subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Donkey Kong's sprite on 75M in Super Smash Bros. Brawl and Super Smash Bros. for Wii U has a tan skin tone, which is different from DK's paler sprite in either the NES or arcade versions of Donkey Kong. This appears to be the result of Nintendo using an image of the game's arcade version originating from a Japanese retro gaming fan site called Muu-World as reference material, as that image seems to have a color error that makes DK appear tan. The English-language fan wiki Super Mario Wiki has been hosting a different Donkey Kong screenshot with the same error on its page for the game since 2005, and the source of the error as well as several of the images featuring it (including the Mario Wiki screenshot) is currently unknown. It also gives DK a coincidental resemblance to the appearance on the box art for NES Donkey Kong and in-game in Atarisoft's Commodore 64 Donkey Kong. This was fixed for Super Smash Bros. Ultimate.
In-depth 75M analysis article:
https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m
Assumed image origin:
https://web.archive.org/web/20050824043108/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html
https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m
Assumed image origin:
https://web.archive.org/web/20050824043108/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html
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Upon the release of Super Smash Bros. Brawl, many Wario fans were disappointed and shocked to see that his moveset had a powerful farting attack, something that seemed unprecedented for the character to fans in the US. In Japan, Wario's association with toilet humor in promotional material dates back to Wario Land II at least. The marketing for Wario Land 4 is arguably when the gross-out humor could be considered most prominent, with the game having golden poop stickers included in its manual, and the official Japanese website going into immense detail on the size and shape of Wario's fecal matter:
Up until Brawl's release, Wario had not been associated with vulgar humor that much within actual games, and the only glimpses US audiences would've received of Wario's slobbish side in marketing would have been in animated commercials where he was animated to have saliva dripping out of his mouth (something that could be easily disregarded given that Nintendo used gross-out gags to market most of their titles in the US at the time, even for less edgy characters such as Kirby and Yoshi) and - by an extreme stretch - a subplot in WarioWare: Touched! revolving around Wario's bad oral hygiene. Following Brawl, farting would be cemented as one of Wario's signature abilities in a variety of Mario games.
"Hey! Stop it with the dirty jokes! Is something I should say!! However…since it’s a good question I’m going to answer it! Last night, I put down 10 plates of liver sauteed with leek, 10 crapes, 10 plates of rice curry. My morning poop was very yellow, it was a good color and a big one too! It almost touched the seat of the toilet! I know! The smell is a mix of tsukemono [pickled vegetables], raw eggs, carassius sushi. Try smelling it!"
Up until Brawl's release, Wario had not been associated with vulgar humor that much within actual games, and the only glimpses US audiences would've received of Wario's slobbish side in marketing would have been in animated commercials where he was animated to have saliva dripping out of his mouth (something that could be easily disregarded given that Nintendo used gross-out gags to market most of their titles in the US at the time, even for less edgy characters such as Kirby and Yoshi) and - by an extreme stretch - a subplot in WarioWare: Touched! revolving around Wario's bad oral hygiene. Following Brawl, farting would be cemented as one of Wario's signature abilities in a variety of Mario games.
In-depth article about Wario's farts:
https://sourcegaming.info/2015/08/11/wariofart1/
Commercials:
https://www.youtube.com/watch?v=O79qvR8c6wE
https://sourcegaming.info/2015/08/11/wariofart1/
Commercials:
https://www.youtube.com/watch?v=O79qvR8c6wE
subdirectory_arrow_right Kid Icarus: Of Myths and Monsters (Game)
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2
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Pit was first depicted with blue eyes and a laurel crown in promotional artwork for Kid Icarus: Of Myths and Monsters, which was not released in Japan until 2012. If the eye color and crown of Pit's design in 2008's Super Smash Bros. Brawl was influenced by Of Myths and Monsters and wasn't simply a coincidence, that would make it the first and so far only instance of Super Smash Bros. referencing content from a game without any kind of Japanese release at the time within gameplay, and shared with a sticker originating from Of Myths and Monsters as the first representation of a game without a Japanese release whatsoever outside of the Chronicle (which is also technically tied with trophies in the same game from Elite Beat Agents, a heavily modified localization of Osu! Tatakae! Ouendan).
