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In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
Video demonstration of the Battleship level recreation and associated Reddit post:
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
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The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.
In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.
This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
Video demonstration of the turret mode fanmade patch and associated Reddit post:
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
subdirectory_arrow_right Star Fox Command (Game)
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In a Q&A with Takaya Imamura in 2023 on this subject, he theorized that perhaps, somewhere in-between the events of Star Fox 64 and Star Fox Command, the islands were created by underwater volcanic belts within Aquas' oceans, likening it to the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago.
Q&A with Imamura on Aquas' islands in Command:
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
subdirectory_arrow_right Star Fox Zero (Game)
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According to Imamura, whether James is actually still alive, or some kind of ghost or vision that Fox saw, is ultimately up to the players to decide. Curiously, while Star Fox Zero (whose story is mostly just a straightforward retelling of Star Fox 64) also contains a sequence at the end where an apparition of James guides Fox through Venom, it appears that Andross can also see him, even shouting:
"Curse you, James McCloud. Why won't you stay dead?!"
Which further adds to the ambiguity on whether James is still alive or not.
Imamura Q&A on James' fate:
https://mond.how/ja/topics/6xv0oiuynu4rry8/tmtoco5v45tp4p1
Star Fox 64 hard route ending:
https://www.youtube.com/watch?v=XvuJwCA9xas
James and Fox fight off Andross in Star Fox Zero:
https://www.youtube.com/watch?v=CUTYjy9qB1Q?t=51
https://mond.how/ja/topics/6xv0oiuynu4rry8/tmtoco5v45tp4p1
Star Fox 64 hard route ending:
https://www.youtube.com/watch?v=XvuJwCA9xas
James and Fox fight off Andross in Star Fox Zero:
https://www.youtube.com/watch?v=CUTYjy9qB1Q?t=51
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Corneria beta screenshots:
https://www.reddit.com/r/starfox/comments/zxmg3s/beta_cornerias_white_christmas/
Corneria beta footage:
https://www.youtube.com/watch?v=Ff1netfmBHQ
https://www.reddit.com/r/starfox/comments/zxmg3s/beta_cornerias_white_christmas/
Corneria beta footage:
https://www.youtube.com/watch?v=Ff1netfmBHQ
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Early footage of Star Fox 64 circa 1996 actually show Zoness in its pure, unpolluted state, which seems to indicate that making it polluted was decided on later in development. There's actually appears to be dialogue remnants of this cleaner version in the developer's dub:
Peppy: Be careful of the wildlife on this planet.
Falco: Huge, these guys!
Slippy: I want to live in a sea like this, ribbit.
Falco: Huge, these guys!
Slippy: I want to live in a sea like this, ribbit.
When finishing the stage:
Peppy: I didn't know this planet was under Andorf's power too.
Slippy: I will come back when there is peace.
Slippy: I will come back when there is peace.
But in the final polluted version, this exchange in the JP version goes:
Peppy: 何て事だ・・・これがあのゾネスか? (What the... is this Zoness?)
Slippy: 泳ぐ気にもならないよ (I don't even feel like swimming.)
Falco: お前 海でも泳ぐのか (Do you swim in the sea, too?)
Slippy: 泳ぐ気にもならないよ (I don't even feel like swimming.)
Falco: お前 海でも泳ぐのか (Do you swim in the sea, too?)
Zoness beta footage:
https://www.youtube.com/watch?v=snoshsyMmIc?t=61
Star Fox 64 Rejected Developer's Dub:
https://www.youtube.com/watch?v=bpsHjFBK164?t=338
Zoness development history Reddit thread:
https://www.reddit.com/r/starfox/comments/11n99ss/beta_zoness_water_safe_enough_to_drink/
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
https://www.youtube.com/watch?v=snoshsyMmIc?t=61
Star Fox 64 Rejected Developer's Dub:
https://www.youtube.com/watch?v=bpsHjFBK164?t=338
Zoness development history Reddit thread:
https://www.reddit.com/r/starfox/comments/11n99ss/beta_zoness_water_safe_enough_to_drink/
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
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Star Fox Zero prologue where Fox mentions the "Lylat Wars":
https://www.youtube.com/watch?v=W8vgF1mSj5c&list=PLAV-xzjVBR0Wr2JIdD02pefR7CLz18wg2
Lylat Wars page on NOE website:
https://www.nintendo.co.uk/Games/Nintendo-64/Lylat-Wars-277897.html
https://www.youtube.com/watch?v=W8vgF1mSj5c&list=PLAV-xzjVBR0Wr2JIdD02pefR7CLz18wg2
Lylat Wars page on NOE website:
https://www.nintendo.co.uk/Games/Nintendo-64/Lylat-Wars-277897.html
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"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."
Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
Star Fox 64 Nintendo Dream interview with Miyamoto:
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
subdirectory_arrow_right Star Fox 64 3D (Game)
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In reality, or at least going by the official Japanese Star Fox 64 guidebook and also Star Fox 64 3D, the name "Granga" actually refers to the aforementioned mecha itself. Like most of Andross' lieutenants (with the exception of Caiman), the pilot himself seemingly never had a proper name.
Star Fox 64 Nintendo Power Official Strategy Guide referring to the pilot of Granga as "Granga" himself:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n33/mode/2up
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Encountering Granga, dubbed as "Urban-Assault Weapon", in Star Fox 64 3D:
https://youtu.be/Dz5Sni0j0tw?t=239
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n33/mode/2up
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Encountering Granga, dubbed as "Urban-Assault Weapon", in Star Fox 64 3D:
https://youtu.be/Dz5Sni0j0tw?t=239
subdirectory_arrow_right Star Fox: Assault (Game)
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In a 2011 Nintendo Dream magazine interview with Takaya Imamura, he explained that rather than having the Aparoids suddenly appear, he felt that it would be better have something that was already there in the past so there would be a connection and give the story more depth. This is also why it was decided to have Beltino, who was previously stated to have worked for Space Dynamics in ancillary material for Star Fox 64, to be in charge of the Cornerian army by the time of the events of Star Fox: Assault.
Imamura explains that, with Beltino being a genius scientist, he was doing various military commissions and Space Dynamics work in the form of a commissioned employee over the years, explaining how he fought against the Aparoids as apart of the Cornerian Army 17 years priors, later joined up with Space Dynamics by the time of Star Fox 64, and then eventually returned to the Cornerian Army by the time of Star Fox: Assault.
Star Fox: Assault - Katina Briefing:
https://www.youtube.com/watch?v=qL9jk8U5Mlc
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://www.youtube.com/watch?v=qL9jk8U5Mlc
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
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Super Smash Bros. Melee - Corneria (JP):
https://www.youtube.com/watch?v=NhiWu47Lgl0
Star Fox 64 Japanese cast:
https://www.behindthevoiceactors.com/video-games/Star-Fox-64/japanese-cast/
https://www.youtube.com/watch?v=NhiWu47Lgl0
Star Fox 64 Japanese cast:
https://www.behindthevoiceactors.com/video-games/Star-Fox-64/japanese-cast/
subdirectory_arrow_right Star Fox: Assault (Game)
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• Hisao Egawa (Falco)
• Kyoko Tongu (Slippy)
• Tomohisa Aso (Peppy)
• Daisuke Gori (Pigma)
• Shinobu Satouchi (Leon)
Of the returning cast from Star Fox 64, the only characters to be recast were:
• Fox (voiced by Shinobu Satouchi in SF64, now voiced by Kenji Nojima)
• General Pepper (voiced by Daisuke Gori in SF64, now voiced by Michihiro Ikemizu)
• Wolf (voiced by Hisao Egawa in SF64, now voiced by Mahito Ōba)
• ROB 64 and Andrew (both were voiced by Daisuke Sakaguchi in SF64, now they're both voiced by Yusuke Numata)
According to Takaya Imamura in a Nintendo Dream interview regarding Star Fox Assault, Fox's new voice was meant to represent a middle ground between Steve Malpass' nasal sounding voice from Star Fox Adventures and Shinobu Satouchi's voice from Star Fox 64. Apparently, Satouchi was saddened when he discovered that he'd be returning to only reprise his role as Leon in Star Fox: Assault.
