subdirectory_arrow_right Antonblast (Game)
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The title card for the "Gnome Forest" level became the subject of the "Lario" meme, which features an edited version of the card with the word "Lario" above the characters' heads as a mash-up of "Sneaky Snitch" by Kevin MacLeod and "Superstar" by Young Thug. This meme would go on to be referenced within Pizza Tower itself, with Gnome Forest's secret music being renamed "Everybody Wants To Be A Secret" after the meme became popular.
Lario KnowYourMeme page:
https://knowyourmeme.com/memes/lario-pizza-tower
Pizza Tower - Everybody Wants To Be A Secret:
https://www.youtube.com/watch?v=BTYB2QkbZTE
https://knowyourmeme.com/memes/lario-pizza-tower
Pizza Tower - Everybody Wants To Be A Secret:
https://www.youtube.com/watch?v=BTYB2QkbZTE
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If the player idles on the main menu for about 40 seconds without inputting anything, Peppino will eventually jumpscare them, causing the game to close itself.
subdirectory_arrow_right Antonball Deluxe (Game)
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Pizza Tower first saw attention with the demo released in the fan-run Sonic Amateur Game Expo (SAGE) 2018. To coincide with the expo being themed around Sonic the Hedgehog, a temporary joke character named "Snick the Porcupine" was added, with a backstory detailing how Peppino (dressed in blue like Sonic) had intended to go to SAGE, but ended up at the "Snick Amateur Games Expo" and instead made do with Snick's games (Pizza Tower levels). Upon clearing the SAGE demo, Snick will then turn into "Snick.EXE", a parody of the Sonic.exe creepypasta, starting an exclusive mode called "The Snick Challenge" where Peppino must evade Snick.EXE while playing through all 3 stages in the demo in order. The completion reward is a fully playable Snick with a unique moveset and animations, with taunts referencing a set of YouTube Poop music videos by user iteachvader that were based on the animated series Adventures of Sonic the Hedgehog.
Snick would later make a cameo in the SAGE 2020 demo for Antonball Deluxe - a game with connections to Pizza Tower - bringing back the same setting, playable Snick, and The Snick Challenge, but with Snick.EXE instead chasing the player through the regular demo playthrough and the requirement to collect "Ruckus Rubies" to unlock Snick. Since Snick was also not meant to appear in the final release, the Ruckus Rubies use directly-ripped sound effects from the Sonic series.
Despite his removal, Snick still makes many cameos in the final version of Pizza Tower. The tiles for the Slum hub area feature a Missing poster inquiring about Snick's whereabouts, the Refridgerator-Refridgerator-Freezerator stage features a similar Wanted poster on the side of a milk carton, one of Gustavo and Brick's taunts has Brick turn into Snick, and the Pizzaboy's Wash N' Clean area has Snick covered in a freshly-washed blanket, making him appear like a ghost. Peppino's blue outfit also returned under the name "Sage Blue", which can be unlocked by clearing Floor 1 in less than an hour.
Snick would later make a cameo in the SAGE 2020 demo for Antonball Deluxe - a game with connections to Pizza Tower - bringing back the same setting, playable Snick, and The Snick Challenge, but with Snick.EXE instead chasing the player through the regular demo playthrough and the requirement to collect "Ruckus Rubies" to unlock Snick. Since Snick was also not meant to appear in the final release, the Ruckus Rubies use directly-ripped sound effects from the Sonic series.
Despite his removal, Snick still makes many cameos in the final version of Pizza Tower. The tiles for the Slum hub area feature a Missing poster inquiring about Snick's whereabouts, the Refridgerator-Refridgerator-Freezerator stage features a similar Wanted poster on the side of a milk carton, one of Gustavo and Brick's taunts has Brick turn into Snick, and the Pizzaboy's Wash N' Clean area has Snick covered in a freshly-washed blanket, making him appear like a ghost. Peppino's blue outfit also returned under the name "Sage Blue", which can be unlocked by clearing Floor 1 in less than an hour.