Super Smash Bros. Brawl - Pit render:
https://www.ssbwiki.com/images/d/d0/Pit_SSBB.jpg
Super Smash Bros. Brawl - Kid Icarus stickers:
https://www.ssbwiki.com/List_of_stickers_(Kid_Icarus_series)
https://www.ssbwiki.com/images/d/d0/Pit_SSBB.jpg
Super Smash Bros. Brawl - Kid Icarus stickers:
https://www.ssbwiki.com/List_of_stickers_(Kid_Icarus_series)
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game), Star Fox 64 (Game), Star Fox: Assault (Game), Super Smash Bros. for Wii U (Game), Star Fox 64 3D (Game), Star Fox Zero (Game)
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The Landmaster's appearance as Fox, Falco and Wolf's Final Smashes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U is a composite of its appearances from Star Fox 64 and Star Fox Assault, maintaining the sharp and futuristic appearance it had in the latter, but still retaining traditional tank treads as seen in the former.
This particular design would eventually be implemented into the Star Fox series proper, beginning with the Landmaster's appearance in Star Fox 64 3D, and would be used again in Star Fox Zero.
This particular design would eventually be implemented into the Star Fox series proper, beginning with the Landmaster's appearance in Star Fox 64 3D, and would be used again in Star Fox Zero.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Star Fox: Assault (Game), Star Fox Adventures (Game), Super Smash Bros. for Nintendo 3DS (Game), Star Fox Command (Game), Star Fox (Franchise)
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The English manual and prologue for Star Fox Adventures implies a bigger backstory for Krystal, in that she's the sole remaining survivor of her doomed home planet, "Cerinia", and that she's been roaming the galaxy in search of answers for the truth of her family's death, until she receives a distress call from Dinosaur Planet. With how the manual states that Krystal "may finally be drawing closer to the truth" behind her parents' and planet's destruction, it seems Rare was loosely implying that Andross, who turns out to be the real villain of Star Fox Adventures and thus the culprit behind Dinosaur Planet's woes, was responsible for Cerinia's destruction. Krystal even says "It's you!" right before Andross imprisons her in the crystal at the top of Krazoa Palace.
However, it would seem the Japanese localization for Star Fox Adventures would completely eschew this backstory, removing all mention of Cerinia and as well as Krystal's dead parents. The Japanese prologue was even heavily simplified to this:
The Japanese website even states that "it is not known what her purpose is", which flies directly in the face of Rare's original story for her, that explicitly states that she was searching for the truth of Cerinia's destruction. To add more insult to injury, there isn't even any Japanese subtitle presented when Krystal gets knocked into the crystal by Andross in Krazoa Palace.
Curiously, the Japanese localization of Star Fox Adventures also heavily emphasizes Krystal having telepathic abilities, much more so than in the English version. This is noteworthy because neither Star Fox Assault or Star Fox Command, the next two story follows up to Star Fox Adventures that were developed and written in Japan, made any sort of mention of Cerinia. Star Fox Assault however would hugely emphasize her telepathic abilities, and its manual even describe Krystal the same way the Japanese version of Star Fox Adventures does, just as "a mysterious telepathic woman". This also applies to her trophies in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U that once again make no reference to Cerinia. It's very clear that the developers and writers behind Assault, Command and Smash Bros. in Japan were using the Japanese version of Star Fox Adventures as a reference, as opposed to the English version.
All in all, it would seem Nintendo of Japan had their own differing vision of what Krystal's character was from Rare, that being mostly just as a telepathic woman with a mysterious background, as opposed to Rare's original backstory of her being the lone survivor of her kind.
However, it would seem the Japanese localization for Star Fox Adventures would completely eschew this backstory, removing all mention of Cerinia and as well as Krystal's dead parents. The Japanese prologue was even heavily simplified to this:
"Her name is Krystal. Guided by an SOS that she sensed telepathically, she came to this "Dinosaur Planet"..."
The Japanese website even states that "it is not known what her purpose is", which flies directly in the face of Rare's original story for her, that explicitly states that she was searching for the truth of Cerinia's destruction. To add more insult to injury, there isn't even any Japanese subtitle presented when Krystal gets knocked into the crystal by Andross in Krazoa Palace.
Curiously, the Japanese localization of Star Fox Adventures also heavily emphasizes Krystal having telepathic abilities, much more so than in the English version. This is noteworthy because neither Star Fox Assault or Star Fox Command, the next two story follows up to Star Fox Adventures that were developed and written in Japan, made any sort of mention of Cerinia. Star Fox Assault however would hugely emphasize her telepathic abilities, and its manual even describe Krystal the same way the Japanese version of Star Fox Adventures does, just as "a mysterious telepathic woman". This also applies to her trophies in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U that once again make no reference to Cerinia. It's very clear that the developers and writers behind Assault, Command and Smash Bros. in Japan were using the Japanese version of Star Fox Adventures as a reference, as opposed to the English version.
