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For some reason, the announcer says Fox differently in the Japanese version than in the International version, even though Fox is a character with no name differences in any region.
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The Fighting Polygon Team is called Dummy Corps in the Japanese version.
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According to a page on the Japanese Super Smash Bros. site, Mewtwo was planned to be playable, but was cut; Bowser and King Dedede are also mentioned as having been cut, though no other information is available.
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It is impossible (at least without the use of a cheat device) to clear all eight digits in the points counter in 1P mode.
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Captain Falcon has the most usable costumes in the game, with six. Most characters have four or five. Yoshi also has six, but only four are usable outside of hacking, as two only appear in the single player mode.
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When the Announcer introduces Metal Mario, his voice becomes slightly metallic. Although it may just be to place emphasis on Metal Mario's metal composition, the Announcer's voice sounds noticeably deeper and it does not change like that for any other character in Classic Mode.
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Luigi takes his appearance from Super Mario World, having purple overalls rather than dark blue. However, this is not true of his artwork.
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Captain Falcon's "Congratulations!" screen is the only one to use a pre-existing image from an original game, in this case, the first unlockable title screen from F-Zero X.
subdirectory_arrow_right Super Smash Bros. Melee (Game)
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Luigi's voice is just a pitch-altered version of Mario's.
Super Smash Bros. Mario voice clips:
https://www.youtube.com/watch?v=zUCzQhKRDis
Super Smash Bros. Luigi voice clips:
https://www.youtube.com/watch?v=J75GSANE_s4
Super Smash Bros. Mario voice clips:
https://www.youtube.com/watch?v=CFeZelm_w8A
Super Smash Bros. Melee Luigi voice clips:
https://www.youtube.com/watch?v=uKyMK9_sHzM
https://www.youtube.com/watch?v=zUCzQhKRDis
Super Smash Bros. Luigi voice clips:
https://www.youtube.com/watch?v=J75GSANE_s4
Super Smash Bros. Mario voice clips:
https://www.youtube.com/watch?v=CFeZelm_w8A
Super Smash Bros. Melee Luigi voice clips:
https://www.youtube.com/watch?v=uKyMK9_sHzM
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Little is known about Dragon King's gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to Super Smash Bros., featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques also appear to be relatively similar to that of Captain Falcon. The most widely-known stage background featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based, where the game was being developed, and what the prototype was named after. The "Ryūō" in Ryūō-chō means "Dragon King".
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Falco Lombardi, Slippy Toad and Peppy Hare were at one point considered for Fox's alternate costumes, before being scrapped in favor of generic recolours. Falco would eventually appear as a unique character in Super Smash Bros. Melee, and while Slippy and Peppy to date still have not appeared, alternate costumes that change a character outright would become a Smash feature starting in the 3DS and Wii U games, with Alph for Olimar, the Koopalings for Bowser Jr, and Alex, Zombie and Enderman for Steve.
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64Dream #032 May 1999 (page 91 in the magazine):
https://archive.org/details/64dream-may-1999-ozidual/64Dream%201999%2005%20%28J%20OCR%29/page/n91/mode/2up?view=theater
https://archive.org/details/64dream-may-1999-ozidual/64Dream%201999%2005%20%28J%20OCR%29/page/n91/mode/2up?view=theater
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Despite being boss characters in the game's 1P Mode, Giant Donkey Kong and Metal Mario are competitively considered some of the worst characters in the game and a clear downgrade from their root characters when modded into Vs. Mode.
Super Smash Bros. wiki articles:
https://www.ssbwiki.com/Giant_Donkey_Kong_(SSB)#In_competitive_play
https://www.ssbwiki.com/Metal_Mario_(SSB)#In_competitive_play
https://www.ssbwiki.com/Giant_Donkey_Kong_(SSB)#In_competitive_play
https://www.ssbwiki.com/Metal_Mario_(SSB)#In_competitive_play
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Mario and his Special Moves in this game are based off of the "Shoto" style of Fighting Game characters, most specifically the character Ryu from Street Fighter. For example, like Ryu, Mario has a Hadoken-like "fireball" attack with his Neutral Special (Fireball), A punching uppercut similar to the Shoryuken via his Up Special (Super Jump Punch), and a spinning tackle akin to Ryu's Tatsumaki Senpukyaku in the form of his Down Special (Mario Tornado). However, while Mario's moveset would change in later games to be less Shoto-esque, Ryu himself would be added into the Smash series and make his debut as a fighter in Super Smash Bros. for Nintendo 3DS and Wii U.
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The 3D portraits on the character select screen are based on character artwork from some of their home games. Mario's render is from Super Mario 64; Link's is from his artwork for The Legend of Zelda: Ocarina of Time; Donkey Kong's Donkey Kong Country artwork is the basis for his Smash portrait; Yoshi's comes from Japanese artwork for Yoshi's Island; Kirby's is from Kirby's Adventure artwork; Fox's is taken from Star Fox 64; Captain Falcon has a 3D realization of artwork from F-Zero X; Pikachu and Jigglypuff are 3D versions of Pokemon Red & Blue concept art; Samus Aran's comes from Super Metroid; Ness's is a redone done version of his EarthBound art; And Luigi's appears to be taken from Mario Kart 64.
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