey Kong 3 and not Greenhouse.
Manual page that shows the Fumigator name:
https://web.archive.org/web/20221125191053/http://www.intheattic.co.uk/images/G&W/Review/Greenhouse/Greenhouse_GH-54_Page6-7.jpg
TV ad for Greenhouse from after DK3's release which calls the protag Stanley:
https://www.youtube.com/watch?v=LdGGhQEgDGA&ab_channel=Movie%26VideoGameTVSpots
Print ad for Greenhouse from after DK3's release which calls the protag Stanley:
https://www.oocities.org/qj_gw/flyers/zelda3large.jpg
Print ad for Greenhouse from after DK3's release which calls the protag Stanley
https://www.gameandwatch.ch/images/infos/flyer/flyer-pp-mag.jpg
Mr. Game & Watch's movesets from across all Smash games. Stanley can be seen at 0:17:
https://youtu.be/5rxzhgSKHLk?si=yLKpAZrrXm-vnrrS
Trophies from Melee, shows Stanley's debut as "Donkey Kong 3". Timestamp 38:57:
https://youtu.be/jDAr19vlkGw?si=OQOk3oUXCg5I6xeg&t=2334
https://web.archive.org/web/20221125191053/http://www.intheattic.co.uk/images/G&W/Review/Greenhouse/Greenhouse_GH-54_Page6-7.jpg
TV ad for Greenhouse from after DK3's release which calls the protag Stanley:
https://www.youtube.com/watch?v=LdGGhQEgDGA&ab_channel=Movie%26VideoGameTVSpots
Print ad for Greenhouse from after DK3's release which calls the protag Stanley:
https://www.oocities.org/qj_gw/flyers/zelda3large.jpg
Print ad for Greenhouse from after DK3's release which calls the protag Stanley
https://www.gameandwatch.ch/images/infos/flyer/flyer-pp-mag.jpg
Mr. Game & Watch's movesets from across all Smash games. Stanley can be seen at 0:17:
https://youtu.be/5rxzhgSKHLk?si=yLKpAZrrXm-vnrrS
Trophies from Melee, shows Stanley's debut as "Donkey Kong 3". Timestamp 38:57:
https://youtu.be/jDAr19vlkGw?si=OQOk3oUXCg5I6xeg&t=2334
subdirectory_arrow_right Super Smash Bros. (Game)
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In Super Smash Bros. Ultimate, the stage's graphics would be revised to more closely resemble Super Mario Bros., using graphics from Super Mario Maker, and the faux-8-bit Super Smash Bros. rendition of the overworld theme would be the sole battle song from that game to be absent, in favor of the original NES rendition of the song.
Super Smash Bros. - Mushroom Kingdom Theme:
https://youtu.be/fap-71qX3Vg
Super Mario Bros. - Overworld Theme:
https://youtu.be/iy3qq7zc4EY
Super Smash Bros. - Mushroom Kingdom:
https://ssb.wiki.gallery/images/thumb/0/0c/MushroomKingdom64.jpg/1200px-MushroomKingdom64.jpg
The Spriter's Resource page:
https://www.spriters-resource.com/nes/supermariobros/
Super Smash Bros. Ultimate - Mushroom Kingdom 64:
https://www.reddit.com/r/smashbros/comments/9831q9/i_have_seemed_to_notice_that_the_ultimate/
https://youtu.be/fap-71qX3Vg
Super Mario Bros. - Overworld Theme:
https://youtu.be/iy3qq7zc4EY
Super Smash Bros. - Mushroom Kingdom:
https://ssb.wiki.gallery/images/thumb/0/0c/MushroomKingdom64.jpg/1200px-MushroomKingdom64.jpg
The Spriter's Resource page:
https://www.spriters-resource.com/nes/supermariobros/
Super Smash Bros. Ultimate - Mushroom Kingdom 64:
https://www.reddit.com/r/smashbros/comments/9831q9/i_have_seemed_to_notice_that_the_ultimate/
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In the launch version of Super Smash Bros. Ultimate, Marth and his clone characters were unable to dash-grab R.O.B. while he was in shield. This would eventually be fixed in Version 3.0.0, which increased the vertical range of these characters' dash-grabs.