All in all, it would seem Nintendo of Japan had their own differing vision of what Krystal's character was from Rare, that being mostly just as a telepathic woman with a mysterious background, as opposed to Rare's original backstory of her being the lone survivor of her kind.
English Adventures prologue and manual:
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Star_Fox_Adventures_-_Nintendo.pdf
https://youtu.be/DI3INorpo8w?t=2
Japanese Adventures prologue and manual:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=98
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox Assault manual:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n17/mode/2up
Trophies in Super Smash Bros.:
https://www.ssbwiki.com/Krystal#Trophy
https://www.ssbwiki.com/Krystal#Trophy_2
Entire Reddit thread that summarizes all of this:
https://www.reddit.com/r/starfox/comments/v384hs/heres_a_fun_fact_for_you_krystal_fans_her_parents/
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Star_Fox_Adventures_-_Nintendo.pdf
https://youtu.be/DI3INorpo8w?t=2
Japanese Adventures prologue and manual:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=98
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox Assault manual:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n17/mode/2up
Trophies in Super Smash Bros.:
https://www.ssbwiki.com/Krystal#Trophy
https://www.ssbwiki.com/Krystal#Trophy_2
Entire Reddit thread that summarizes all of this:
https://www.reddit.com/r/starfox/comments/v384hs/heres_a_fun_fact_for_you_krystal_fans_her_parents/
subdirectory_arrow_right Super Smash Bros. Ultimate (Game), Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. for Wii U (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, Shadow the Hedgehog is the only third-party Assist Trophy to appear in every Super Smash Bros. game since the introduction of Assist Trophies in Super Smash Bros. Brawl in 2008.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Super Smash Bros. Ultimate (Game), Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, only three characters that started out as Assist Trophies became playable in future installments:
•Little Mac, an Assist Trophy in Brawl, then became playable in Super Smash Bros. for 3DS/Wii U
•Dark Samus, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate
•Isabelle, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate.
•Little Mac, an Assist Trophy in Brawl, then became playable in Super Smash Bros. for 3DS/Wii U
•Dark Samus, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate
•Isabelle, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate.
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Of the various regional versions of the Chronicle sub-mode, the Japanese list is the closest to a complete list of games published by Nintendo up to December 2007.
However, various old webpages on Nintendo of Japan's website that similarly compile all Nintendo-published games for a particular console list some games that were not in the Chronicle:
• The Super Famicom page includes several games that were released exclusively through the Nintendo Power service (not to be confused with the North American magazine of the same name) and never received a standard physical release.
Additionally, all games in the Chronicle that were originally released for the Nintendo Power service would use their release dates for their standard physical release (e.g. Fire Emblem: Thracia 776 was first released via Nintendo Power on September 1, 1999, then released on cartridge on January 21, 2000; the Chronicle uses the latter release date for the game).
• The Game Boy page includes another Nintendo Power-exclusive, Balloon Fight GB, the Japanese Game Boy Color release of Balloon Kid.
Oddly, Super Mario Bros. Deluxe, despite being a Nintendo Power-exclusive title in Japan, is still listed in the Japanese Chronicle.
• The Nintendo 64 page includes games by Rare not based on pre-existing properties (both Banjo-Kazooie games for the system, Blast Corps, Jet Force Gemini, and Perfect Dark), three Star Wars titles (Star Wars: Shadows of the Empire, Star Wars: Episode I - Racer, and Star Wars: Rogue Squadron) and F-1 World Grand Prix.
• The Game Boy Advance page includes Oriental Blue: Ao no Tengai.
Additionally, while Nintendo has published every game in the Famicom Mini series (known as Classic NES Series in North America and NES Classics in Europe), only the ports of first-party titles were included in the Chronicle.
The 2005 re-release of Famicom Mini: Super Mario Bros. was also excluded from the Chronicle, likely due to that version simply being a re-release to commemorate the 20th anniversary of the original Super Mario Bros.
• The GameCube page includes Final Fantasy Crystal Chronicles and Baten Kaitos Origins.
• The Nintendo DS list includes the Nintendo DS Digital TV Tuner peripheral.
