▲
1
▼
The first-ever footage of Luigi as a playable character in Super Mario 64 was discovered through an old VHS tape in 2023. The footage was captured by a Japanese broadcaster recording footage of Nintendo's 1995 Space World trade show in Japan for a TV program covering the event. Despite this, the footage of Luigi is not actually the primary focus of the clip and as such can barely be seen at all. The video shows Luigi falling back down after performing a spin-jump in what appears to be a red and white test area.
▲
1
▼

"The video game experimental group engaged in a 3D-platform video game training over a period of 6 months. [...] After training, a within-subject increase in grey matter within the hippocampus was significant only in the [video game] training group, replicating results observed in younger adults."
Original study:
https://pubmed.ncbi.nlm.nih.gov/29211727/
Supper Mario Broth post:
https://twitter.com/MarioBrothBlog/status/1522949969363324934
https://pubmed.ncbi.nlm.nih.gov/29211727/
Supper Mario Broth post:
https://twitter.com/MarioBrothBlog/status/1522949969363324934
subdirectory_arrow_right The Legend of Zelda (Franchise)
▲
1
▼
According to Shigeru Miyamoto, the design of the Deku Baba enemies in The Legend of Zelda series were a cross between a dog and the giant snapping Clams from Super Mario 64.
subdirectory_arrow_right Mario (Franchise)
▲
1
▼

Best Service Voice Spectral Volume 1:
https://www.youtube.com/watch?v=VWCEgbkTJTY#t=89
Koopa Troopa voice clips from different games:
https://www.youtube.com/watch?v=pbecF6Kn4U4?t=56
https://www.youtube.com/watch?v=VWCEgbkTJTY#t=89
Koopa Troopa voice clips from different games:
https://www.youtube.com/watch?v=pbecF6Kn4U4?t=56
▲
1
▼

Further analysis of the source code indicates that Motos were intended to be connected to Bullies, which are labeled "Otos" in the source code and use sound effects that are also associated with Motos. Additionally, the code contains a filename for an "icemotos" miniboss in Snowman's Land, and the "Bully the Bullies" star in Lethal Lava Land is internally named "bigmotos," implying that at least two variants of Motos were conceived as minibosses before being replaced with Big Bully and Chill Bully in the final game.
Additional data in the Gigaleak indicates that at some point in development, Motos was reconfigured into a boss version of the Chuckya enemy, labeled "Katsugikun" in the source code, before being scrapped altogether. Unlike Motos, no assets for Katsugikun exist other than a filename and behavior code.
▲
1
▼

In-game footage:
https://www.youtube.com/watch?v=8gf67T8McHw#t=689s
Clear photo of the F:
https://twitter.com/MarioBrothBlog/status/965519097932013569/photo/1
https://www.youtube.com/watch?v=8gf67T8McHw#t=689s
Clear photo of the F:
https://twitter.com/MarioBrothBlog/status/965519097932013569/photo/1
▲
1
▼

