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Luigi keeps his diary in a secret basement under his and Mario's house. If you manage to read the entries, you can find one entry reveals that Luigi is afraid of ghosts, and another where he says he wants to have the lead role in his own adventure. These diary entries are referencing Luigi's Mansion, which was in development at the time.
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In Boo Mansion, if the player goes through the door across the hall from the entrance and jump in the jar inside, Mario will come out of the jar looking like his original 8-bit sprite from Super Mario Bros.
subdirectory_arrow_right Super Mario RPG 2 (Game)
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Paper Mario was also originally going to be named Super Mario RPG 2, though due to complications involving Square Enix, the makers of Super Mario RPG: Legend of the Seven Stars, the name was changed to Super Mario Adventure and later Paper Mario.
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Chuck Quizmo and his assistant, Vanna T., are possible references to game show host, Chuck Woolery, and hostess, Vanna White.
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There was once an "Anger's Power" badge in the beta for Paper Mario. It would cause Mario to gain a dark red tinge of color, and pose angrily. Mario's turn would be controlled automatically in battles, while the partner is controlled by the player. Mario's attack would increase by 2, but is AI neglects common sense, such as jumping on top of spike enemies. The effect is very much similar to the common "Berserk" status of many RPGs.
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The names of the two members of the Dojo (Chan and Lee) are references to the famous martial artists/actors Jackie Chan and Bruce Lee.
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Paper Mario was originally slated to be released on the Nintendo 64 Disk Drive. However, due to the Disk Drive's commercial failure, the game was later released on the cartridge format.
subdirectory_arrow_right Paper Mario: The Thousand-Year Door (Game)
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Whacka has an entry in the enemy name table and a tattle. Based on the tattle, it seems that earlier in development, instead of disappearing after being hit enough times, he would attack.
This concept was eventually implemented for the Nintendo Switch remake of Paper Mario: The Thousand-Year Door. Spoiler:If Mario hits Whacka at Keelhaul Key until he flees and revisits the Pit of 100 Trials after defeating Bonetail, Whacka will appear as an optional superboss on the final floor. True to his unused tattle in the N64 game, Mario must hit him in order to begin the fight.
This concept was eventually implemented for the Nintendo Switch remake of Paper Mario: The Thousand-Year Door. Spoiler:If Mario hits Whacka at Keelhaul Key until he flees and revisits the Pit of 100 Trials after defeating Bonetail, Whacka will appear as an optional superboss on the final floor. True to his unused tattle in the N64 game, Mario must hit him in order to begin the fight.
The Cutting Room Floor article:
http://tcrf.net/Paper_Mario#Whacka
YouTube video showcasing the Whacka boss fight in the Switch version of The Thousand-Year Door:
https://www.youtube.com/watch?v=zjlvByr1h3c
http://tcrf.net/Paper_Mario#Whacka
YouTube video showcasing the Whacka boss fight in the Switch version of The Thousand-Year Door:
https://www.youtube.com/watch?v=zjlvByr1h3c
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The Japanese symbols on the Toad Town Dojo's billboard read "way of the old man".
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The name of Herringway, the famous murder mystery author in Shiver City, is a pun on herring, a type of fish penguins eat, and Ernest Hemingway, a famous author.
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Spoiler:Herringway can be morphed into a normal Bumpty or turn invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective. If invisible, he will return to normal once the player leaves the room. However, as a normal Bumpty, the game will crash once he receives the present from the mayor and a debug screen will appear. This was fixed in the virtual console version of the game.
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Minh T., the flower loving Toad in Toad Town Garden, is named Lip in the Japanese version. Lip was also the name of the flower fairy protagonist in the SNES game, Panel de Pon (Tetris Attack internationally). Both characters share a love of flowers and even share the same yellow, green and pink colour scheme.
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In Dry Dry Desert, north of Kolorado's camp you can find a yellow block which when hit multiple times will reveal three hidden '?' blocks which subsequently give you a Shroom (1 hit), Super Shroom (10 hits) and Ultra Shroom (100 times). This block keeps track of how many times you hit it and has a maximum unsigned four byte value of 4,294,967,295, which means that hitting it more than that amount would reset the blocks and spawn them over the existing ones allowing you to get the Shrooms again, which would take 36.29392 years to reach. Hitting the block another 4,294,967,295 times would reset it again, causing the hidden blocks to spawn over the existing ones again. Continuously repeating the process until the game freezes would take just over 416 years to achieve.
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It is possible to get your partner Kooper to give Mario a kiss with a glitch in the Ice Palace chapter. During a puzzle that requires the player to discover the real Bombette amidst several imposters, the player can leave the room and re-enter it by clipping through a wall. Upon re-entering, if you have changed your partner to Kooper, Kooper will kiss Mario upon solving the puzzle instead of Bombette as intended. Doing this with partners other than Kooper causes the game to crash.
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The Koopa Bros. are an obvious reference to the Teenage Mutant Ninja Turtles. Both the Koopa Bros. and the Teenage Mutant Ninja Turtles are turtles and wear bandannas around their heads. The Koopa Bros. also speak in skater slang similar to the Teenage Mutant Ninja Turtles.
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