▲
1
▼
Within the game's data are sprites for Glad and Calm Goombas; the final game only features regular, Mad, and Sad varieties. Of note is that the Calm Goombas' sprites depict them with a pastel green palette, whereas the final game only differentiates Calm enemies from regular ones by having them stay asleep until provoked. Both unused Goomba types also feature a considerably different art style compared to the final game, indicating that the removal of color coordination for the Calm vibe occurred at around the same time as the overhaul in the game's aesthetics.
▲
1
▼
There are several test levels left in the game's ROM. In one of them, Iggy Koopa is actually the boss, but due to him having no coding, he dies as soon as you enter his screen.
Related Games
Super Mario Bros.
Mario Is Missing!
New Super Mario Bros.
Yoshi
Super Mario Galaxy
Wario's Woods
New Super Mario Bros. Wii
Super Mario RPG: Legend of the Seven Stars
Mario & Wario
Super Mario Bros. Wonder
Super Mario 3D All-Stars
Super Mario World
Mario Pinball Land
Super Mario 3D World
Super Mario Bros. 35
New Super Mario Bros. U
Mario Hoops 3-on-3
Super Mario Galaxy 2
Mario's Early Years! Fun with Letters
Mario no Photopi
Super Mario Land
Dance Dance Revolution Mario Mix
Mario Sports Mix
Super Mario Odyssey
Mario Superstar Baseball
Super Mario Maker
Super Mario Land 2: 6 Golden Coins
Super Mario Bros. Deluxe
New Super Luigi U
Super Mario All-Stars
Luigi's Mansion
Mario Tennis
Super Mario Bros. 2
Princess Peach: Showtime!
Super Mario World: Super Mario Advance 2
Super Mario World 2: Yoshi's Island
Mario & Sonic at the Olympic Games
New Super Mario Bros. 2
Super Mario Advance
Super Mario Sunshine
Mario 128
Super Mario Strikers
Super Mario Bros.: The Lost Levels
Mario Golf
Mario Teaches Typing
Mario Paint
Mario & Luigi: Superstar Saga
Super Mario 64
Super Mario 3D Land
Super Mario Bros. 3