Star Fox: Assault Japanese cast:
https://www.youtube.com/watch?v=hdlU0pr6xew&t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
Star Fox 64 Japanese cast:
https://www.youtube.com/watch?v=hYPXCGD3wc8?t=340
https://www.behindthevoiceactors.com/video-games/Star-Fox-64/japanese-cast/
Scan from Star Fox Assault Nintendo Dream interview:
https://i.gyazo.com/92bfbc5e2f8e6d6eee1fa8d9cec9c6b2.png
https://www.youtube.com/watch?v=hdlU0pr6xew&t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
Star Fox 64 Japanese cast:
https://www.youtube.com/watch?v=hYPXCGD3wc8?t=340
https://www.behindthevoiceactors.com/video-games/Star-Fox-64/japanese-cast/
Scan from Star Fox Assault Nintendo Dream interview:
https://i.gyazo.com/92bfbc5e2f8e6d6eee1fa8d9cec9c6b2.png
subdirectory_arrow_right Star Fox (Franchise)
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In comparison, Katina directly translated into Japanese would be カティナ.
Star Fox 64 - Katina (JP):
https://www.youtube.com/watch?v=eYcJGG7dX4Q?t=3561
Just linking to this show that Katina's Japanese name directly translated into English is indeed officially "Katarina": https://youtu.be/C1xDq1ymFv4?list=PL79797D1A47372A35&t=99
https://www.youtube.com/watch?v=eYcJGG7dX4Q?t=3561
Just linking to this show that Katina's Japanese name directly translated into English is indeed officially "Katarina": https://youtu.be/C1xDq1ymFv4?list=PL79797D1A47372A35&t=99
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Something that's very peculiar in the final build of Star Fox 2, however, is how most of the mainstays of the Star Wolf team, such as Wolf O'Donnell, Pigma Dengar, and Leon Powalski, are present, all except for one: Andross' nephew, Andrew Oikonny. In his place is what appears to be a lemur character named "Algy", who is described by SF2's online manual as being rumoured to be "the most devious creature in the cosmos".
What makes this even more strange is the fact that Andrew actually was initially conceived for SF2, as a piece of concept art drawn by series' character designer Takaya Imamura portrays him along with Wolf, Leon and Pigma. In fact, there actually exists evidence that, by the time of Star Fox 2's gold build, Algy was still internally referred to as Andrew in the game's source code, which makes it all the more clear that Andrew was indeed planned to be in SF2 before being changed out for Algy.
It's worth pointing out, however, that despite being the main character designer for the first Star Fox, as well as future games like Star Fox 64, Imamura actually had very little to do with Star Fox 2's development, outside of the aforementioned initial Star Wolf concept art and also play-testing and advising towards the end, being only listed as under SF2's "Special Thanks" credits. Another staff member at Nintendo, named Masanao Arimoto, took over his duties as character/sprite designer for SF2. Comparing his final spritework to the original concept art, one could see that Arimoto took a lot of creative liberties with Imamura's initial designs, the latter of which look more closer to how the Star Wolf characters would look in Star Fox 64, with the most glaring example being Andrew transformed into an effectively different character.
It's pretty obvious that when Takaya Imamura returned for Star Fox 64 as its art director, Algy was reverted back into Andrew Oikonny.
