▲
1
▼
The Sega CD version of the game contains a hidden message:
"r en rar politik!
Carl-Henrik 1995
JVC SUXX!!!!"
"Carl-Henrik" is programmer Carl-Henrik Skarstedt. The message implies that he was not happy with the ports publisher, JVC.
"r en rar politik!
Carl-Henrik 1995
JVC SUXX!!!!"
"Carl-Henrik" is programmer Carl-Henrik Skarstedt. The message implies that he was not happy with the ports publisher, JVC.
▲
1
▼
Adachi was originally going to make another ninja character that was very similar to Hanzo Hattori's design. However, because his wife was a fan of the 1987 manga Animal Doctor, he wanted to make a character that would be popular with the female market. Galford's character was inspired by the main character, Masaki Nishine, and his pet Siberian Husky, Chobi.
▲
1
▼
The idea for the Ikari gauge (renamed the POW bar in the Western release) was inspired by a Street Fighter II match that background designer Tomoki Fukui had with series creator Yasushi Adachi.
"Adachi came up with the idea, but the inspiration for the Ikari gauge came when the dev team was all playing Street Fighter 2 together for research purposes. Adachi and I were playing against each other and I frustrated him because I won. Adachi was so mad because he lost that he was silent for a minute. Then, he suddenly got up and shouted “Ikari gauge!” So we took that frustration, that anger and rage that players feel when they lose a battle, and decided to incorporate it into the game. That was where the inspiration for the Ikari gauge came from."
"Adachi came up with the idea, but the inspiration for the Ikari gauge came when the dev team was all playing Street Fighter 2 together for research purposes. Adachi and I were playing against each other and I frustrated him because I won. Adachi was so mad because he lost that he was silent for a minute. Then, he suddenly got up and shouted “Ikari gauge!” So we took that frustration, that anger and rage that players feel when they lose a battle, and decided to incorporate it into the game. That was where the inspiration for the Ikari gauge came from."
▲
1
▼
The game was designed to illustrate the terror of fighting weapon-to-weapon and the impact of fighting with a sword. Thus, being hit by a weapon does significant damage to the opposing player. This punishing difficulty faced criticism during the game's development. As noted by series creator Yasushi Adachi:
"There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game."
"There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game."
▲
1
▼
Gen-An's character was inspired by Johnny Depp's titular character from the Tim Burton film Edward Scissorhands. When asked why Gen-An became a green, hunchbacked character instead of more resembling Depp, series creator Yasushi Adachi replied: "I think you’ll agree with me on this, but Genan is more handsome than Johnny Depp. [Laughs]"
▲
1
▼
According to Yasushi Adachi, the original idea for the game was a side-scrolling action game with various monsters. When considering what would appeal to a global audience while creating the concept for a monster game, he "ultimately felt that a fighting game with ninjas and samurais, which represented distinctly Japanese characters, would do better than just monsters", and changed the concept accordingly. Gen-An Shiranui is the only surviving character from the initial concept.
▲
1
▼
Mai Shiranui from Fatal Fury makes a cameo appearance in Gen-An's ending as his final opponent Spoiler:to which Gen-An immediately dies from one blow.
▲
1
▼
Haohmaru and Ukyo are based on historical figures Musashi Miyamoto and Kojiro Sasaki from Sengoku era Japan, respectively. Nicotine is likely based on the Buddhist monk Takuan from the same era.
Related Games
Samurai Shodown II
Samurai Shodown 64
Samurai Shodown III
Samurai Shodown Anthology
Samurai Shodown
Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom vs. SNK: Millennium Fight 2000
SNK vs. Capcom: SVC Chaos
Férias Frustradas do Pica-Pau
Super Mario Land 2: 6 Golden Coins
Hell Yeah! Wrath of the Dead Rabbit
The Matrix Online
Sonic Adventure
Caveman Ninja
WarTech: Senko no Ronde
The Last Blade 2
Mortal Kombat
Football Manager 2005
NBA Jam Tournament Edition
Bonanza Bros.
Valkyria Chronicles
Tetris
Kirby's Dream Land
Super Monkey Ball 2
Ultimate Mortal Kombat 3
Yoshi's Safari
Sonic the Hedgehog
NBA Jam
ToeJam & Earl
WeaponLord
The Murder of Sonic the Hedgehog
Frogger
Star Wars: Shadows of the Empire
Ryuu ga Gotoku Kenzan!
Like a Dragon Gaiden: The Man Who Erased His Name
Lost Judgment
Mickey Mania: The Timeless Adventures of Mickey Mouse
Star Trek: The Next Generation - Echoes from the Past
Animaniacs
Teenage Mutant Ninja Turtles III: The Manhattan Project
Donkey Kong Country
Mortal Kombat
The Lion King
Kirby's Dream Land 2
Amazing Island
Phantasy Star Universe
Space Channel 5
Missile Command
Kirby's Pinball Land
Team Sonic Racing