subdirectory_arrow_right Star Fox Adventures (Game)
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Star Fox Adventures was originally a game called "Dinosaur Planet" and was unrelated to the Star Fox series. The game featured Krystal as the main protagonist and was to be for the Nintendo 64.
When Shigeru Miyamoto noticed the similarities of the characters to Star Fox, he asked Rare if they could change it, resulting in Star Fox Adventures.
When Shigeru Miyamoto noticed the similarities of the characters to Star Fox, he asked Rare if they could change it, resulting in Star Fox Adventures.
subdirectory_arrow_right Star Fox Adventures (Game)
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Star Fox Adventures was at one point called "Star Fox Adventures: Dinosaur Planet". This name referenced both original incarnations of the game, Rare's "Dinosaur Planet" and also Nintendo EAD's "Star Fox Adventures" that was in development around the same time; both ended up being merged into the same project, hence the original title, though sometime before release, the "Dinosaur Planet" subtitle was dropped, leaving the final game named as just Star Fox Adventures.
Curiously, when looking at Star Fox Adventures save data on a GCN memory card through the Wii, it actually includes its original "Dinosaur Planet" subtitle, as well as using the Star Fox emblem present in the beta logo for the save data icon. This was not the case in the GameCube's data card management menu.
Curiously, when looking at Star Fox Adventures save data on a GCN memory card through the Wii, it actually includes its original "Dinosaur Planet" subtitle, as well as using the Star Fox emblem present in the beta logo for the save data icon. This was not the case in the GameCube's data card management menu.
Unseen64 article:
http://www.unseen64.net/2009/07/17/starfox-adventures-gamecube-beta/
Wii menu image comes from user Fruitcake of the Dinosaur Planet Discord:
https://cdn.discordapp.com/attachments/827620143135588402/1218289827229732944/tumblr_mel4zfaVYJ1rwudczo1_400.jpg?ex=66071fd1&is=65f4aad1&hm=ac719940f8ea96ece90cbe5e3175c07eb59a386afd1e38228e2bc255a9a53f54&
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
http://www.unseen64.net/2009/07/17/starfox-adventures-gamecube-beta/
Wii menu image comes from user Fruitcake of the Dinosaur Planet Discord:
https://cdn.discordapp.com/attachments/827620143135588402/1218289827229732944/tumblr_mel4zfaVYJ1rwudczo1_400.jpg?ex=66071fd1&is=65f4aad1&hm=ac719940f8ea96ece90cbe5e3175c07eb59a386afd1e38228e2bc255a9a53f54&
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
subdirectory_arrow_right Star Fox Adventures (Game)
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Rare had originally considered removing the character of Krystal in the transition from Dinosaur Planet to Star Fox Adventures entirely. Former Rare artist Kevin Bayliss recently posted a glimpse at an earlier form of SFA's cutscene sequence notes that shows zero trace of Krystal, instead featuring Fox McCloud in her place in the prologue, riding the CloudRunner onto General Scales' galleon, and eventually arriving at Warlock Mountain (which would become Krazoa Palace in the final game), where he would then communicate with Slippy Toad and General Pepper, the former beaming him the projectile upgrade, obviously filling in for Randorn granting Krystal the projectile spellpage in Dinosaur Planet. It seems an earlier idea Rare had in the transition from DP to SFA was to have Fox crash land his Arwing over Dinosaur Planet, forcing him to traverse on-foot.
Rare would proceed to have multiple meetings with Nintendo's staff in Kyoto, those including Shigeru Miyamoto and Takaya Imamura (the creator of Fox McCloud and godfather of the Star Fox series), to iron out their new story for what would become Star Fox Adventures. Miyamoto and Imamura requested for Krystal to remain in the game, feeling it'd be a waste to scrap her entirely, and Imamura, during his visits at Rare, would help redesign her to fit better aesthetically alongside the main Star Fox cast. According to Imamura, his redesign of Krystal was inspired by Vampirella, a Warren Publishing comic book character known for wearing risqué outfits. Reportedly, this was because he and Miyamoto wanted to add sex appeal to the Star Fox franchise, as the latter wanted the series to have mature elements wherever possible.