▲
1
▼

▲
1
▼

Discovery by Twitter user Charly Con Nostalgia:
https://twitter.com/CharlyCNintendo/status/1366317069017489408
https://twitter.com/CharlyCNintendo/status/1364370196916445190
https://twitter.com/CharlyCNintendo/status/1366317069017489408
https://twitter.com/CharlyCNintendo/status/1364370196916445190
▲
1
▼
The game's producer and director Shigeru Miyamoto was asked if he had any references, or anything else he relied on when making all of Mario’s various animations. He responded:
"We tried out a lot of different things using motion capture, but ultimately we ended up doing it all by hand. We created a “skeleton” for Mario that was the basis of his movement."
"We tried out a lot of different things using motion capture, but ultimately we ended up doing it all by hand. We created a “skeleton” for Mario that was the basis of his movement."
▲
1
▼
In the game's files are unused animations for Mario that include:
• Mario putting on his hat faster.
• An alternate animation for when Mario rides a Koopa Troopa shell.
• Mario changing from a free fall to a forward flip.
• Either Mario crying or reaching for something in his pockets.
• Mario's unused running animation
• Mario motionless while sliding
• A forward sideflip.
• Mario putting on his hat faster.
• An alternate animation for when Mario rides a Koopa Troopa shell.
• Mario changing from a free fall to a forward flip.
• Either Mario crying or reaching for something in his pockets.
• Mario's unused running animation
• Mario motionless while sliding
• A forward sideflip.
subdirectory_arrow_right Super Mario 64: Shindou Pak Taiou Version (Game)
▲
1
▼
In the Japanese exclusive Shindou Pak Taiou edition of the game, the famous "backwards long jump" glitch was fixed, as Mario's speed is capped when going backwards. It is the only version of Super Mario 64, barring Super Mario 64 DS and Super Mario 3D All-Stars, with this fix.
▲
1
▼
The concept of a floating Mario head on the title screen was taken from a prototype of a game called Mario Paint 3D. It is unknown what this game was going to be but it was speculated to have eventually become Mario Artist Paint Studio for the 64DD.
▲
1
▼
The level select sound that occurs after the player jumps into a painting is actually the first few notes of the Super Mario Bros. overworld theme but with vocals.
▲
1
▼
During a stream of Super Mario 64, Twitch user DOTA_Teabag accidentally warped upwards in Tick-Tock Clock while trying to land on a platform on the first floor. While similar to a glitch in Bowser in the Fire Sea that allows Mario to warp into the caged portion of the level from the platform directly below, DOTA_Teabag's version did not rely on any hang-able ceilings being above Mario during its performance. This prompted Super Mario 64 analyst and Youtube personality Pannenkoek2012 to offer a $1000 reward to anyone who could submit a recording of themselves replicating the glitch in Mupen64 (a Nintendo 64 emulator) under the same criteria as when DOTA_Teabag discovered the glitch, with the purpose of reverse-engineering it.
At the time of this writing the bounty has not been collected.
At the time of this writing the bounty has not been collected.
▲
1
▼
The Wing Cap theme is actually the "Powerful Baby" theme from Super Mario World 2: Yoshi's Island, but sped up and featuring different instruments.
▲
1
▼

▲
1
▼
A rideable horse was discussed during early development of the game but was never included. This idea eventually made it into The Legend of Zelda: Ocarina of Time as Link's horse, Epona.
▲
1
▼

Related Games
Super Mario Spikers
Super Mario 64: Shindou Pak Taiou Version
Mario Sports Mix
Mario & Wario
Dr. Mario
Super Mario Bros. 35
Super Mario 3D World
Super Mario Bros. 3
New Super Mario Bros. 2
Super Mario Kart
Captain Toad: Treasure Tracker
Super Mario Bros.
Mario Artist: Paint Studio
Mario 128
Mario Is Missing!
New Super Mario Bros.
Super Mario Galaxy
Super Mario 3D Land
Super Mario Bros. 2
New Super Mario Bros. U
Super Mario World 2: Yoshi's Island
Mario & Luigi: Superstar Saga
Mario Tennis
Super Mario Bros. Wonder
Mario Hoops 3-on-3
Mario Teaches Typing
Paper Mario
Mario Golf
Mario's Tennis
Super Mario Odyssey
Super Mario World
Wario's Woods
Mario Superstar Baseball
Super Mario Bros. Deluxe
Super Mario Land
Mario's Early Years! Fun with Letters
Super Mario 64 DS
Princess Peach: Showtime!
Super Mario FX
Super Mario Land 2: 6 Golden Coins
Yoshi
Mario & Sonic at the Olympic Games
Dance Dance Revolution Mario Mix
Super Mario Maker
Super Mario Galaxy 2
Super Mario RPG: Legend of the Seven Stars
Mario no Photopi
Mario Pinball Land
New Super Mario Bros. Wii
Mario Paint