subdirectory_arrow_right Super Mario Maker 2 (Game)
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The new design of the "Angry" Sun seems to be based on pre-colonial mythology based on the sun, most particularly the Inca sun god Inti, a design inspiration that seems to exist in anthropomoprhic suns from multiple other Nintendo games such as The Legend of Zelda: Ocarina of Time, Mole Mania, and Kid Icarus: Of Myths and Monsters
Angry Sun name:
https://www.suppermariobroth.com/post/727215192118837248/mariowikicomfilesmm2-nsmbu-angrysungif
Video detailing the potential influence for the new Angry Sun:
https://www.youtube.com/watch?v=zPVIekKLZWQ
https://www.suppermariobroth.com/post/727215192118837248/mariowikicomfilesmm2-nsmbu-angrysungif
Video detailing the potential influence for the new Angry Sun:
https://www.youtube.com/watch?v=zPVIekKLZWQ
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"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
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This game was the first appearance of the common Mario enemy Boos. They were actually based off of game designer Takashi Tezuka's wife, who would normally shy away from people, but had an explosive temper, triggered by the high amount of time Tezuka was spending at work.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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The commonly cited evidence that supports this theory include:
•The game's title screen starts with the rise of curtains, and the game ends with the fall of curtains, as well as curtain calls for each World and several characters during the end credits
•Some platforms are hanging down from the "sky" by wires implying it's scenery being hung from the ceiling
•Some platforms are bolted to the wall and cast shadows against the "sky" suggesting it's a backdrop
•If Mario/Luigi kneels on white block platforms for six seconds, he will fall behind them and can walk behind the scenery
•Some platforms are sticking out through carved-out slots in the backdrop suggesting they are being controlled by hidden machines behind the set
•Each regular stage ends by exiting stage left and going "backstage" into the dark goal area
•Every injury or death in a stage is Mario/Luigi messing up the scene (the "Mario was never once in any real danger" part in the attached image is not necessarily true as unintended injuries and deaths can happen in theatre)
One overlooked piece of circumstantial evidence that supports this theory concerns the fact that the Kings of each World that are transformed into different creatures by the Koopalings are never actually seen being transformed into creatures, or transforming back into humans after Mario defeats a Koopaling. The way every Koopaling defeat plays out shows Mario falling from the airship holding the King's magic wand, the scene fades to black, and then the lights come back up inside the castle showing the King already transformed back into a human before either the wand or Mario return to the castle. This suggests that the Kings were never transformed in the first place, because they were all actors waiting to get into place for their scenes, and the transformations are the suspension of disbelief. It should be noted that the Game Boy Advance version of the game partially discredits this by adding cutscenes showing each King being turned into creatures by the Koopalings, but they are still are not seen being transformed back into humans.
In a Q&A interview to promote the release of Super Mario Maker in 2015, Shigeru Miyamoto confirmed the theory, that the game was all a performance.
Shigeru Miyamoto Q&A interview:
https://www.youtube.com/watch?v=uu2DnTd3dEo
Kotaku article:
https://www.kotaku.com.au/2015/09/miyamoto-confirms-that-super-mario-bros-3-was-a-play/
Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=Na8rqq47gi0?t=1148
Super Mario Advance 4: Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=155_K0q9gAw
https://www.youtube.com/watch?v=Dx1SZ1FxeUo?t=33
https://www.youtube.com/watch?v=uu2DnTd3dEo
Kotaku article:
https://www.kotaku.com.au/2015/09/miyamoto-confirms-that-super-mario-bros-3-was-a-play/
Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=Na8rqq47gi0?t=1148
Super Mario Advance 4: Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=155_K0q9gAw
https://www.youtube.com/watch?v=Dx1SZ1FxeUo?t=33
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YouTube video showcasing the trick:
https://www.youtube.com/watch?v=JiOqmb14baQ
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._3/Version_Differences#World_8_Battleship_Level
https://www.youtube.com/watch?v=JiOqmb14baQ
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._3/Version_Differences#World_8_Battleship_Level
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Only 10 Level Cards were released in North America, while the other 20 Level Cards were released in Japan.
When the game was re-released on the Wii U Virtual Console and Nintendo Switch Online, all 38 e-Reader levels were unlocked by default as the e-Reader was only supported for the Game Boy Advance.
subdirectory_arrow_right Super Mario All-Stars (Game), Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Entering stage 5-3 with a Tanooki Suit and dropping into a Kuribo's Shoe while Statue Mario will grant the player total invincibility from enemies through the remainder of the level.
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subdirectory_arrow_right Super Mario All-Stars (Game), Super Mario Advance 4: Super Mario Bros. 3 (Game)
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In the SNES and GBA remakes of the game (Super Mario All-Stars and Super Mario Advance 4), the creatures the Mushroom kings were transformed into were changed from regular animals, such as a dog or a spider, to creatures specific to the Mario series that don't otherwise appear within Super Mario Bros. 3.
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In the initial Japanese release, getting hit in any form other than small Mario would revert Mario back to his small form. This was changed in the western release so that getting hit as Fire Mario or any of the suit power-ups reverted Mario back to Super Mario. This was carried on in every platformer Mario game released after Super Mario Bros. 3, with the exception of the original SNES release of Super Mario World.
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The western version was slightly different compared to the Japanese release. The game was a bit easier, some levels and object placements were slightly altered, the speed of the credits was faster, as well as some other minor details.
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The Nintendo Entertainment System version of the game was released twice in English, and the worlds were renamed in the second version.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
subdirectory_arrow_right Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Many changes were made when porting the game to the Game Boy Advance. The changes were made in order to make the game easier, and to accommodate for the system's smaller screen resolution. These changes include adding coins and power-ups, making jumps shorter and easier, and moving platforms so they could fit on the screen.
subdirectory_arrow_right Super Mario All-Stars (Game), Super Mario Advance 4: Super Mario Bros. 3 (Game)
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In the NES and SNES releases, the power-up "Kuribo's Shoe" is actually the Japanese name for the power-up, but it was left unchanged for their English releases. Kuribo is the Japanese name for Goomba, and this would later be corrected in the GBA release by naming it "Goomba's Shoe".
MarioWiki article:
http://www.mariowiki.com/Kuribo%27s_Shoe
SNES release:
https://www.youtube.com/watch?v=I-s3zAusOgE#t=2m20s
GBA release:
https://www.youtube.com/watch?v=RhCTkgmCqLE#t=16m8s
http://www.mariowiki.com/Kuribo%27s_Shoe
SNES release:
https://www.youtube.com/watch?v=I-s3zAusOgE#t=2m20s
GBA release:
https://www.youtube.com/watch?v=RhCTkgmCqLE#t=16m8s
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