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According to Warren Spector, there were originally three different designs for Mickey, with his appearance changing based on whether the player made heroic or mischievous choices. The designs were based off different eras of Mickey Mouse cartoons. Hero Mickey was based on his old movie posters, Wasterlander was based on 1930s vintage Mickey, and Scrapper was inspired by the early black and white Mickey cartoons (along with the 1995 Mickey Mouse short 'Runaway Brain').
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Within the game files are unfinished videos for two unused sketches: the balloon and the fireworks. It’s likely the fireworks sketch became the fireworks mechanic in Epic Mickey 2: The Power of Two.
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According to Warren Spector. He considers Epic Mickey (and Deus Ex) as the high point of his career for bringing back the character Oswald the Lucky Rabbit and getting fan mail regarding his work on Epic Mickey from fans:
It should be noted that Ortensia was not technically an original creation for Epic Mickey, as she already existed in the Oswald cartoons under the name Sadie. However, Ortensia would become the character's official name in the Disney Parks and merchandise following the game's release.
"I suspect no one at Disney realizes that we made Ortensia up for our game. I'm sure people at Disney think Ortensia is a part of Disney's history. We made her up. So the fact that Oswald is back, and the fact that Ortensia is now a part of Disney's history, is because of a video game. That's very cool.
I got more fan mail about Epic Mickey than any game I've ever worked on. It was more heartfelt fan mail than any game I've ever worked on. We touched people in a way that games just never touch people.
Screw Metacritic. Screw the gamers who didn't like our camera. Screw everybody. I am really proud of that game, and I am really proud of the team that made it, and nothing is going to ever sway me from feeling like that was one of the high points of my career."
I got more fan mail about Epic Mickey than any game I've ever worked on. It was more heartfelt fan mail than any game I've ever worked on. We touched people in a way that games just never touch people.
Screw Metacritic. Screw the gamers who didn't like our camera. Screw everybody. I am really proud of that game, and I am really proud of the team that made it, and nothing is going to ever sway me from feeling like that was one of the high points of my career."
It should be noted that Ortensia was not technically an original creation for Epic Mickey, as she already existed in the Oswald cartoons under the name Sadie. However, Ortensia would become the character's official name in the Disney Parks and merchandise following the game's release.
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In 2024, an extended pitch trailer for this version of the game using some of the same animation footage was posted online by Thomas Heimann, another former employee of The Animation Farm. The pitch for this version of the game proposed a 2008 release date and outlined possible gameplay mechanics, an early version of the story, and early character designs for Mickey, the Phantom Blot, and the Blotlings. A model sheet for Oswald the Lucky Rabbit with character designs dating back to his initial usage in the 1920s-30s was also teased during the trailer, but he does not appear in it.
Early animation snippet:
https://www.youtube.com/watch?v=7hVrTVt0d-o
Extended pitch trailer:
https://www.youtube.com/watch?v=xkc2cPIeSx4
https://www.deviantart.com/thomasheimann/art/EpicMickey-Pitch-1012295768
Final game's title screen with emblem:
https://www.youtube.com/watch?v=KkvCZYpFU6Y?t=258
https://www.youtube.com/watch?v=7hVrTVt0d-o
Extended pitch trailer:
https://www.youtube.com/watch?v=xkc2cPIeSx4
https://www.deviantart.com/thomasheimann/art/EpicMickey-Pitch-1012295768
Final game's title screen with emblem:
https://www.youtube.com/watch?v=KkvCZYpFU6Y?t=258
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