PT SAGE Demo:
https://www.youtube.com/watch?v=KpJbtbKypx8
Snick's taunts:
https://www.youtube.com/watch?v=l0iI0fZPtO0#t=844s
Notable timestamps:
Manual with backstory: 0:09
The Snick Challenge: 22:58
Playable Snick: 28:44
AB SAGE demo Part #1:
https://www.youtube.com/watch?v=dL6y4QgCeiw
AB SAGE demo: unlocking Snick as Paul in the Snick Challenge:
https://www.youtube.com/watch?v=68UY9u4r770
AB SAGE demo: Snick in the Snick Challenge:
https://www.youtube.com/watch?v=Y9_vCs77pbI
All secrets in Pizza Tower final:
https://www.youtube.com/watch?v=I6g2eED-pZU
Notable timestamps:
Snick missing poster: 2:34
Wash N' Clean: 4:19
Gustavo & Brick's Snick taunt:
https://www.youtube.com/watch?v=rIRGBlwn5W0#t=75s
Snick's missing carton on Freezerator:
https://www.youtube.com/watch?v=tsDr0-qaASg#t=243s
Sage Blue Outfit:
https://www.youtube.com/watch?v=isHLf-PWrFA#t=28s
https://www.youtube.com/watch?v=KpJbtbKypx8
Snick's taunts:
https://www.youtube.com/watch?v=l0iI0fZPtO0#t=844s
Notable timestamps:
Manual with backstory: 0:09
The Snick Challenge: 22:58
Playable Snick: 28:44
AB SAGE demo Part #1:
https://www.youtube.com/watch?v=dL6y4QgCeiw
AB SAGE demo: unlocking Snick as Paul in the Snick Challenge:
https://www.youtube.com/watch?v=68UY9u4r770
AB SAGE demo: Snick in the Snick Challenge:
https://www.youtube.com/watch?v=Y9_vCs77pbI
All secrets in Pizza Tower final:
https://www.youtube.com/watch?v=I6g2eED-pZU
Notable timestamps:
Snick missing poster: 2:34
Wash N' Clean: 4:19
Gustavo & Brick's Snick taunt:
https://www.youtube.com/watch?v=rIRGBlwn5W0#t=75s
Snick's missing carton on Freezerator:
https://www.youtube.com/watch?v=tsDr0-qaASg#t=243s
Sage Blue Outfit:
https://www.youtube.com/watch?v=isHLf-PWrFA#t=28s
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"Meatophobia", the ominous background music that plays when approaching Pillar John and activating Pizza Time, features a timestretched version of the same hip-hop orchestral hit sample used in the Small Graffiti sound effect from Jet Set Radio.
Sound effect comparison:
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
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Gnome Forest was originally supposed to have the player switch between Peppino and Gustavo & Brick constantly, with them being in a race to deliver more pizzas. This was scrapped in favour of a stage that almost exclusively features Gustavo & Brick so that players could more easily get used to their controls.
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In the Slum area of the hub world, there is a peaceful green cheeseslime named Snotty. If one is to kill Snotty, a permanent tombstone will be placed in the hub world, but if he is kept alive, he will be added to the Crumbling Tower of Pizza stage as a rescue, and the save file with which the game was completed will get a stamp saying "Snotty Approved". Saving Snotty does not contribute to the game's completion rating, and if one kills Snotty after the save file is Snotty Approved, the stamp will not be taken away.
Snotty Approved longplay:
https://www.youtube.com/watch?v=AQzvaXxm49o
Killing Snotty:
https://www.youtube.com/watch?v=fDTCvx4ZQyQ
Tweet about Snotty:
https://twitter.com/PizzaTowerFact/status/1630350794930126850
https://www.youtube.com/watch?v=AQzvaXxm49o
Killing Snotty:
https://www.youtube.com/watch?v=fDTCvx4ZQyQ
Tweet about Snotty:
https://twitter.com/PizzaTowerFact/status/1630350794930126850
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The Noise was designed to be an obvious parody of the 1980s Domino's Pizza claymation anti-mascot "The Noid". The game's developer McPig has claimed that if The Noise wasn't based on The Noid, the boss would've had a parody of Vocaloid Hatsune Miku instead, in reference to Domino's App feat. Hatsune Miku, an app that became a niche YouTube Poop meme in the early 2010s.
