subdirectory_arrow_right Donkey Kong 64 (Game)
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Donkey Kong 64 features a unnamed bat enemy found within certain stages such as Fungi Forest, Creepy Castle and Crystal Caves. This enemy would reappear in future games such as DK: King of Swing but under a seemingly new name: Flipflap.
It turns out that this particular name was already used for this enemy back in the Japanese localization of Donkey Kong 64. In the bestiary within the official Japanese DK64 guidebook, they are named フリップフラップ (Furippufurappu), which of course translates to Flipflap in English.
It turns out that this particular name was already used for this enemy back in the Japanese localization of Donkey Kong 64. In the bestiary within the official Japanese DK64 guidebook, they are named フリップフラップ (Furippufurappu), which of course translates to Flipflap in English.
Scan from Japanese DK64 guidebook:
https://www.mariowiki.com/images/4/4a/DK64_Shogakukan_P13.jpg
Japanese DK King of Swing website:
https://www.nintendo.co.jp/n08/bbkj/story/index.html
English DK King of Swing manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/08/DK-King-of-Swing-Game-Manual.pdf
https://www.mariowiki.com/images/4/4a/DK64_Shogakukan_P13.jpg
Japanese DK King of Swing website:
https://www.nintendo.co.jp/n08/bbkj/story/index.html
English DK King of Swing manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/08/DK-King-of-Swing-Game-Manual.pdf
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The development of DK: King of Swing began in the summer of 2003, with the development team at Paon exploring ideas for new control concepts. While experimenting with the Game Boy Advance's L and R buttons, they came up with the idea that pressing the L button will let the character grab with the left hand, and pressing the R button will do the same but with the right hand. The team was also influenced by free climbing becoming a popular sport around that time.
It was Toshiharu Izuno of Nintendo that proposed the team to utilize the Donkey Kong character license for the game. At first, it was originally planned to use original characters, but the decision to use the Donkey Kong IP was done to give the project more global appeal.
It was Toshiharu Izuno of Nintendo that proposed the team to utilize the Donkey Kong character license for the game. At first, it was originally planned to use original characters, but the decision to use the Donkey Kong IP was done to give the project more global appeal.
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