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In World 8, it's possible to bypass almost the entire battleship level by dropping into the water and swimming beneath the ship, jumping back on once the autoscroll reaches the vessel's stern. In the international version of the original NES release, one tile is removed from the rightmost portion of the ship in order to make the final jump easier.
YouTube video showcasing the trick:
https://www.youtube.com/watch?v=JiOqmb14baQ
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._3/Version_Differences#World_8_Battleship_Level
https://www.youtube.com/watch?v=JiOqmb14baQ
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._3/Version_Differences#World_8_Battleship_Level
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Over 30 new levels were created for the Game Boy Advance release of the game, Super Mario Advance 4: Super Mario Bros 3. In order to access these new levels, the player requires an e-Reader for Game Boy Advance and the various e-Reader Level Cards. To transfer the levels, the player would require 2 Game Boy Advance systems, the e-Reader, a link cable, and a copy of the game. Because of this, these levels have mostly fallen into obscurity.
Only 10 Level Cards were released in North America, while the other 20 Level Cards were released in Japan.
When the game was re-released on the Wii U Virtual Console and Nintendo Switch Online, all 38 e-Reader levels were unlocked by default as the e-Reader was only supported for the Game Boy Advance.
Only 10 Level Cards were released in North America, while the other 20 Level Cards were released in Japan.
When the game was re-released on the Wii U Virtual Console and Nintendo Switch Online, all 38 e-Reader levels were unlocked by default as the e-Reader was only supported for the Game Boy Advance.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game), Super Mario All-Stars (Game)
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If a Muncher is hit with Raccoon Mario's tail attack, it will turn into a block. This trick carried over to the Super Mario All-Stars version, but not the GBA version, Super Mario Advance 4: Super Mario Bros. 3.
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Entering stage 5-3 with a Tanooki Suit and dropping into a Kuribo's Shoe while Statue Mario will grant the player total invincibility from enemies through the remainder of the level.
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The king will give a different message than normal if Mario beats an airship wearing either the Frog Suit, the Tanooki Suit, or the Hammer Suit. The King will mistakenly believe that Mario has been transformed into a frog if he is wearing the Frog Suit, believe Mario is an actual raccoon if he's wearing the Tanooki Suit, and if Mario is wearing the Hammer Suit, he'll ask to borrow Mario's clothes.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game), Super Mario All-Stars (Game)
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In the SNES and GBA remakes of the game (Super Mario All-Stars and Super Mario Advance 4), the creatures the Mushroom kings were transformed into were changed from regular animals, such as a dog or a spider, to creatures specific to the Mario series that don't otherwise appear within Super Mario Bros. 3.
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In the initial Japanese release, getting hit in any form other than small Mario would revert Mario back to his small form. This was changed in the western release so that getting hit as Fire Mario or any of the suit power-ups reverted Mario back to Super Mario. This was carried on in every platformer Mario game released after Super Mario Bros. 3, with the exception of the original SNES release of Super Mario World.
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The western version was slightly different compared to the Japanese release. The game was a bit easier, some levels and object placements were slightly altered, the speed of the credits was faster, as well as some other minor details.
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As seen in early screenshots, Koopa Troopas and Hammer Bros. were going to host two mini-games. The minigames were a Question Block and a Dice Block game respectively, which also would have marked the first Mario game to have the Koopas standing instead of on all fours. These mini-games and their hosts seem to have been replaced by Toad.
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The Nintendo Entertainment System version of the game was released twice in English, and the worlds were renamed in the second version.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Many changes were made when porting the game to the Game Boy Advance. The changes were made in order to make the game easier, and to accommodate for the system's smaller screen resolution. These changes include adding coins and power-ups, making jumps shorter and easier, and moving platforms so they could fit on the screen.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game), Super Mario All-Stars (Game)
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In the NES and SNES releases, the power-up "Kuribo's Shoe" is actually the Japanese name for the power-up, but it was left unchanged for their English releases. Kuribo is the Japanese name for Goomba, and this would later be corrected in the GBA release by naming it "Goomba's Shoe".
MarioWiki article:
http://www.mariowiki.com/Kuribo%27s_Shoe
SNES release:
https://www.youtube.com/watch?v=I-s3zAusOgE#t=2m20s
GBA release:
https://www.youtube.com/watch?v=RhCTkgmCqLE#t=16m8s
http://www.mariowiki.com/Kuribo%27s_Shoe
SNES release:
https://www.youtube.com/watch?v=I-s3zAusOgE#t=2m20s
GBA release:
https://www.youtube.com/watch?v=RhCTkgmCqLE#t=16m8s
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Before the US release of the game, gameplay footage appeared in the movie "The Wizard." This served as an advertisement for the game and helped ensure its commercial success.
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id software sent a PC demo of Super Mario Bros. 3 to Nintendo hoping to gain authorization to make an official port. Nintendo was impressed but declined, deciding to stick to their own platforms. The demo was based on a test they named 'Dangerous Dave in "Copyright Infringement"', which was a playable recreation of World 1-1 with Mario's sprite replaced by John Romero's Dangerous Dave character.
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The sound of the Recorder (also known as the Flute or Whistle) In The Legend of Zelda was later used as the sound for the Warp Whistle in Super Mario Bros. 3, and can be heard in the title screen theme of The Legend of Zelda: Ocarina of Time.
Official Nintendo UK Magazine article:
https://web.archive.org/web/20141010133658/http://www.officialnintendomagazine.co.uk/43796/10-amazing-zelda-facts-and-secrets/?page=4
The Legend of Zelda - Recorder:
https://www.youtube.com/watch?v=zk99bi1K9sE
Super Mario Bros. 3 - Warp Whistle:
https://www.youtube.com/watch?v=VW33V2BhnCA
The Legend of Zelda: Ocarina of Time - Title Screen:
https://www.youtube.com/watch?v=F9ohCKS_LUM
https://web.archive.org/web/20141010133658/http://www.officialnintendomagazine.co.uk/43796/10-amazing-zelda-facts-and-secrets/?page=4
The Legend of Zelda - Recorder:
https://www.youtube.com/watch?v=zk99bi1K9sE
Super Mario Bros. 3 - Warp Whistle:
https://www.youtube.com/watch?v=VW33V2BhnCA
The Legend of Zelda: Ocarina of Time - Title Screen:
https://www.youtube.com/watch?v=F9ohCKS_LUM
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