▲
3
▼

Longplay:
https://www.youtube.com/watch?v=2dYV3TqPXpg#t=11076s
Snoopy vs. the Red Baron:
https://www.youtube.com/watch?v=pTTDHHkQSFY
https://www.youtube.com/watch?v=2dYV3TqPXpg#t=11076s
Snoopy vs. the Red Baron:
https://www.youtube.com/watch?v=pTTDHHkQSFY
▲
1
▼

Nintendatos post (in Spanish):
https://nintendatos.com/2018/01/05/curiosidades-de-super-mario-david-bowie-en-mario-rabbids/
Compilation of enemy splash screens (the Ziggy splash screen is the very first one):
https://www.youtube.com/watch?v=OIkSj17vadA
YouTube video about the album Aladdin Sane (the cover art is discussed at 14:40):
https://www.youtube.com/watch?v=saKeOpH47Ls#t=880
https://nintendatos.com/2018/01/05/curiosidades-de-super-mario-david-bowie-en-mario-rabbids/
Compilation of enemy splash screens (the Ziggy splash screen is the very first one):
https://www.youtube.com/watch?v=OIkSj17vadA
YouTube video about the album Aladdin Sane (the cover art is discussed at 14:40):
https://www.youtube.com/watch?v=saKeOpH47Ls#t=880
▲
1
▼

▲
1
▼
According to Grant Kirkhope. The Phantom Rabbid's song was originally conceived to have rap and heavy metal variations. It was later changed to only focus on opera because the team wasn't satisfied with how the other genre variations turned out.
▲
1
▼
Davide Soliani has stated that, when developing the game, one of the major influences for Mario + Rabbids Kingdom Battle was the Mario Kart series.
“So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game?”
Soliani also explained that the team talked about adding Rayman to the game. It was decided best to leave him out of the game since The Rabbids and Rayman were now separate series.
“We discussed it, but honestly, we thought that the strength of the Rabbids is that they are a white canvas, so you can do pretty much whatever you want. You can come up with crazy ideas and they work. We tried to bring the same spirit into this game. Mr. Miyamoto kept saying, ‘Show me your colors. Show me your Rabbid’s humor even more. Show me how crazy you can be.’ Of course, Rayman was part of the Rabbids games in the past, but now those are two separate universes.”
“So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game?”
Soliani also explained that the team talked about adding Rayman to the game. It was decided best to leave him out of the game since The Rabbids and Rayman were now separate series.
“We discussed it, but honestly, we thought that the strength of the Rabbids is that they are a white canvas, so you can do pretty much whatever you want. You can come up with crazy ideas and they work. We tried to bring the same spirit into this game. Mr. Miyamoto kept saying, ‘Show me your colors. Show me your Rabbid’s humor even more. Show me how crazy you can be.’ Of course, Rayman was part of the Rabbids games in the past, but now those are two separate universes.”
▲
1
▼
According to Davide Soliani, the idea of a Mario and a Raving Rabbids crossover game went through over 13 ideas(two of them being a musical themed game and a FPS game) before the team decided to settle with the turn based tactical RPG game.
"We knew we needed to come up with a new idea, or a new visual or new mechanics. We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans''
"We knew we needed to come up with a new idea, or a new visual or new mechanics. We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans''
▲
1
▼

"When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago.."
Related Games
Mario + Rabbids Sparks of Hope
Ultimate NES Remix
New Super Luigi U
Mario Kart Tour
Mario & Wario
Mario Tennis
Yoshi
Paper Mario: The Thousand-Year Door
Dr. Mario
Mario Party 4
Mario & Sonic at the London 2012 Olympic Games
Mini Mario & Friends: Amiibo Challenge
Mario Party: Star Rush
Super Princess Peach
Super Smash Bros. Brawl
Mario's Super Picross
Super Smash Bros. Melee
Yoshi Touch & Go
Mario Party
New Super Mario Bros. U Deluxe
Mario Party 7
Super Mario Land 2: 6 Golden Coins
Game & Watch Gallery 3
All Night Nippon Super Mario Bros.
New Super Mario Bros. U
Mario Sports Superstars
Mario Party 6
New Super Mario Bros. Mii
Super Mario Advance
Super Mario 64
Super Mario Bros. 2
Rayman Raving Rabbids
Teenage Mutant Ninja Turtles: Smash-Up
Super Mario Kart
Mario & Luigi: Dream Team
Mario's Time Machine
Mario & Sonic at the Olympic Games Tokyo 2020
Super Mario FX
Dance Dance Revolution Mario Mix
Mario Golf: Advance Tour
Mario Bros. Classic Serie
Luigi's Mansion 3
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Mario Superstar Baseball
Super Mario Bros. Wonder
Super Smash Bros. for Wii U
Mario Party 10
Mario no Photopi
NBA Street V3
Game & Watch Gallery 2