▲
1
▼
There are actually two versions of the game Nier. Nier: Gestalt (an Xbox 360 exclusive title) features an older version of the protagonist, while Nier: Replicant (a PS3 exclusive title) features a younger version. Originally the team had trouble deciding on what kind of protagonist they wanted for the game so they decided to make one game with an older protagonist to appeal to western audiences and a younger to appeal to Japanese audiences. Nier: Replicant was never released in the west.
▲
1
▼
When the Prince of Facade is rescued, he picks up the mask he was looking for in a manner much like Link in The Legend of Zelda series, including a jingle playing that is very similar to that of collecting an item in the Zelda series.
▲
1
▼
Much of the game music's lyrics were written in "futuristic" versions of existing languages. For example the song "Kaine" was written in Gaelic, "The Wretched Automatons" in English and "Grandma" in French. Altogether the lyrics encompassed Scottish Gaelic, Portuguese, Spanish, Italian, French, English and Japanese.
▲
1
▼
The twins Devola and Popola get their name from the weapon "Devolapopola" (Skald's Song in the English release) from Drakengard.
▲
1
▼
One part of the game takes place in an old Mansion that features fixed camera angles. This area is a reference to the Resident Evil series.
▲
1
▼
The weapon, Kusanagi, takes its name from one of the Japanese Imperial Regalia, "Kusanagi no Tsurugi", but it is also known as "Ame no Murakumo".
▲
1
▼
In NieR Gestalt, the prologue takes place in 2049 with a 1,312 year time skip. In NieR RepliCant, the prologue takes place in 2053, and there is a 1,412 year time skip. It is unknown why this change was made.
▲
1
▼
Many of the weapons in the game are weapons from the Drakengard series. At the end of the first Drakengard title, Spoiler:Caim dropped his weapons above Tokyo, where they were scatted, only to be found centuries later by Nier. They were later discovered and renamed:
• Moonfire became Moonrise
• Hymir's Finger/Broken Iron became Iron Will
• Battlelust became Captain's Holy Spear
• Ravenfeeder became Rebirth
• Dragonhook became Earth Wyrm's Claw
• Twins' Fang became Fang of the Twins
• Knight's Vow became Dragoon Lance
• Maiden's Kris became Nirvana Dagger
• Foul Blade became Vile Axe
• Kingsblood became Ancient Overlord
• Takamasa became Faith
• Skald's Song became Blade of Treachery
• Writheheart became Lily-Leaf Sword
• Moonfire became Moonrise
• Hymir's Finger/Broken Iron became Iron Will
• Battlelust became Captain's Holy Spear
• Ravenfeeder became Rebirth
• Dragonhook became Earth Wyrm's Claw
• Twins' Fang became Fang of the Twins
• Knight's Vow became Dragoon Lance
• Maiden's Kris became Nirvana Dagger
• Foul Blade became Vile Axe
• Kingsblood became Ancient Overlord
• Takamasa became Faith
• Skald's Song became Blade of Treachery
• Writheheart became Lily-Leaf Sword
▲
1
▼
The three DLC weapons are in the shape of the Red Dragon from Drakengard, each representing her evolutionary forms:
• Fool's Embrace is Level 1.
• Fool's Accord is Level 2.
• Fool's Lament is Level 3.
• Fool's Embrace is Level 1.
• Fool's Accord is Level 2.
• Fool's Lament is Level 3.
▲
1
▼
The development of Nier started after the release of Drakengard 2. The original concept was for a third entry in the Drakengard series. It was intended to be for seventh generation consoles due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Taro Yoko continues to think of it as the third Drakengard game.
▲
1
▼
The creative director, Taro Yoko, has stated that much of the game's design were influenced by the September 11 attacks and the events that came after.
▲
1
▼
The combat was inspired by the God of War and Kingdom Hearts series, of which both Taro Yoko and Yosuke Saito were fans.
▲
1
▼
There were originally thirteen Grimoires, but eventually all but three (Weiss, Noir and Rubrum) were cut from the game.
▲
1
▼
▲
1
▼
A version that combined elements from both versions, as well as new elements, was in development for PlayStation Vita. But it was canceled due to the development of Dragon Quest X taking precedence.
▲
1
▼
Originally, Emil's name was going to be "Snow" (as in Snow White.)
Related Games
NieR: Automata
Drakengard 2
Drakengard 3
Drakengard
Daikatana
Ogre Battle 64: Person of Lordly Caliber
Final Fantasy VIII
Demon's Score
Mobius Final Fantasy
Deus Ex: Mankind Divided
Life is Strange
Final Fantasy IX
Pandemonium!
Dragon Quest Heroes: Rocket Slime
Resident Evil: Dead Aim
Dirge of Cerberus: Final Fantasy VII
Star Ocean: Till the End of Time
Theatrhythm Final Fantasy
Mario Hoops 3-on-3
Deadman's Cross
Hanjuku Hero Tai 3D
Balan Wonderworld
Front Mission Series: Gun Hazard
Chrono Trigger
Tobal No. 1
Final Fantasy: Mystic Quest
Kingdom Hearts III
Kingdom Hearts Birth by Sleep Final Mix
Final Fantasy IV Advance
Fantasy Earth: Zero
Overwatch
Final Fantasy XV
Fear Effect Sedna
SinoAlice
Gex Trilogy
Final Fantasy Tactics
Skylanders: Spyro's Adventure
Kingdom Hearts 358/2 Days
Dragon Quest VIII: Journey of the Cursed King
Final Fantasy VII Remake
Resident Evil: The Umbrella Chronicles
Bushido Blade 2
Sleeping Dogs
Bullet Witch
Saints Row: The Third
Final Fantasy Tactics Advance
Final Fantasy X/X-2 HD Remaster
Gex
Kingdom Hearts
Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage