▲
1
▼
In a 1999 interview with the game's producer Yuji Naka, character designer Sachiko Kawamura and main planner Takafumi Kaya, published in the Dreamcast Magazine vol. 35, Kawamura stated that there were several early ideas going around to pair up two different animals in a "cat-and-mouse" dynamic of "things to chase, and things that do the chasing". Pairings such as elephants chasing ants, lions chasing deer, and aliens chasing humans were suggested among others, but they eventually came to the conclusion that the most intuitive way to communicate this concept was through cats chasing mice in the first place.
Related Games
Persona 4 Arena Ultimax
Alien Front Online
Maimai DX Universe
The House of the Dead
Sonic X Shadow Generations
Frogger
Missile Command
Ranger X
Persona 4 Golden
Yakuza: Like a Dragon
Comix Zone
Skies of Arcadia Legends
Soul Hackers 2
Night Trap
Depthcharge
Sonic's Ultimate Genesis Collection
Hell Yeah! Wrath of the Dead Rabbit
Sonic Rush
Dynamite Headdy
Sonic the Hedgehog
Sonic Adventure 2
Sonic Origins
Sonic Dream Team
Yakuza 0
Sonic Labyrinth
Team Sonic Racing
Like a Dragon: Ishin!
Sonic Heroes
Metal Slug 6
Shining Force II
Sonic Adventure 2: Battle
Metropolis Street Racer
Sonic & Sega All-Stars Racing
Seaman
Sonic DS
Ryuu ga Gotoku Kenzan!
Battletoads
Crazy Taxi
Sonic Lost World
Sonic Riders
Jet Grind Radio
Sonic Riders
Quake
Super Monkey Ball Adventure
Sonic at the Olympic Games
Super Monkey Ball: Banana Blitz
Like a Dragon: Infinite Wealth
Billy Hatcher and the Giant Egg
The Yakuza Remastered Collection
Virtua Fighter