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The game's battle scenes were inspired by films such as The Mummy and its spin-off The Scorpion King, as well as films like Dragonheart and Asian epic films.
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In the final Ending E of the Japanese version, One of the jet pilots is refereed to as Scarface. Which is a name usually associated with the protagonists of Ace Combat.
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The setting, mythos and landscape were primarily inspired by the folklore of Northern Europe, while other elements drew from Japanese-style revisionism. According to Shiba, multiple elements of the story and world were created to be dark, sad and serious in tone, in contrast to the likes of Dragon Quest and Final Fantasy.
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The music in this game was composed by Nobuyoshi Sano and Takayuki Aihara, who used rearranged and remixed samples from classical songs to create the soundtrack. Their main objective was to create music that emulated the gameplay, as well as the story and general narrative theme of "madness". The music was intended to be "experimental" and "expressionistic", rather than "commercial".
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When the game got released in PAL regions, major debugging and adjustments were made to the camera controls.
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The original idea Yoko, Iwasaki and Shiba had for the game was an Ace Combat inspired flight simulator based on riding a dragon. Much of the game's combat was originally inspired by Dynasty Warriors 2, which was popular at the time.
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Yoko Taro's original idea for the final boss was to have the Queen-beast take the form of J-Pop Artist, Ayumi Hamasaki, and challenge the player to a singing contest. This idea was unanimously shot down by his team.
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As Takuya Iwasaki supervised both Drakengard and Ace Combat 3, both games were given working titles Dragonsphere and Electrosphere respectively.
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Two unused test models found within the game's data are original models of Neo from The Matrix, and what appears to be Monā, a popular cat character originating from Shift JIS ASCII art commonly posted on the Japanese textboard 2channel.
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