subdirectory_arrow_right The Legend of Zelda (Franchise)
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In the Japanese games, Super Mario World's "Forest of Illusion" and The Legend of Zelda's "Lost Woods" share the name, "Mayoi no Mori" (Lost Forest). All the standard exits in the Forest of Illusion send you around in circles, which is comparable to the Lost Woods circling you back to the entrance after a wrong turn.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the Japanese version, Yoshi can eat the dolphins. This was removed from the international release. It's thought it was removed because of the different cultural views towards dolphins, or simply to make the level easier to finish, as the dolphins can be used as platforms. This was added back into all versions of the Game Boy Advance version.
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The manual reveals that the sunken ghost ship is actually an air ship that was used by the Koopalings in Super Mario Bros. 3.
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If you wait in the special world for a few seconds the music will change to a remix of the original Super Mario Bros. theme.
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The symbol that you find at the top of "Special World" is really the Super Famicom logo in Japan, and the SNES logo in Europe.
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The two ammunition-based enemies in Super Mario World are Bullet Bills and Torpedo Teds. This would make their referred-to names 'Bill and Ted', a possible reference to the film "Bill & Ted's Excellent Adventure". Their Japanese names translate as "Killer" and "Torpedo" respectively, meaning this reference would have been made by the Nintendo of America localization team.
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The game originally had a flying cage carried by four winged creatures. Mario would start already in the cage and with an autoscroll script, the cage would move along the level. Although the cage can be found in the code, the graphics for it are incomplete. The cage is likely left over from the 'SNES Test Program'.
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Early screenshots of the game show that Raccoon Mario was to return, before being replaced by Cape Mario. A raccoon leaf and a few Raccoon Mario sprites are also present among other early Super Mario World graphics found within the data of a SNES test cartridge, used by Nintendo to test and diagnose the consoles and controllers.
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The game's ending shows Mario and Luigi with red and green shoes, despite the cover depicting Mario with brown shoes. Also, both Mario and Luigi wear brown shoes during game play.
subdirectory_arrow_right Super Mario All-Stars + Super Mario World (Game)
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When the original Super Mario World game was released, Luigi was a recolored copy of Mario. In Super Mario All-Stars + Super Mario World, Luigi's sprites were redesigned to look different to distinguish the two.
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An unused 5-up logo can be found in the game's data. When used in game, the logo doesn't show up correctly. You can get a 5-up by bouncing on Wigglers, or by using a Game Genie code. It's fully coded, but the actual way the graphics are displayed is incorrect, as their properties are pulled from the code after the table with the score palettes. The 8x8 tiles used are incorrectly flipped horizontally and vertically.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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According to former Nintendo of America localizer Dayvv Brooks, the Reznors fought at the end of Fortresses were named after Trent Reznor from the industrial rock band Nine Inch Nails, similar to how he named the Koopalings after famous musicians.
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If you play the last level of the special world in the Japanese version of the game, at the very end of the level a lot of coins will spell out "YOU ARE SUPER PLAYER !!". To fix any grammatical issues, the international version changed this to spell out "YOU ARE A SUPER PLAYER !!".
The Cutting Room Floor article:
http://tcrf.net/Super_Mario_World_(SNES)/Version_Differences#Funky
Legends of Localization article (link and image submitted by ZpaceJ0ck0):
https://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese/
http://tcrf.net/Super_Mario_World_(SNES)/Version_Differences#Funky
Legends of Localization article (link and image submitted by ZpaceJ0ck0):
https://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese/
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