Another old piece of SFA concept art Kevin Bayliss posted features a To Do list with one of the bullet point saying "We use Krystal again". This was obviously after one of the meetings the DP/SFA dev team had with Miyamoto, Imamura, etc in Kyoto.
Rare would proceed to have multiple meetings with Nintendo's staff in Kyoto, those including Shigeru Miyamoto and Takaya Imamura (the creator of Fox McCloud and godfather of the Star Fox series), to iron out their new story for what would become Star Fox Adventures. Miyamoto and Imamura requested for Krystal to remain in the game, feeling it'd be a waste to scrap her entirely, and Imamura, during his visits at Rare, would help redesign her to fit better aesthetically alongside the main Star Fox cast. According to Imamura, his redesign of Krystal was inspired by Vampirella, a Warren Publishing comic book character known for wearing risqué outfits. Reportedly, this was because he and Miyamoto wanted to add sex appeal to the Star Fox franchise, as the latter wanted the series to have mature elements wherever possible.
Another old piece of SFA concept art Kevin Bayliss posted features a To Do list with one of the bullet point saying "We use Krystal again". This was obviously after one of the meetings the DP/SFA dev team had with Miyamoto, Imamura, etc in Kyoto.
Earlier SFA cutscene sequence list from Kev Bayliss' twitter:
https://twitter.com/Kev_Bayliss/status/1651842011492646913
2007 interview with Rare employees regarding Krystal:
https://web.archive.org/web/20090705013154/https://krystalarchive.com/articles/rareemployeeinterviews/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Randorn giving Krystal the projectile spellpage in Dinosaur Planet:
https://youtu.be/pG05g0o-TV8?t=716
More SFA concept art. Notice how one of them says "We use Krystal again":
https://imgur.com/a/OtnVRSg#p3nZIzK
https://twitter.com/Kev_Bayliss/status/1651842011492646913
2007 interview with Rare employees regarding Krystal:
https://web.archive.org/web/20090705013154/https://krystalarchive.com/articles/rareemployeeinterviews/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Randorn giving Krystal the projectile spellpage in Dinosaur Planet:
https://youtu.be/pG05g0o-TV8?t=716
More SFA concept art. Notice how one of them says "We use Krystal again":
https://imgur.com/a/OtnVRSg#p3nZIzK
subdirectory_arrow_right Star Fox Adventures (Game)
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Dragon Rock, Star Fox Adventures' final SpellStone area, was considerably larger and more complex in earlier versions of the game than in the final release. Both the leaked December 2000 build of Dinosaur Planet and also the E3 2002 kiosk version of Star Fox Adventures show that Dragon Rock featured a slew of additional areas that didn't make the final cut, such as an underground quarry area where Sabre/Fox would have to save the imprisoned EarthWalker from being eaten by a group of creatures known as Skeetlas, and also a large underground mining facility Sabre/Fox could only access by flying the imprisoned CloudRunner to the top of the titular Dragon Rock (a giant tower in SFA) at the center of the map. In SFA's case, Fox would have to solve a puzzle that would involve powering the portal at the back end of the room that would grant him access to Drakor, Dragon Rock's boss.
In the final release, both the underground quarry and the mining facility were removed: Fox simply frees the EarthWalker from a corral on the surface by hitting a switch located nearby the imprisoned HighTop from across the map, and Fox immediately skips to fighting Drakor after being dropped off by the CloudRunner at the top of the center tower. Funny enough, when Fox lands on the platform in Drakor's arena, it bizarrely shows electricity spewing around him, which was a remnant of the portal he was supposed to activate in the cut mining facility segment in order to access the boss.
