▲
3
▼

Longplay:
https://www.youtube.com/watch?v=2dYV3TqPXpg#t=11076s
Snoopy vs. the Red Baron:
https://www.youtube.com/watch?v=pTTDHHkQSFY
https://www.youtube.com/watch?v=2dYV3TqPXpg#t=11076s
Snoopy vs. the Red Baron:
https://www.youtube.com/watch?v=pTTDHHkQSFY
▲
1
▼

Nintendatos post (in Spanish):
https://nintendatos.com/2018/01/05/curiosidades-de-super-mario-david-bowie-en-mario-rabbids/
Compilation of enemy splash screens (the Ziggy splash screen is the very first one):
https://www.youtube.com/watch?v=OIkSj17vadA
YouTube video about the album Aladdin Sane (the cover art is discussed at 14:40):
https://www.youtube.com/watch?v=saKeOpH47Ls#t=880
https://nintendatos.com/2018/01/05/curiosidades-de-super-mario-david-bowie-en-mario-rabbids/
Compilation of enemy splash screens (the Ziggy splash screen is the very first one):
https://www.youtube.com/watch?v=OIkSj17vadA
YouTube video about the album Aladdin Sane (the cover art is discussed at 14:40):
https://www.youtube.com/watch?v=saKeOpH47Ls#t=880
▲
1
▼

▲
1
▼
According to Grant Kirkhope. The Phantom Rabbid's song was originally conceived to have rap and heavy metal variations. It was later changed to only focus on opera because the team wasn't satisfied with how the other genre variations turned out.
▲
1
▼
Davide Soliani has stated that, when developing the game, one of the major influences for Mario + Rabbids Kingdom Battle was the Mario Kart series.
“So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game?”
Soliani also explained that the team talked about adding Rayman to the game. It was decided best to leave him out of the game since The Rabbids and Rayman were now separate series.
“We discussed it, but honestly, we thought that the strength of the Rabbids is that they are a white canvas, so you can do pretty much whatever you want. You can come up with crazy ideas and they work. We tried to bring the same spirit into this game. Mr. Miyamoto kept saying, ‘Show me your colors. Show me your Rabbid’s humor even more. Show me how crazy you can be.’ Of course, Rayman was part of the Rabbids games in the past, but now those are two separate universes.”
“So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game?”
Soliani also explained that the team talked about adding Rayman to the game. It was decided best to leave him out of the game since The Rabbids and Rayman were now separate series.
“We discussed it, but honestly, we thought that the strength of the Rabbids is that they are a white canvas, so you can do pretty much whatever you want. You can come up with crazy ideas and they work. We tried to bring the same spirit into this game. Mr. Miyamoto kept saying, ‘Show me your colors. Show me your Rabbid’s humor even more. Show me how crazy you can be.’ Of course, Rayman was part of the Rabbids games in the past, but now those are two separate universes.”
▲
1
▼
According to Davide Soliani, the idea of a Mario and a Raving Rabbids crossover game went through over 13 ideas(two of them being a musical themed game and a FPS game) before the team decided to settle with the turn based tactical RPG game.
"We knew we needed to come up with a new idea, or a new visual or new mechanics. We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans''
"We knew we needed to come up with a new idea, or a new visual or new mechanics. We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans''
▲
1
▼

"When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago.."
Related Games
Mario + Rabbids Sparks of Hope
Super Paper Mario
Super Mario 64 2
Donkey Kong
Mario & Luigi: Superstar Saga + Bowser's Minions
Mario no Photopi
Super Mario Advance
Mario Party: Star Rush
Hotel Mario
Nintendo World Championships: NES Edition
Super Mario Bros. Deluxe
Yoshi
Super Smash Bros.
Super Mario Bros.: The Lost Levels
Mario Kart Tour
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Donkey Kong
Super Mario 64
Mario Kart Arcade GP
Mario's Cement Factory
Poochy & Yoshi's Woolly World
New Super Mario Bros. U
Mario & Sonic at the Olympic Winter Games
Super Mario Bros. 35
Mario Power Tennis
Mario Kart Wii
Super Smash Bros. for Nintendo 3DS
Donkey Kong
Super Smash Bros. for Wii U
Mario & Luigi: Superstar Saga
Balloon Trip
Super Mario Run
Mario Is Missing!
Nintendo Puzzle Collection
Game & Watch Gallery 2
Mario Kart 8
Mario Party 10
Mario vs. Donkey Kong
Mario Tennis Open
Mario Artist: Polygon Studio
Mario's Super Picross
Super Smash Bros. Ultimate
New Super Mario Bros. Mii
New Super Luigi U
Dr. Mario
Paper Mario: The Thousand-Year Door
Super Mario Maker for Nintendo 3DS
Mario Party 2
Luigi's Mansion 3
Yoshi's Woolly World