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According to a 1994 BEEP! Megadrive magazine interview with the game's producer/designer Koichi Kimura, he was asked where the idea for Dynamite Headdy came from? He responded:
"The biggest reason for making Dynamite Headdy was that our team wanted to create something original. 2 I’ve been a part of many game developments, but almost all of them were either based on pre-existing characters, or plans that were handed to me from above, which I then adapted and revised. I thought Dynamite Headdy would be a more fun and fulfilling development. Having worked in game dev for 5 years now, I thought it was high time to make something of my own creation. I knew that if I wanted to make my own game, I needed to make something that looked convincing from a commercial sales perspective, and I put a lot of effort into the initial design and conception of Dynamite Headdy along those lines."
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