subdirectory_arrow_right Pokémon SoulSilver Version (Game), Pokémon HeartGold Version (Game), Pokémon Crystal Version (Game), Pokémon LeafGreen Version (Game), Pokémon Red Version (Game), Pokémon Yellow Version: Special Pikachu Edition (Game), Pokémon FireRed Version (Game), Pokémon Blue Version (Game), Pokémon Gold Version (Game)
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A recurring oddity in the Pokémon games is that the Gym Leader and later Elite Four member Koga, the Kanto Region's Poison-type expert, threatens to defeat his opponents with both Poison and Sleep tactics. In Red and Blue, he states:
In Gold, Silver, Crystal, and their remakes HeartGold and SoulSilver, he states:
In FireRed and LeafGreen, he states:
Despite this, the only game in the series where Koga's main team uses any Sleep-inducing moves is Yellow, where two of his Venonats have Sleep Powder. In contrast, every one of Koga's teams has incorporated Poisoning moves, with some of his teams being entirely composed of Pokémon using such moves. Although possibly a mistake, this might also tie into the theme of misdirection, which would be fitting for the ninja-themed Fuchsia Gym.
"You shall feel the despair of poison and sleep techniques!"
In Gold, Silver, Crystal, and their remakes HeartGold and SoulSilver, he states:
"Confusion, sleep, poison... Prepare to be the victim of my sinister technique!"
In FireRed and LeafGreen, he states:
"Poison brings steady doom. Sleep renders foes helpless."
Despite this, the only game in the series where Koga's main team uses any Sleep-inducing moves is Yellow, where two of his Venonats have Sleep Powder. In contrast, every one of Koga's teams has incorporated Poisoning moves, with some of his teams being entirely composed of Pokémon using such moves. Although possibly a mistake, this might also tie into the theme of misdirection, which would be fitting for the ninja-themed Fuchsia Gym.
Evolution of Fuchsia Gym Leaders:
https://www.youtube.com/watch?v=ih3lpHU73NA
Pokémon Yellow - Venonat Sleep Powder:
https://www.youtube.com/watch?v=t0AVV5nZYFg
Pokémon Crystal - Koga's Elite Four appearance:
https://www.youtube.com/watch?v=Lq9pvmGEp6U
Koga's teams on Bulbapedia:
https://bulbapedia.bulbagarden.net/wiki/Koga
https://www.youtube.com/watch?v=ih3lpHU73NA
Pokémon Yellow - Venonat Sleep Powder:
https://www.youtube.com/watch?v=t0AVV5nZYFg
Pokémon Crystal - Koga's Elite Four appearance:
https://www.youtube.com/watch?v=Lq9pvmGEp6U
Koga's teams on Bulbapedia:
https://bulbapedia.bulbagarden.net/wiki/Koga
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The Cutting Room Floor articles:
https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unobtainable_Shinies
https://tcrf.net/Pok%C3%A9mon_Crystal#Unobtainable_Shinies
https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unobtainable_Shinies
https://tcrf.net/Pok%C3%A9mon_Crystal#Unobtainable_Shinies
subdirectory_arrow_right Pokémon Gold Version (Game)
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Dr. Lava tweet:
https://twitter.com/DrLavaYT/status/1293193966649630720
The Cutting Room Floor article for the May 6, 1998 build:
https://tcrf.net/Development:Pok%C3%A9mon_Gold_and_Silver/Sprites/980506#Sprites_300-448
The Cutting Room Floor article for the Spaceworld 1999 demo:
https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1999_Demo/Pok%C3%A9mon#Demo_152-251
Indigenous Peoples' Literature article about Kokopelli:
https://www.indigenouspeople.net/kokopelli.htm
History Daily article about Kokopelli:
https://historydaily.org/kokopelli-a-fun-loving-guy/3
https://twitter.com/DrLavaYT/status/1293193966649630720
The Cutting Room Floor article for the May 6, 1998 build:
https://tcrf.net/Development:Pok%C3%A9mon_Gold_and_Silver/Sprites/980506#Sprites_300-448
The Cutting Room Floor article for the Spaceworld 1999 demo:
https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1999_Demo/Pok%C3%A9mon#Demo_152-251
Indigenous Peoples' Literature article about Kokopelli:
https://www.indigenouspeople.net/kokopelli.htm
History Daily article about Kokopelli:
https://historydaily.org/kokopelli-a-fun-loving-guy/3
subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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Because of an oversight, the Fast Ball, which is supposed to work better on Pokémon that have a proclivity to flee, only works as it should on Magnemite, Grimer, and Tangela. This is because the Ball is supposed to look for three categories of Pokémon: ones with a 10% flee rate, ones with a 50% flee rate, and ones with 100% flee rate. However, for some reason the ball only chooses the first three Pokémon in the first category (10% flee rate) when it applies its catch-rate modifier.
subdirectory_arrow_right Pokémon Gold Version (Game)
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If you get the Dragon Fang through trading or by hacking it into the game rather than getting it from the shrine within Dragon's Den, Clair will call you out for cheating and will not give you the Rising Badge until you get the Dragon Fang yourself:
Clair: "You did not get that at Dragon's Den. Trying to cheat like that… I'm disappointed in you."
subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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Originally, the region of Johto was based on the entirety of Japan, rather than just the Kansai region, with towns and dungeons based on areas within the country, such as Hokkaido (called North in the Spaceworld 97 demo), Osaka (which was called West and likely became Goldenrod City) and Mt. Fuji (which likely became Mt. Silver). Due to this, Kanto, which was based on the region in Japan of the same name, was compressed into a single map, with Blue as the Gym Leader.
subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Crystal Version (Game), Pokémon SoulSilver Version (Game), Pokémon HeartGold Version (Game), Pokémon Gold Version (Game)
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In Generation II, Cerulean and Fuchsia City didn't use their music from Generation I, and shared themes with Celadon City and Viridian City, respectively. However, when remade, Cerulean and Fuchsia were given their Generation I theme again, but because they didn't have this theme in Generation II, when using the GB Sounds, an original Generation II-styled remix was used.
subdirectory_arrow_right Pokémon Gold Version (Game)
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The song for the Bicycle theme is actually a sped up version of the Goldenrod City theme with different instruments.
subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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Due to a glitch in the game's code, burn, paralysis and poison statuses don't affect the catch rate of a Pokemon.
subdirectory_arrow_right Pokémon Gold Version (Game)
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Because of a glitch in the game, Moon Balls don't work as they were planned to. Moon Balls were supposed to increase the catch rate (x4) when trying to catch a Pokémon that evolves using a Moon Stone. Instead, they were programmed to increase the catch rate when you try to catch a Pokémon that uses a Burn Heal (an item not related to evolution at all) to evolve.
subdirectory_arrow_right Pokémon Gold Version (Game)
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There's an unused script that triggers a battle with a level 40 Entei upon contact. It might be that early in development, the Legendary dogs would have been battled normally like the legendary birds in Gen 1 instead of searching for them in the grass.
subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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subdirectory_arrow_right Pokémon Gold Version (Game)
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Lance's Aerodactyl knows Rock Slide. This is odd as Aerodactyl could not learn Rock Slide until Ruby and Sapphire.
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