Marth dash-grab R.O.B. glitch:
https://twitter.com/Bozzy_D/status/1072769435855929344
Version 3.0.0 patch notes:
https://en-americas-support.nintendo.com/app/answers/detail/a_id/45075/~/super-smash-bros.-ultimate-update-ver.-3.0.0---fighter-adjustments
https://twitter.com/Bozzy_D/status/1072769435855929344
Version 3.0.0 patch notes:
https://en-americas-support.nintendo.com/app/answers/detail/a_id/45075/~/super-smash-bros.-ultimate-update-ver.-3.0.0---fighter-adjustments
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If you land while performing Luigi's forward aerial in such a way that his hand hits the ground, a special animation plays where Luigi shakes his hand with a pained expression on his face as if he hurt his hand and is trying to get the pain out of it. This animation can be interrupted by the player causing it, making it hard to notice.
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There's a small chance that the Guile assist trophy will jump and perform a flying kick attack, as opposed to doing a Flash Kick. This is a reference to a common human error where if Guile players failed to charge the attack long enough, they'll jump and do a flying kick instead.
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Although the Maximum damage a character can accrue during a single stock is 999% normally, due to a glitch, the lava in both the Super Mario Maker stage and a Stage Builder stage can make the damage cap exceed the 999% amount. In order for a player to achieve this they must play in a certain layout of Super Mario Maker or a built stage that features lava under impenetrable platforms so the character that is trapped by the lava continually gains damage. If the trapped character is at 999% and the damage increases, it actually is exceeding the cap despite the display appearing to cap at 999%. However, this amount of damage can be seen if the opposing player uses an incredibly weak move (i.e. Mario's Fireball) on the trapped character, which would have higher knockback than usual and possibly OHKO, or if the damaged character is grabbed, as the grab duration (something that's determined by the grabbed character's damage) will last longer than it would at 999%. However, using a certain move that will not OHKO the damaged character, like Mario's Cape, will reset the invisible damage and the character's knockback and grab duration will go back to 999%.
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With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.
These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U, as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, Otacon still mentioning the peanuts shot from Diddy Kong's peanut popgun being edible to recover damage despite only being the case with Super Smash Bros. Brawl, Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate, and Alph being referred to as Olimar, among other things.
The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U, as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, Otacon still mentioning the peanuts shot from Diddy Kong's peanut popgun being edible to recover damage despite only being the case with Super Smash Bros. Brawl, Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate, and Alph being referred to as Olimar, among other things.
The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
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Luigi, Ganondorf, and Daisy are the some of the few characters in-game to have at least one of their alt colors be inaccurate between the character select screen and actual gameplay. Specifically, Luigi's yellow and green alt has a yellow "L" on his hat on the Character Select Screen but in-game it has a blue/turquoise "L"; Ganondorf, in his purple alt, is shown when selected as having gold accents, but in battle those same accents are silver instead; And Daisy has a gold crown with her white "wedding gown" alt when selecting her but when the character is fighting her crown is silver.
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Piranha Plant's side special, Poison Breath, seems to come from the Paper Mario series, specifically from the Putrid Piranhas from Paper Mario: The Thousand-Year Door. Piranha Plant's "bud" even changes color to match a Putrid Piranha's yellow and red color scheme during the attack. This would make Piranha Plant the only Mario series character to have a move derived from the Paper Mario series.
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When Hero tries to use the spell Zoom indoors or under a ceiling in this game the Hero will instead bonk his head on the ceiling and the spell's teleportation will not work. This is in reference to the Dragon Quest games, where trying to do the same thing in the same situation will garner the same exact result.
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The seemingly unique design for the Belmonts' Vampire Killer whip, with a metal chain, a morning star at the end, and the religious-looking crossguard, is actually very closely taken from two different sources: Castlevania: Lords of Shadow and the Pachinko game Castlevania: Erotic Violence.
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In a Famitsu interview Sakurai revealed that he and his team wanted to introduce aerial Smash Attacks in this game in order to diversify the limited aerial combat of Smash Bros. However, they rejected this for various reasons, including the belief that such attacks were "too complicated" to implement and also that, in Sakurai's opinion, the system would also destroy the game and series' signature balance between casual and competitive gameplay.
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Sakurai and his team were already working on the Byleth DLC before Fire Emblem: Three Houses was even released. The game director had to work with an early developer's build of the game, which he said took quite a long time to finish. This early build was in fact so Top Secret Sakurai couldn't even been seen playing it and he was even forbidden from taking it to his house.
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