Viewing Single Trivia
▲
1
▼
According to a 1994 BEEP! Megadrive magazine interview with the game's producer/designer Koichi Kimura, he was asked where the idea for Dynamite Headdy came from? He responded:
"The biggest reason for making Dynamite Headdy was that our team wanted to create something original. 2 I’ve been a part of many game developments, but almost all of them were either based on pre-existing characters, or plans that were handed to me from above, which I then adapted and revised. I thought Dynamite Headdy would be a more fun and fulfilling development. Having worked in game dev for 5 years now, I thought it was high time to make something of my own creation. I knew that if I wanted to make my own game, I needed to make something that looked convincing from a commercial sales perspective, and I put a lot of effort into the initial design and conception of Dynamite Headdy along those lines."
Comments (0)
You must be logged in to post comments.
Related Games
Sonic XS
Earthworm Jim
Back to the Future Part III
Enemy Zero
Sonic Lost World
Illbleed
Yakuza Kiwami 2
Sonic & All-Stars Racing Transformed
Anarchy Reigns
Persona 3 Portable
Mighty Morphin Power Rangers: The Movie
Ultimate Mortal Kombat 3
Alien Soldier
Soul Hackers 2
Like a Dragon Gaiden: The Man Who Erased His Name
Sonic Forces: Speed Battle
Sonic Forces
Shin Megami Tensei V
Citizens of Earth
Super Monkey Ball Jr.
Sonic Riders: Zero Gravity
Virtua Fighter 3tb
Sonic Boom: Shattered Crystal
Super Monaco GP
Mario & Sonic at the Olympic Games
Super Monkey Ball 2
Shining Force
Space Channel 5: Part 2
Sega Top Ten
The House of the Dead
Football Manager 2005
Worms
Jet Set Radio Future
The Matrix Online
Ultima IV: Quest of the Avatar
Seaman
Comix Zone
Virtua Fighter 4
Lost Judgment
Sonic the Hedgehog 2
Amazing Island
Etrian Odyssey 2 Untold: The Fafnir Knight
Fist of the North Star: Lost Paradise
Spot Goes to Hollywood
Persona 3 Reload
Missile Command
Sonic Jam
Cool Spot
Sonic X-treme
Sonic 3D Blast