• The Virtual Boy and pre-2008 Wii webpages have completely identical game lists to their Chronicle counterparts.
However, various old webpages on Nintendo of Japan's website that similarly compile all Nintendo-published games for a particular console list some games that were not in the Chronicle:
• The Super Famicom page includes several games that were released exclusively through the Nintendo Power service (not to be confused with the North American magazine of the same name) and never received a standard physical release.
Additionally, all games in the Chronicle that were originally released for the Nintendo Power service would use their release dates for their standard physical release (e.g. Fire Emblem: Thracia 776 was first released via Nintendo Power on September 1, 1999, then released on cartridge on January 21, 2000; the Chronicle uses the latter release date for the game).
• The Game Boy page includes another Nintendo Power-exclusive, Balloon Fight GB, the Japanese Game Boy Color release of Balloon Kid.
Oddly, Super Mario Bros. Deluxe, despite being a Nintendo Power-exclusive title in Japan, is still listed in the Japanese Chronicle.
• The Nintendo 64 page includes games by Rare not based on pre-existing properties (both Banjo-Kazooie games for the system, Blast Corps, Jet Force Gemini, and Perfect Dark), three Star Wars titles (Star Wars: Shadows of the Empire, Star Wars: Episode I - Racer, and Star Wars: Rogue Squadron) and F-1 World Grand Prix.
• The Game Boy Advance page includes Oriental Blue: Ao no Tengai.
Additionally, while Nintendo has published every game in the Famicom Mini series (known as Classic NES Series in North America and NES Classics in Europe), only the ports of first-party titles were included in the Chronicle.
The 2005 re-release of Famicom Mini: Super Mario Bros. was also excluded from the Chronicle, likely due to that version simply being a re-release to commemorate the 20th anniversary of the original Super Mario Bros.
• The GameCube page includes Final Fantasy Crystal Chronicles and Baten Kaitos Origins.
• The Nintendo DS list includes the Nintendo DS Digital TV Tuner peripheral.
• The Virtual Boy and pre-2008 Wii webpages have completely identical game lists to their Chronicle counterparts.
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle
Super Famicom list:
https://www.nintendo.co.jp/n02/shvc/
Game Boy list:
https://www.nintendo.co.jp/n02/dmg/
Nintendo 64 list:
https://www.nintendo.co.jp/n01/
Game Boy Advance list:
https://www.nintendo.co.jp/n08/
Nintendo GameCube list:
https://www.nintendo.co.jp/ngc/
Nintendo DS list:
https://www.nintendo.co.jp/ds/
Virtual Boy list:
https://www.nintendo.co.jp/n09/vue/
Pre-2008 Wii list:
https://www.nintendo.co.jp/wii/softlist/n2007_2006.html
https://www.ssbwiki.com/Chronicle
Super Famicom list:
https://www.nintendo.co.jp/n02/shvc/
Game Boy list:
https://www.nintendo.co.jp/n02/dmg/
Nintendo 64 list:
https://www.nintendo.co.jp/n01/
Game Boy Advance list:
https://www.nintendo.co.jp/n08/
Nintendo GameCube list:
https://www.nintendo.co.jp/ngc/
Nintendo DS list:
https://www.nintendo.co.jp/ds/
Virtual Boy list:
https://www.nintendo.co.jp/n09/vue/
Pre-2008 Wii list:
https://www.nintendo.co.jp/wii/softlist/n2007_2006.html
subdirectory_arrow_right Family Computer Disk System (Platform), Family Computer (Platform), Nintendo Entertainment System (Platform)
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In 2023, a webpage on Nintendo of Japan's website was created to celebrate the 40th anniversary of the Family Computer. One of the subpages is a list of nearly every game published by Nintendo for the system, including those released exclusively for the Disk System peripheral. The only other known official list of Nintendo-published Famicom games available is the Chronicle in the Japanese version of Super Smash Bros. Brawl.
However, the Famicom 40th Anniversary subpage omits several games that were included in Brawl's Chronicle. These include:
• Popeye, as well as its spin-off titled Popeye no Eigo Asobi, likely due to licensing issues with King Features.
• Spartan X (released as Kung Fu outside of Japan), likely due to the game being a license, as it is based on the movie Wheels on Meals.
• Miho Nakayama's Tokimeki High School, likely due to the game heavily featuring real-life Japanese idol, Miho Nakayama.
• Ginga no Sannin, a port of the home computer game The Earth Fighter Rayieza by Enix. It is not known why this game was excluded from the list.
