subdirectory_arrow_right Densetsu no Starfy (Game), Tomato Adventure (Game), Advance Wars (Game), Densetsu no Starfy 2 (Game), Kuru Kuru Kururin (Game), Mario & Luigi: Superstar Saga (Game), Fire Emblem: The Binding Blade (Game), Famicom Mini Collection (Game), Polarium Advance (Game), DK: King of Swing (Game), Kururin Paradise (Game), Game Boy Advance (Platform)
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Nintendo initially planned to give the Game Boy Advance a large-scale release in mainland China through their subsidiary in the region, iQue. However, they ultimately pulled out following rampant piracy of the system's first few Chinese releases. Consequently, Chinese localizations of several other games were cancelled despite being mostly complete and sent to the Chinese government for review. On March 25, 2019, game preservationist collective Forest of Illusion would leak twelve of these Chinese-language builds online, covering the following games:
• Advance Wars
• DK: King of Swing
• Densetsu no Starfy
• Densetsu no Starfy 2
• Famicom Mini Collection
• Fire Emblem: The Binding Blade
• Kuru Kuru Kururin
• Kururin Paradise
• Mario & Luigi: Superstar Saga
• Mario Kart: Super Circuit
• Polarium Advance
• Tomato Adventure
• Advance Wars
• DK: King of Swing
• Densetsu no Starfy
• Densetsu no Starfy 2
• Famicom Mini Collection
• Fire Emblem: The Binding Blade
• Kuru Kuru Kururin
• Kururin Paradise
• Mario & Luigi: Superstar Saga
• Mario Kart: Super Circuit
• Polarium Advance
• Tomato Adventure
SiliconEra article:
https://web.archive.org/web/20230205174600/https://www.siliconera.com/a-look-into-what-couldve-been-prototype-unreleased-chinese-gba-games/
Hidden Palace pages for the leaked builds:
https://hiddenpalace.org/Advance_Wars_(iQue_prototype)
https://hiddenpalace.org/DK_King_of_Swing_(iQue_prototype)
https://hiddenpalace.org/Densetsu_no_Stafy_(Mar_6,_2006_iQue_prototype)
https://hiddenpalace.org/Densetsu_no_Stafy_2_(Jun_6,_2006_iQue_prototype)
https://hiddenpalace.org/Famicom_Mini_Collection_(iQue_prototype)
https://hiddenpalace.org/Fire_Emblem:_The_Binding_Blade_(iQue_prototype)
https://hiddenpalace.org/Kuru_Kuru_Kururin_(iQue_prototype)
https://hiddenpalace.org/Kururin_Paradise_(iQue_prototype)
https://hiddenpalace.org/Mario_%26_Luigi:_Superstar_Saga_(iQue_prototype)
https://hiddenpalace.org/Mario_Kart:_Super_Circuit_(iQue_Prototype)
https://hiddenpalace.org/Polarium_Advance_(iQue_prototype)
https://hiddenpalace.org/Tomato_Adventure_(iQue_prototype)
https://web.archive.org/web/20230205174600/https://www.siliconera.com/a-look-into-what-couldve-been-prototype-unreleased-chinese-gba-games/
Hidden Palace pages for the leaked builds:
https://hiddenpalace.org/Advance_Wars_(iQue_prototype)
https://hiddenpalace.org/DK_King_of_Swing_(iQue_prototype)
https://hiddenpalace.org/Densetsu_no_Stafy_(Mar_6,_2006_iQue_prototype)
https://hiddenpalace.org/Densetsu_no_Stafy_2_(Jun_6,_2006_iQue_prototype)
https://hiddenpalace.org/Famicom_Mini_Collection_(iQue_prototype)
https://hiddenpalace.org/Fire_Emblem:_The_Binding_Blade_(iQue_prototype)
https://hiddenpalace.org/Kuru_Kuru_Kururin_(iQue_prototype)
https://hiddenpalace.org/Kururin_Paradise_(iQue_prototype)
https://hiddenpalace.org/Mario_%26_Luigi:_Superstar_Saga_(iQue_prototype)
https://hiddenpalace.org/Mario_Kart:_Super_Circuit_(iQue_Prototype)
https://hiddenpalace.org/Polarium_Advance_(iQue_prototype)
https://hiddenpalace.org/Tomato_Adventure_(iQue_prototype)
subdirectory_arrow_right Mario Kart 64 (Game)
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In the Japanese version of Mario Kart 64, instead of the announcer and menu options being voiced by Mario they are instead voiced by the same VA who played the announcer in Wave Race 64: John Hulaton.
According to Hulaton in an interview with DidYouKnowGaming?, after recording his lines for Wave Race 64 he was handed a slip of paper and was then told to record the lines on it without being told what it was for. These lines ended up being for Mario Kart 64. Hulaton's agent was reportedly very upset, as Hulaton was not paid for these lines and on top of that his name was misspelled as 'John Huraton' in the credits.
The lines he recorded would then later be used in the Japanese and International versions of Mario Kart: Super Circuit, where he remained uncredited.
According to Hulaton in an interview with DidYouKnowGaming?, after recording his lines for Wave Race 64 he was handed a slip of paper and was then told to record the lines on it without being told what it was for. These lines ended up being for Mario Kart 64. Hulaton's agent was reportedly very upset, as Hulaton was not paid for these lines and on top of that his name was misspelled as 'John Huraton' in the credits.
The lines he recorded would then later be used in the Japanese and International versions of Mario Kart: Super Circuit, where he remained uncredited.
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The Wii U Virtual Console port of the game has the option to select both Multiplayer and Ghost Exchange. However, both options are locked out due to the physical game requiring the Game Boy Advance Game Link Cable, which unlocks those game modes on the actual Game Boy Advance hardware.
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An unused test course can be found stored in the game's memory. Its mini-map resembles the Peach Circuit track, and has no AI routes for CPU drivers. It uses the same background music that plays in Peach Circuit, Luigi Circuit, and Mario Circuit.
subdirectory_arrow_right Mario Kart (Collection)
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Mario Kart: Super Circuit is the first game in the series to feature a Lightning Cup. It is also the only Lightning Cup with original stages, as from Mario Kart DS onward, it only featured stages from previous Mario Kart games.
subdirectory_arrow_right Mario Kart DS (Game)
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Sky Garden is the only course in the Mario Kart series that appears in the same cup in two different games.
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