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The first stage of development was to create the game on the Sega NAOMI arcade system. They then planned to move the project to the Dreamcast console for further development and release, but this was abandoned when Sega ended the console's production in 2001. The game was then planned to be a launch title for the PlayStation 2. However, the game's producer, Tomonobu Itagaki, changed the development towards an Xbox exclusive after being impressed with the software development kits for the console.
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