• All re-releases of standard Famicom games for the Disk System (such as Super Mario Bros., Tennis, and Mahjong). The Famicom cartridge re-release of The Legend of Zelda is also omitted.
In addition to these omissions, while the Chronicle lists Mike Tyson's Punch-Out!!, the Famicom 40th Anniversary subpage instead lists the original Gold Version released exclusively in Japan, which did not include Mike Tyson.
However, the Famicom 40th Anniversary subpage omits several games that were included in Brawl's Chronicle. These include:
• Popeye, as well as its spin-off titled Popeye no Eigo Asobi, likely due to licensing issues with King Features.
• Spartan X (released as Kung Fu outside of Japan), likely due to the game being a license, as it is based on the movie Wheels on Meals.
• Miho Nakayama's Tokimeki High School, likely due to the game heavily featuring real-life Japanese idol, Miho Nakayama.
• Ginga no Sannin, a port of the home computer game The Earth Fighter Rayieza by Enix. It is not known why this game was excluded from the list.
• All re-releases of standard Famicom games for the Disk System (such as Super Mario Bros., Tennis, and Mahjong). The Famicom cartridge re-release of The Legend of Zelda is also omitted.
In addition to these omissions, while the Chronicle lists Mike Tyson's Punch-Out!!, the Famicom 40th Anniversary subpage instead lists the original Gold Version released exclusively in Japan, which did not include Mike Tyson.
Family Computer 40th Anniversary game list:
https://www.nintendo.com/jp/famicom/software/index.html
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle#Nintendo_Entertainment_System
Brawl's Chronicle list was chosen as a comparison to the Famicom 40th Anniversary subpage in question as it is the only other known official list of Nintendo-published Famicom games, thus we can compare the lists to see what games are missing between them.
https://www.nintendo.com/jp/famicom/software/index.html
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle#Nintendo_Entertainment_System
Brawl's Chronicle list was chosen as a comparison to the Famicom 40th Anniversary subpage in question as it is the only other known official list of Nintendo-published Famicom games, thus we can compare the lists to see what games are missing between them.
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In the Japanese version, two games featured in the Nintendo Chronicle list are Jump Super Stars and Jump Ultimate Stars, a duology of Smash Bros.-styled fighting games released for the Nintendo DS that serve as crossovers between several Shonen Jump properties. Coincidentally, both games feature Goku from the Dragon Ball series, a highly-requested non-gaming character for the Smash Bros. series.
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
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A voice line of Snake saying "There!" can be found in the files for Super Smash Bros. Brawl. While it remains unused in this game, it would later be used for when Snake plants a C4 explosive in Super Smash Bros. Ultimate.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the files for both games are unused animations of Diddy Kong laughing. The file names in Brawl suggest that it would’ve been used when using the Banana Peel down special.
The Cutting Room Floor articles:
https://tcrf.net/Super_Smash_Bros._Brawl#Diddy_Kong
https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Diddy_Kong
https://tcrf.net/Super_Smash_Bros._Brawl#Diddy_Kong
https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Diddy_Kong
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Like its predecessor, Super Smash Bros. Melee, The game was originally supposed to include alternate trophies along side their regular trophies for the playable characters. No icons nor preview images exist for any of the trophies.
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In this version of the Yoshi's Island stage, if a player's shield breaks while they are standing on one of the sloped parts at the end of the main platform, when they land they will roll off the stage, canceling the shield break stun. This allows the to immediately regain consciousness and move much sooner than intended.
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Wolf, Jigglypuff, and Toon Link were not involved with the plot of the Subspace Emissary due to them being close to not appearing in the final roster.
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Wolf barely made it into Super Smash Bros. Brawl due to time constraints. He was added to the game because of popular demand, and because he was an easy character to create by sharing a fair amount of attacks and animations with Fox and Falco.
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The stadium in Home-Run Contest is actually a loop. After 40,000 ft, it will go back to zero.
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In the Subspace Emissary, there were plans to include a scene where Meta Knight still had control of the Halberd, before being attacked and losing the ship to Tabuu. This scene was removed from the final game.
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Super Smash Bros Brawl was Samus's first appearence that featured voice acting, as Zero Suit Samus has several spoken taunts. Before this, only three games had had her say any lines: Super Metroid, Metroid Fusion, and Metroid: Zero Mission; these lines were only in text format and were unspoken.
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