subdirectory_arrow_right Pokémon Ruby Version (Game)
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Generation III introduced a new attack specific to the Pikachu evolution line called Volt Tackle. In the Japanese version of the game, Volt Tackle is known as Volteccer.
Volteccer is the name of an attack used by Pulseman, the protagonist of a self-titled Sega Mega Drive game developed by Game Freak in 1994.
Volteccer is the name of an attack used by Pulseman, the protagonist of a self-titled Sega Mega Drive game developed by Game Freak in 1994.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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There is an unused battle theme for the three legendary beasts, suggesting they were planned to make a return after Gold, Silver and Crystal. The legendary beasts made a return in FireRed and LeafGreen, and could have been an implementation of the original idea to put them into Ruby and Sapphire. It's also possible the track was simply used for testing purposes.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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subdirectory_arrow_right Pokémon Ruby Version (Game)
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In Pokémon Ruby and Sapphire, map data exists for a closed version of the Flower Shop (which in the final version is usually always open) on Route 104. In this unused map there is only one non-playable character, and they inform the player that the Flower Shop is closed.
The map was originally used in the Pokémon Festa 2002 demo to limit the player's experience of the game. It was later removed from gameplay in the final version, but still exists within the code.
The map was originally used in the Pokémon Festa 2002 demo to limit the player's experience of the game. It was later removed from gameplay in the final version, but still exists within the code.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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Ruby and Sapphire were the first Pokemon games to introduce Abilities. These introduced new strategies for Pokemon battles. Some examples include Levitate, which makes the Pokemon immune to Ground moves, and Vital Spirit, which prevents sleep.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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Junichi Masuda stated that while developing Pokémon Ruby and Sapphire, Game Freak considered changing the number of Pokémon the player can have in their party, and the number of moves a Pokémon could learn. The idea was later scrapped. It is currently unknown what sort of potential changes were to be made.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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Two of the optional male names at the start of the game (one in Ruby and one in Sapphire) refer to "land" and "sea" respectively. In the English version, these are Landon and Sean; in the Japanese version, リクヤ Rikuya and カイト Kaito (陸 riku means land and 海 kai means sea). This is also the case in other languages.
When playing as a female, two other optional names are also available: Terra and Marina.
When playing as a female, two other optional names are also available: Terra and Marina.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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subdirectory_arrow_right Pokémon Ruby Version (Game)
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There are 2 unused abilities. No Ability and Cacophony.
No Ability is presumed to be an error handler, and is used when the game manages to find a Pokémon with an ability of ID set to 00. The term isn't used in the final game because all Pokémon were given abilities.
Cacophony is an ability similar to Soundproof, which isn't assigned any Pokémon in the game. It's assumed it was meant to be the ability for Whismur, Loudred, and Exploud, given their nature for noise-based attacks.
No Ability is presumed to be an error handler, and is used when the game manages to find a Pokémon with an ability of ID set to 00. The term isn't used in the final game because all Pokémon were given abilities.
Cacophony is an ability similar to Soundproof, which isn't assigned any Pokémon in the game. It's assumed it was meant to be the ability for Whismur, Loudred, and Exploud, given their nature for noise-based attacks.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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There's an unused sprite in Pokémon Ruby and Sapphire that appears to be a revamped (and stretched) sprite from Game Freak's first game, Mendel Palace.
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In Ruby, Sapphire, and Emerald, there is a man in the Devon Corp. that speaks about entering or seeing Pokemon dreams. This becomes possible with the introduction of the Dream World in generation V.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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subdirectory_arrow_right Pokémon Ruby Version (Game)
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Nincada is the only Pokemon who will evolve into two different Pokemon at once. When Nincada evolves, if there is an empty slot in the player's party and a pokeball in their inventory, the player will receive both Ninjask and Shedinja. additionally, if Nincada is shiny, Ninjask and Shedinja will also be shiny.
subdirectory_arrow_right Pokémon Ruby Version (Game)
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subdirectory_arrow_right Pokémon Ruby Version (Game)
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These were the first Pokémon games to have a framerate of 60 frames per second (FPS). This change carried over to FireRed, LeafGreen, and Emerald. However, the framerate was downgraded to 30 FPS in the Generation IV games
subdirectory_arrow_right Pokémon Ruby Version (Game)
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Examining the TV in the player's house describes a movie with "Two men dancing on a giant piano keyboard." This most likely refers to a scene from the movie "Big".
subdirectory_arrow_right Pokémon Ruby Version (Game)
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This is the only main series game where the player character's biological father is shown. In Ruby & Sapphire, the gym leader Norman is the player character's father, regardless of which gender is selected.
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subdirectory_arrow_right Pokémon Ruby Version (Game)
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Wild Double Battles were planned for Ruby and Sapphire as evidenced by an unused text string found in the game. The string reads, "Wild v[&H05] and v[&H03] appeared!", with v[&H05] and v[&H03] being placeholders for the names of the Pokemon.
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