Star Fox 2 unused human graphics Reddit thread:
https://www.reddit.com/r/starfox/comments/1779zx5/comment/k4t3e9z/?utm_source=reddit&utm_medium=web2x&context=3
Star Fox 2 developer interview:
https://topics.nintendo.co.jp/article/9214cd6a-758b-11e7-8cda-063b7ac45a6d
Star Fox 2 online manual:
https://www.nintendo.co.jp/clvs/manuals/starfox2/html/EUen/character.html
Dylan Cuthbert comment during Giles Goddard Reddit AMA:
https://www.reddit.com/r/nintendo/comments/ni55it/comment/gz0gh9r/?context=3
Star Fox 2 credits:
https://www.mobygames.com/game/141069/star-fox-2/credits/switch/?autoplatform=true
https://www.reddit.com/r/starfox/comments/1779zx5/comment/k4t3e9z/?utm_source=reddit&utm_medium=web2x&context=3
Star Fox 2 developer interview:
https://topics.nintendo.co.jp/article/9214cd6a-758b-11e7-8cda-063b7ac45a6d
Star Fox 2 online manual:
https://www.nintendo.co.jp/clvs/manuals/starfox2/html/EUen/character.html
Dylan Cuthbert comment during Giles Goddard Reddit AMA:
https://www.reddit.com/r/nintendo/comments/ni55it/comment/gz0gh9r/?context=3
Star Fox 2 credits:
https://www.mobygames.com/game/141069/star-fox-2/credits/switch/?autoplatform=true
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More notable, however, is how the generic planet Corneria image and lettering at the back of the room has been replaced by the Cornerian Army logo that first appeared in Star Fox: Assault.
Star Fox 64 - Ending:
https://www.youtube.com/watch?v=RLypi9QgT1M
Star Fox 64 3D - Ending:
https://www.youtube.com/watch?v=azYFXhXOYtU?t=130
Star Fox: Assault - Cornerian Army logo:
https://i.gyazo.com/4ddee662f15498850253485162c81b6e.png
https://www.youtube.com/watch?v=RLypi9QgT1M
Star Fox 64 3D - Ending:
https://www.youtube.com/watch?v=azYFXhXOYtU?t=130
Star Fox: Assault - Cornerian Army logo:
https://i.gyazo.com/4ddee662f15498850253485162c81b6e.png
subdirectory_arrow_right Star Fox Zero (Game)
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It's worth pointing out that this only occurs in the Western version of Zero, as Peppy remains silent even when barrel rolling in the Japanese version. This is because "Do a barrel roll!" never really became a meme in Japan, as Peppy has a different, less iconic line in the Japanese version of Star Fox 64 when instructing Fox how to roll: ローリングで弾くんだ!, which seems to translate to something along the lines of "use a rolling technique!".
Star Fox Zero - Salvadora (EN):
https://www.youtube.com/watch?v=ln9qPKQ82nw
Star Fox Zero - Salvadora bonus mission guide (originally submitted by CuriousUserX90):
https://www.youtube.com/watch?v=Q3Zld5N038M
Star Fox Zero - Salvadora (JP):
https://youtu.be/rlv9nDCDH6w?list=PLyYoX8ljJDtBMN9U-ux__qC6yxk5ZTPaK&t=64
Takaya Imamura tweet:
https://twitter.com/ima_1966/status/1608872378750349317
https://www.youtube.com/watch?v=ln9qPKQ82nw
Star Fox Zero - Salvadora bonus mission guide (originally submitted by CuriousUserX90):
https://www.youtube.com/watch?v=Q3Zld5N038M
Star Fox Zero - Salvadora (JP):
https://youtu.be/rlv9nDCDH6w?list=PLyYoX8ljJDtBMN9U-ux__qC6yxk5ZTPaK&t=64
Takaya Imamura tweet:
https://twitter.com/ima_1966/status/1608872378750349317
subdirectory_arrow_right Star Fox (Game), Star Fox: Assault (Game), Star Fox Adventures (Game), Star Fox Zero (Game)
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However, looking through leaked SF64 files from the Gigaleak, there does seem to be evidence that Nintendo dubbed Fichina as Fortuna for most of SF64's development, only to change the name to Fichina at the tail end of it. Almost all of the source code refers to it as Fortuna, and the internal file system has “FO” appended to all of the stage’s assets. The image file Nintendo provided for the stage name to be translated is also labeled FO_E_FO. With the decision to rename it to Fichina seemingly being a last minute one, it's possible Nintendo of America were not brought up to speed by Nintendo's Japanese branch of this lore change when they were originally localizing SF64.