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Counter-Strike 1.6 - DOOR STUCK! DOOR STUCK!:
https://www.youtube.com/watch?v=VqB1uoDTdKM
Pizza Tower - "Peppino's Sauce Machine":
https://www.youtube.com/watch?v=m34Cls1Vmd8
Mr. Sauceman - "Peppino's Door Problem":
https://www.youtube.com/watch?v=l6ZUqNGcpro
https://www.youtube.com/watch?v=VqB1uoDTdKM
Pizza Tower - "Peppino's Sauce Machine":
https://www.youtube.com/watch?v=m34Cls1Vmd8
Mr. Sauceman - "Peppino's Door Problem":
https://www.youtube.com/watch?v=l6ZUqNGcpro
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During development of Pizza Tower, multiple demo builds were released. Among these was a build known as the "Peter Griffin Experience", built off of the 2018 "early test build". This demo replaced every single sprite of Peppino with a highly compressed edit of a stock image of Peter Griffin from Family Guy made to resemble Peppino, and replaced one of the game's musical tracks with a fan-made Family Guy remix.
After this build, the Peter Griffin "arms resting" pose would appear in some builds as a taunt, albeit as an actual sprite and not an edit. A YouTube video titled "family" would also be posted by developer McPig showcasing the taunt, accompanied by the first note of the Family Guy theme song, likely referencing a Family Guy meme video that plays the first note of the theme song and abruptly ends. This taunt was removed for unknown reasons in the final game.
After this build, the Peter Griffin "arms resting" pose would appear in some builds as a taunt, albeit as an actual sprite and not an edit. A YouTube video titled "family" would also be posted by developer McPig showcasing the taunt, accompanied by the first note of the Family Guy theme song, likely referencing a Family Guy meme video that plays the first note of the theme song and abruptly ends. This taunt was removed for unknown reasons in the final game.
Peter Build gameplay:
https://www.youtube.com/watch?v=OBbNGSLQHKI
Scrapped Peter pose:
https://www.youtube.com/watch?v=fQDnfl1lNyI#t=143
"Family" McPig video:
https://www.youtube.com/watch?v=xzjfPUp5f_8
https://www.youtube.com/watch?v=OBbNGSLQHKI
Scrapped Peter pose:
https://www.youtube.com/watch?v=fQDnfl1lNyI#t=143
"Family" McPig video:
https://www.youtube.com/watch?v=xzjfPUp5f_8
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During development of the game, Peppino was stated to be a war veteran who suffers from post-traumatic stress disorder. Following the release of the game, this character trait would be retconned by the game's creator McPig, who suggested that he probably merely imagined his participation in conflict.
Official Pizza Tower artwork showcasing Peppino's post-traumatic stress disorder:
https://twitter.com/PizzaTowergame/status/1554011686910263296
McPig retcon statements:
https://twitter.com/PizzaTowerFact/status/1626813800333643776
https://twitter.com/PizzaTowerFact/status/1630045878072246275
https://twitter.com/PizzaTowergame/status/1554011686910263296
McPig retcon statements:
https://twitter.com/PizzaTowerFact/status/1626813800333643776
https://twitter.com/PizzaTowerFact/status/1630045878072246275
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Two background characters featured in the Pizzascare level, a pink-clothed Peppino and a dark-skinned blue-clothed heterochromatic Noise, are fan characters known as Peddito and the Doise created by a fan named Robbie1scool. The Doise would be included as The Noise's exclusive boss in the Noise Update.
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One of the Pizza Grannies on the hub world claims that the player can type "/pizza" to order a pizza from Peppino's Pizzeria as an "Instant Pizza Gaming Promotion". This is a reference to a promotion done for EverQuest II, where the player could type "/pizza" into the game chat to open up the Pizza Hut website.
EverQuest II promotion:
https://www.nbcnews.com/id/wbna7020132
Pizza Tower - 3rd Floor / Vacation Resort:
https://www.youtube.com/watch?v=_CrtrlkSiRc#t=580
https://www.nbcnews.com/id/wbna7020132
Pizza Tower - 3rd Floor / Vacation Resort:
https://www.youtube.com/watch?v=_CrtrlkSiRc#t=580
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The game was originally planned to feature a "Heat Meter" that kept track of how many enemies the player was able to defeat in a row. More consecutive kills would build up the player's "heat," while getting hit and spending too much time without attacking enemies would lose heat. Higher heat levels would additionally make enemies more aggressive, increase the amount of points lost from taking damage, and grant Peppino new attacks. The development team compared this mechanic to a similar one found in God Hand.
