Viewing Single Trivia
▲
1
▼
In the January 1993 interview with the game's programmer Yuji Naka published in the Beep! magazine, he commented on the game's 3D-stylised special stage, stating that it was conceived at the start of the game's development and was eventually implemented despite Naka being forced to work with rougher image quality. He also stated that the camera-view behind Sonic's spiny back running towards the Chaos Emerald in the final game was something that he was hoping to add. Him and the team also thought of having more "cliffs and valleys" in the special stage, but this idea was scrapped.
Comments (0)
You must be logged in to post comments.
Related Games
Sonic the Hedgehog 3
Sonic CD
Knuckles' Chaotix
Sonic Heroes
Sonic the Hedgehog: Spinball
Sonic X-treme
Sonic Blast
Sonic the Hedgehog 4: Episode I
Sonic Colors
Sonic the Hedgehog
Sonic Superstars
Sonic Dream Team
Sonic the Hedgehog's Gameworld
Sonic Generations
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 4: Episode II
Sonic the Hedgehog Chaos
Sonic the Hedgehog Pocket Adventure
Sonic Generations
Dr. Robotnik's Mean Bean Machine
Sonic Unleashed
Sonic the Hedgehog: Triple Trouble
Sonic Lost World
Sonic the Hedgehog
Sonic & Knuckles
Sonic Unleashed
Sonic Mania
Sonic Chronicles: The Dark Brotherhood
Sonic Frontiers
Sonic Origins
Sonic Lost World
Sonic 3D Blast
Sonic Colors
Sonic Shuffle
Sonic Adventure DX: Director's Cut
Sonic & All-Stars Racing Transformed
Sonic Battle
Cream Flower Catch
Sonic's Edusoft
Sonic at the Olympic Games
Sonic Advance 2
Sonic Origins Plus
Sonic Dash
Shadow the Hedgehog
Sonic Rush
Sonic Riders: Zero Gravity
Sonic Adventure
Sonic Classic Collection
Sonic X Shadow Generations