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In an interview with the game's programmer, Hidetoshi Takeshita, published in the 1998 AZEL -Panzer Dragoon RPG- strategy guide, he was asked if some of the characters were easier to create than others. He responded:
"Hm, not really. What came my way was mostly data, and it’s kind of hard to get a feel for what a character is like from that. I didn’t touch the character design stuff. I did see the illustrations as they got completed, and those would set my imagination off. There were some things I was surprised by in the final game, compared to what I had imagined from those pictures. So playing the game for the first time was actually a pretty fresh experience for me."
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