The Heat Meter was fully implemented in a demo released to Patreon backers in April of 2021, but was simplified in later builds before ultimately being removed in October of 2022 due to mixed audience responses; several animations associated with it were also reconfigured for other purposes. Despite this, graphics for the Heat Meter and code for the more aggressive enemy behavior are still present in the final game. The Pizza Slug, Shrimp Thug, and Tribe Cheese enemies would also have their high-aggression modes enabled by default.
The Heat Meter was fully implemented in a demo released to Patreon backers in April of 2021, but was simplified in later builds before ultimately being removed in October of 2022 due to mixed audience responses; several animations associated with it were also reconfigured for other purposes. Despite this, graphics for the Heat Meter and code for the more aggressive enemy behavior are still present in the final game. The Pizza Slug, Shrimp Thug, and Tribe Cheese enemies would also have their high-aggression modes enabled by default.
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Doise Rematch:
https://www.youtube.com/watch?v=VRl8KmtcNnU&ab_channel=StaticNugget
Noise's final boss
https://www.youtube.com/watch?v=LKNMK98H6Tg?t=814
https://www.youtube.com/watch?v=VRl8KmtcNnU&ab_channel=StaticNugget
Noise's final boss
https://www.youtube.com/watch?v=LKNMK98H6Tg?t=814
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Two of Peppino's sprite animations are references to non-verbal Italian gestures:
• One of his idle animations has him bite his hands, a threatening (and sometimes sexually loaded) gesture known as "si t’ancagliu" or "when I catch you, I'll kill you".
• The pose he does on the P-rank screen is "l'ombrello" or "the umbrella", an Italian equivalent to the middle finger.
• One of his idle animations has him bite his hands, a threatening (and sometimes sexually loaded) gesture known as "si t’ancagliu" or "when I catch you, I'll kill you".
• The pose he does on the P-rank screen is "l'ombrello" or "the umbrella", an Italian equivalent to the middle finger.
Article on non-verbal Italian gestures:
https://speechling.com/blog/top-10-essential-italian-hand-gestures-for-italian-language-learners/
Hand bite idle animation:
https://youtu.be/pLq6FWKYX24?t=92
P-rank pose:
https://youtu.be/gr3MdZKrM78?t=60
https://speechling.com/blog/top-10-essential-italian-hand-gestures-for-italian-language-learners/
Hand bite idle animation:
https://youtu.be/pLq6FWKYX24?t=92
P-rank pose:
https://youtu.be/gr3MdZKrM78?t=60
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Pizza Tower shifted from a puzzle/exploration-based game to a fast-paced game during development in response to videos of people speedrunning the SAGE 2019 demo.
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Before the Pizza Priest and Stupid Rat were created, some transformations had unique objects associated with them, two that would've taken a similar role to the priest are in the game's files:
• A tombstone, which would turn Peppino back from a ghost
• A pile of corn, which would distract Mort and free Peppino from him, referencing how corn was used as a health pick-up in Mort the Chicken
and some blocks that could only be broken by transformations, like the rat, also remain in the files
• A barrel block
• A hot metal block, which would be destroyed by both knight and rocket transformations
• A ball block
• A Gustavo and Brick block
• A tombstone, which would turn Peppino back from a ghost
• A pile of corn, which would distract Mort and free Peppino from him, referencing how corn was used as a health pick-up in Mort the Chicken
and some blocks that could only be broken by transformations, like the rat, also remain in the files
• A barrel block
• A hot metal block, which would be destroyed by both knight and rocket transformations
• A ball block
• A Gustavo and Brick block
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When replaying through an already-completed save file, one can change the Peppino's Final Judgement ranking screen. This was not always the case, as originally attempting to change the judgement would show a screen of an ominous Peppino, drawn with details than his sprites but less detailed than his battle introduction portraits, with the caption "THE JUDGEMENT WAS FINAL. PLEASE TRY A NEW SAVE FILE." This screen would eventually be implemented in the Halloween update, albeit without its text, when one attempts to exit a newly introduced bonus level through the ghost transformation.
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The Noise, Pepperman, and The Vigilante were all planned to be playable at some point - Vigilante and Noise were both intended to be regular playable characters, while Pepperman was intended as a one-level only character on Refrigerator-Refrigerador-Freezerator, much like Gustavo & Brick. All 3 of them have code and animations left over in the game, of varying compatability. The Noise would later be re-added in a future update due to all of his animations being completed.
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