subdirectory_arrow_right Super Smash Bros. Ultimate (Game), Super Smash Bros. for Wii U (Game), Super Smash Bros. Brawl (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, only three characters that started out as Assist Trophies became playable in future installments:
•Little Mac, an Assist Trophy in Brawl, then became playable in Super Smash Bros. for 3DS/Wii U
•Dark Samus, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate
•Isabelle, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate.
•Little Mac, an Assist Trophy in Brawl, then became playable in Super Smash Bros. for 3DS/Wii U
•Dark Samus, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate
•Isabelle, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate.
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In an early demo build of the game from E3 2014, Luigi was able to perform a wall-jump (possibly as a leftover from Mario's moveset), but for unknown reasons, this was removed in the final version of the game.
subdirectory_arrow_right Star Fox 64 3D (Game), Super Smash Bros. for Wii U (Game), Star Fox Zero (Game), Star Fox 64 (Game), Star Fox: Assault (Game), Super Smash Bros. Brawl (Game)
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This particular design would eventually be implemented into the Star Fox series proper, beginning with the Landmaster's appearance in Star Fox 64 3D, and would be used again in Star Fox Zero.
subdirectory_arrow_right Star Fox Command (Game), Super Smash Bros. Brawl (Game), Star Fox Adventures (Game), Star Fox: Assault (Game), Super Smash Bros. for Wii U (Game), Star Fox (Franchise)
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However, it would seem the Japanese localization for Star Fox Adventures would completely eschew this backstory, removing all mention of Cerinia and as well as Krystal's dead parents. The Japanese prologue was even heavily simplified to this:
"Her name is Krystal. Guided by an SOS that she sensed telepathically, she came to this "Dinosaur Planet"..."
The Japanese website even states that "it is not known what her purpose is", which flies directly in the face of Rare's original story for her, that explicitly states that she was searching for the truth of Cerinia's destruction. To add more insult to injury, there isn't even any Japanese subtitle presented when Krystal gets knocked into the crystal by Andross in Krazoa Palace.
Curiously, the Japanese localization of Star Fox Adventures also heavily emphasizes Krystal having telepathic abilities, much more so than in the English version. This is noteworthy because neither Star Fox Assault or Star Fox Command, the next two story follows up to Star Fox Adventures that were developed and written in Japan, made any sort of mention of Cerinia. Star Fox Assault however would hugely emphasize her telepathic abilities, and its manual even describe Krystal the same way the Japanese version of Star Fox Adventures does, just as "a mysterious telepathic woman". This also applies to her trophies in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U that once again make no reference to Cerinia. It's very clear that the developers and writers behind Assault, Command and Smash Bros. in Japan were using the Japanese version of Star Fox Adventures as a reference, as opposed to the English version.
All in all, it would seem Nintendo of Japan had their own differing vision of what Krystal's character was from Rare, that being mostly just as a telepathic woman with a mysterious background, as opposed to Rare's original backstory of her being the lone survivor of her kind.
English Adventures prologue and manual:
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Star_Fox_Adventures_-_Nintendo.pdf
https://youtu.be/DI3INorpo8w?t=2
Japanese Adventures prologue and manual:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=98
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox Assault manual:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n17/mode/2up
Trophies in Super Smash Bros.:
https://www.ssbwiki.com/Krystal#Trophy
https://www.ssbwiki.com/Krystal#Trophy_2
Entire Reddit thread that summarizes all of this:
https://www.reddit.com/r/starfox/comments/v384hs/heres_a_fun_fact_for_you_krystal_fans_her_parents/
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Star_Fox_Adventures_-_Nintendo.pdf
https://youtu.be/DI3INorpo8w?t=2
Japanese Adventures prologue and manual:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=98
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox Assault manual:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n17/mode/2up
Trophies in Super Smash Bros.:
https://www.ssbwiki.com/Krystal#Trophy
https://www.ssbwiki.com/Krystal#Trophy_2
Entire Reddit thread that summarizes all of this:
https://www.reddit.com/r/starfox/comments/v384hs/heres_a_fun_fact_for_you_krystal_fans_her_parents/
subdirectory_arrow_right Star Fox 64 (Game), Super Smash Bros. for Wii U (Game), Star Fox Command (Game)
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In Super Smash Bros. 4, the trophies for Pigma and the Wolfen would reiterate this information, as would the official guidebook for Star Fox Command. The Star Fox 64 Official Player's Guide would similarly allude to Pigma being the root cause of Fox and Wolf's rivalry, claiming that, without his influence, perhaps they could have been friends in another timeline.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
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All Announcer voices in Super Smash Bros. Ultimate:
https://youtu.be/OYKQTI-XqFw
Fire Emblem Roy at 3:38, Mario Roy at 5:16. All announcer voice clips except for the Miis were reused between 3DS/Wii U and Ultimate.