Nonetheless, Nintendo has since firmly established Fichina and Fortuna (as it was in the SNES game) as being their own distinct planets, with both appearing together in Star Fox: Assault and Star Fox Zero. Strangely, in the former game, Fortuna's Japanese name フォーチュナ (Fōchuna) was slightly modified to フォーチュナー (Fōchunā), which would translate into "Fortuner" in English.
Reddit post regarding Star Fox 64 files from the Gigaleak:
https://www.reddit.com/r/starfox/comments/10r7hww/nintendo_of_america_was_right_solar_was_a_sun_and/
Star Fox SNES manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox: Assault - Fortuner (JP):
https://www.youtube.com/watch?v=x4AfOTyRADg
https://www.reddit.com/r/starfox/comments/10r7hww/nintendo_of_america_was_right_solar_was_a_sun_and/
Star Fox SNES manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox: Assault - Fortuner (JP):
https://www.youtube.com/watch?v=x4AfOTyRADg
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Interestingly, the official Japanese Star Fox 64 guidebook claims that both Gorgon, known in Japan as デス・ボール (Desu bōru), or Death Ball, and Bolse are also equipped with Planet Cannons, with the former using it in battle against the Star Fox team at the end of Area 6 in Star Fox 64.
User's English translation of an official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Zero - Salvadora:
https://www.youtube.com/watch?v=ln9qPKQ82nw
Star Fox 2 - Cannon Betrayers in Corneria stage:
https://www.youtube.com/watch?v=oDfRc6YsdI0
Gorgon using its Planet Cannon in Star Fox 64:
https://youtu.be/ajORXLo-A3g?t=103
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Zero - Salvadora:
https://www.youtube.com/watch?v=ln9qPKQ82nw
Star Fox 2 - Cannon Betrayers in Corneria stage:
https://www.youtube.com/watch?v=oDfRc6YsdI0
Gorgon using its Planet Cannon in Star Fox 64:
https://youtu.be/ajORXLo-A3g?t=103
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It appears this name is meant to be a pun and mashup of サル (Saru) and ソルジャー (Sorujā), the Japanese words for Monkey and Soldier respectively.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Atwiki page on the Sarger enemies:
https://w.atwiki.jp/nitendo/pages/9680.html
bab.la dictionary entry for Sorujā:
https://en.bab.la/dictionary/english-japanese/soldier
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Atwiki page on the Sarger enemies:
https://w.atwiki.jp/nitendo/pages/9680.html
bab.la dictionary entry for Sorujā:
https://en.bab.la/dictionary/english-japanese/soldier
subdirectory_arrow_right Star Fox (Game)
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Both were said to have mysteriously disappeared. It is said later on in the guidebook that Desla Koba had disappeared in the Asteroid Belt when he came across a mysterious giant space bird, and upon trying to inspect it, he ended up being warped into another dimension, known in-game as "Out of this Dimension". Similarly, Bear was last seen in Sector Y, where he encountered the mysterious space whale before losing all contact, never to be seen again.
Desla Koba would actually be mentioned again in Star Fox 64's official Japanese guidebook, with a similar backstory that he had in the Missile File Printout guidebook. Here, it is said that he led a unit conducting an investigation in Meteo (SF64's equivalent to the Asteroid Belt from SF1), only for communications to suddenly be cut off as he'd apparently entered the stage's warp zone, which simultaneously led to him crashing his aircraft on the nearby planet of Katina. This was said to have occurred more than 10 years prior to the events of Star Fox 64.
Both Desla Koba and Bear Noguccini's surnames seem to come from two of the editors of the Mission File Printout guidebook: Hitoshi Kobayashi and Yukata Noguchi.
Japanese Star Fox Mission File Printout guidebook:
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
User's English translation of the above guidebook:
https://docs.google.com/document/d/1bZnqRPY83GGhqYLeOTm82TtkBR6Pzv1WvUiWEkfiaT4/edit
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
User's English translation of the above guidebook:
https://docs.google.com/document/d/1bZnqRPY83GGhqYLeOTm82TtkBR6Pzv1WvUiWEkfiaT4/edit
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
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