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CoroCoro Comic Issues #222-224 (October, November, December 1996) (pages 437-438 as printed in the November issue of the magazine):
https://web.archive.org/web/20220904164225/https://lavacutcontent.com/corocoro-comic-pokemon-blue/
Official Nintendo website listing:
https://www.nintendo.co.jp/n02/dmg/apej/index.html
Official Pokémon website listing:
https://www.pokemon.co.jp/game/other/gb-blue/
https://web.archive.org/web/20220904164225/https://lavacutcontent.com/corocoro-comic-pokemon-blue/
Official Nintendo website listing:
https://www.nintendo.co.jp/n02/dmg/apej/index.html
Official Pokémon website listing:
https://www.pokemon.co.jp/game/other/gb-blue/
subdirectory_arrow_right Pokémon Red Version (Game)
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In a 1997 interview with Famimaga 64, Satoshi Tajiri said that the Pokémon Porygon was made due to people saying that he should develop a 3D game instead of a sprite-based game on the Game Boy:
"I wanted to add something real into the world of Pokémon, and thought it’d be interesting if the game had an artificial Pokémon. I made that decision specifically because it’s on Game Boy. Everyone kept telling me 'Tajiri, you need to start making polygon games for next generation consoles.' But I was designing Pokémon for Game Boy, where it’s impossible to use polygonal 3D graphics. But people kept hounding me about it, so I thought it would be ironic to include a Pokémon called Porygon."
subdirectory_arrow_right Pokémon Red Version (Game)
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In an interview with Junichi Masuda, he stated that the source data for the game was almost lost because the computer that stored the data suffered from a nasty crash.
subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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Red and Blue's default names in the game's coding are Ninten and Sony, respectively, a reference to Nintendo's rivalry with Sony in the gaming industry, i.e. the Playstation vs. the N64.
subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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Promotional material for the game lists Paras with the name "Parasyte". This name may have been changed in order to avoid copyright issues with the 1990 manga series, Parasyte.
subdirectory_arrow_right Pokémon Red Version (Game)
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Indigo Plateau's background music sounds very similar to the Mother 1 (EarthBound Beginnings) Mt. Itoi theme.
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The international versions of Red & Blue are based on the Japanese version of Blue. Many changes were made in this version, including updated graphics and sound, as well as several bugfixes found in the Japanese versions of Red & Green.
subdirectory_arrow_right Pokémon Red Version (Game)
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After Shigeru Miyamoto became Satoshi Tajiri's mentor, Satoshi gave thanks to him by making the default rival name 'Shigeru'. Satoshi made himself the default name for the protagonist. This can be found in the Japanese Generation I Pokemon games.
subdirectory_arrow_right Pokémon Red Version (Game)
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Some Pokemon share the same cries. Some examples are Charizard and Rhyhorn, Ditto and Poliwag, and Goldeen and Caterpie.
subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Green Version (Game), Pokémon Yellow Version: Special Pikachu Edition (Game), Pokémon Red Version (Game)
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Strangely enough, in the original Japanese Red and Green versions, the claws are their correct sizes. The claws are once again their correct sizes in Yellow version.
Additionally, the side that the larger claw appears on was changed after Generation I. The bigger claw became the left claw while the smaller claw became the right.
subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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subdirectory_arrow_right Pokémon Red Version (Game)
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