https://youtu.be/OYKQTI-XqFw
Fire Emblem Roy at 3:38, Mario Roy at 5:16. All announcer voice clips except for the Miis were reused between 3DS/Wii U and Ultimate.
subdirectory_arrow_right Super Smash Bros. Brawl (Game), Super Smash Bros. for Wii U (Game), Super Smash Bros. Ultimate (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, Shadow the Hedgehog is the only third-party Assist Trophy to appear in every Super Smash Bros. game since the introduction of Assist Trophies in Super Smash Bros. Brawl in 2008.
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This is the only entry in the Super Smash Bros. series that lacks an opening cutscene once it is booted, which was likely done to save space on the game cartridge.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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A potential stage based on Super Mario Land was considered for the Nintendo 3DS version to represent the Game Boy. However, a stage based on Kirby's Dream Land was used instead for unknown reasons (the stage was renamed to Dream Land GB in Super Smash Bros. Ultimate to avoid confusion with another stage already named Dream Land).
A reversal of this kind also happened in the Wii U version, where a stage based on Kirby's Epic Yarn was considered, but was revamped into a stage based on The Great Cave Offensive from Kirby Super Star after the development team heard about the then-upcoming Wii U game Yoshi's Woolly World.
A reversal of this kind also happened in the Wii U version, where a stage based on Kirby's Epic Yarn was considered, but was revamped into a stage based on The Great Cave Offensive from Kirby Super Star after the development team heard about the then-upcoming Wii U game Yoshi's Woolly World.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The Pirate Ship stage from Super Smash Bros. Brawl was only included in the Wii U because of technical limitations of the 3DS.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Xander Mobus, the game's announcer, has stated that he had difficulty pronouncing Jigglypuff's Japanese name, Purin.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the sound test section, there are unused audio clips for both genders of Corrin screaming when taking a high-knockback hit. Both of these audio clips would later be used properly in Super Smash Bros. Ultimate.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the Sound Test is one of Rosalina's voice clips from Mario Kart 7. This could've been used for her generic attacks, but it is unused.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the Sound Test is Wario's groggy moan which was used in Super Smash Bros. Brawl when his Final Smash ends. Despite this, the audio is otherwise unused in this entry.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the game's files is a very brief beep sound. This same audio clip is also in the files in Kid Icarus: Uprising.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the 3DS version's files is the Forest Stage theme from "Kirby Air Ride." This song would later be used for the Dream Land (64) stage in the Wii U version.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In an interview with Nintendo Dream, Masahiro Sakurai stated that the reason why Ness and Lucas's final smashes, PK Starstorm, function differently from their Brawl counterparts was due to limitations in the 3DS hardware.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Yoshi does not make any noise upon using his "Yoshi Bomb" down special. However, the voice clip can be found as Clip 22 in his section at the Sound Test.
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In the 3DS version's files are unused models from the "Cook Kirby" Final Smash from Super Smash Bros. Brawl.
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In the game's files are unused animations for when Giga Mac uses the attack for the KO Punch.
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