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There is an unused audio clip of Captain Falcon saying "Come on!" and "Blue Falcon". The Blue Falcon is Captain Falcon's final smash in Super Smash Bros. Brawl, and both voice clips appear in that game. It's possible the developers were experimenting with final smashes, just as they did in the original Super Smash Bros.
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The bonus for getting a Star KO on all of the opposing team's members is called "Rocket KO". This may be a reference to Team Rocket from the Pokemon TV show, as they are commonly seen blasting off into the sky, punctuated by a star glint.
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Attachment Like the original Ice Climber, Topis were changed from seals to a yetis due to the controversy of seal clubbing. Oddly enough, the English trophy description is exactly the same as in the Japanese.
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When the game was revealed during E3 2001, the game's introduction sequence was played, followed by gameplay footage demonstrating each character's movesets. The only changes made when adding this into the game was to the gameplay footage.
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In the PAL version of the game, the Rainbow Cruise stage is renamed to "Rainbow Ride", likely for consistency with the international versions of Super Mario 64.
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A segment of the remixed DK Rap used in the Kongo Jungle stage has the Character Select theme from the original Super Smash Bros. mixed into it.
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Attachment In a prerelease build, the "Temple" stage originally had an elevator that led to the bottom of the stage, and had a fixed appearance. Players could also walk through the laboratory in Great Bay. Hyrule Temple had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie.
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Attachment The last sentence of Pit's Trophy description reads, "Will Pit ever fight again?", possibly foreshadowing his role as a playable character in the next entry of Smash Bros. released 7 years later, Super Smash Bros. Brawl.
subdirectory_arrow_right Super Smash Bros. (Game)
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Attachment In the Mushroom Kingdom stage, pausing the game and looking off to the left or right of the stage to see outside of the standard gameplay field of view, it's possible to see walls with warnings signs reading "Danger" on them, warning the player of the stage's boundary. Despite the Mushroom Kingdom stage having a different design in Super Smash Bros. Melee, these signs still appear in the stage.
person GamerBen144 calendar_month October 11, 2014
DidYouKnowGaming video:
https://www.youtube.com/watch?v=isPfYp6NM8A

Super Smash Bros. Melee Mushroom Kingdom stage:
https://www.youtube.com/watch?v=dSVVbclzolY#t=286s
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Mr. Game & Watch's move set represents at least 19 separate games, all of which have been re-released at least once on the Game Boy or DS.
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8-Player Smash (a mode introduced in Super Smash Bros. for Wii U) was originally planned for this game. However, due to technical performance, Sakurai stated "it was more than impossible."
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Attachment The reflections found on the Fountain of Dreams and the models inside the magnifying glass when a character is offscreen are not actually the character's model, but rather a low res version of the model. These versions of the models don't show any item the character is holding, nor do their facial expression change.
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Attachment Roy's belt buckle has the image of a lion on it. This is likely a reference to his endgame title of "Young Lion" in Fire Emblem: The Binding Blade. He was also referred to by this title in the Fire Emblem Awakening DLC.
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The only fighter who didn't make their playable GameCube debut in this game is Luigi, who was previously playable in Luigi's Mansion.
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Although the Dream Land stage looks perfectly normal, in Event 48: Pikachu and Pichu, the Dream Land stage is twice its normal size. It's unknown why, but some consider it to be because of the difficulty of the 3 -on-1 parameters of the event requiring a larger stage size.
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Attachment There's an unused audio clip of Mario saying "Let's-a-go", possibly to have been used for a Final Smash back when they were considered for the game.
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Attachment When receiving a Screen KO in Flat Zone, the characters will hit the screen in their standard tumbling animation as opposed to their animations used in the other stages.
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The final roster was originally going to have a total of 20 characters (not counting Shiek). However, at some point during development, the developers felt the roster wasn't large enough, so several model-swap characters were added. These include Dr. Mario, Young Link, Falco, Ganondorf, Pichu and Roy.
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Attachment During Pikachu's montage in the "Special Video" there is a part in mute city where there are two spinning platforms instead of just one like in the final version. Though it was changed in the final version, the two spinning platforms can still be seen on the Mute City trophy.
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Mr. Game & Watch is the only character that cannot L-cancel all of his aerials, as the game reads Mr. Game & Watch's back-air, neutral air, and up-air as special moves. This was fixed in Brawl.
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