The SFA dev team admitted on a 2003 Rare Scribes that Dragon Rock was massively scaled back from its intended design due to "approaching deadlines", presumably referring to the impending Microsoft buyout in 2002. It's worth pointing out that the mining facility area can actually be found in the files of the final retail release of SFA and surprisingly in a much more complete state than the kiosk's version, which indicates that the dev team continued working on this area in the final months of development but ran out of time to polish it to their liking.
In the final release, both the underground quarry and the mining facility were removed: Fox simply frees the EarthWalker from a corral on the surface by hitting a switch located nearby the imprisoned HighTop from across the map, and Fox immediately skips to fighting Drakor after being dropped off by the CloudRunner at the top of the center tower. Funny enough, when Fox lands on the platform in Drakor's arena, it bizarrely shows electricity spewing around him, which was a remnant of the portal he was supposed to activate in the cut mining facility segment in order to access the boss.
The SFA dev team admitted on a 2003 Rare Scribes that Dragon Rock was massively scaled back from its intended design due to "approaching deadlines", presumably referring to the impending Microsoft buyout in 2002. It's worth pointing out that the mining facility area can actually be found in the files of the final retail release of SFA and surprisingly in a much more complete state than the kiosk's version, which indicates that the dev team continued working on this area in the final months of development but ran out of time to polish it to their liking.
Dragon Rock in Dinosaur Planet:
https://youtu.be/I-pJrjq6QSM?t=18
Dragon Rock in Star Fox Adventures, circa E3 2002:
https://youtu.be/4yMRuFkG8vc?t=1750
Dragon Rock's cut bottom mining area found in the retail version of Adventures:
https://www.youtube.com/watch?v=xHQYmpHWYEE
Rare scribes circa 2003 explaining why Dragon Rock was cut down:
https://www.raregamer.co.uk/scribes-april-3rd-2003/
https://youtu.be/I-pJrjq6QSM?t=18
Dragon Rock in Star Fox Adventures, circa E3 2002:
https://youtu.be/4yMRuFkG8vc?t=1750
Dragon Rock's cut bottom mining area found in the retail version of Adventures:
https://www.youtube.com/watch?v=xHQYmpHWYEE
Rare scribes circa 2003 explaining why Dragon Rock was cut down:
https://www.raregamer.co.uk/scribes-april-3rd-2003/
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Many fans today recognize Star Fox Adventure's Shopkeeper's name as "Shabunga". However, the game's development team never intended the Shopkeeper character to have a name, even as far back when it was still Dinosaur Planet.
"Shabunga" was initially the name of a cut NPC character from Dinosaur Planet, a mutant creature that Sabre/Fox and Tricky would come across in an area known as Willow Grove, the bridge between SwapStone Hollow (ThornTail Hollow in SFA) and Dragon Rock, which was becoming a strange and mutated land as a result of General Scales' and Drakor's actions within the latter area, which was also mutating its inhabitants. As such, Shabunga, and supposedly other mutants according to the Dinosaur Planet condensed story (though none appear in the leaked December 2000 build) were cast off and sealed away within Willow Grove by the ThornTails that lived in SwapStone Hollow, frightened by their now warped appearances.
This mutant character was said to be an alchemist and also one of the SpellStone guardians, and thus was required to revitalize General Scales' Kamerian Belt (or "Krazoa Star" as Shabunga puts it), to allow Sabre and Tricky to enter the mutated wasteland Dragon Rock unharmed, and would later be required activate the SpellStone acquired from defeating Dragon Rock's boss, the Kamerian Heart.
With Willow Grove removed in the final game, Shabunga would appear in SFA as an enemy type known as the "FireCrawler" that appears in Moon Mountain Pass and also all over Dragon Rock. His role as the SpellStone GateKeeper of Dragon Rock would then be given to a generic quiet ThornTail that resides in ThornTail Hollow.
Curiously, SFA's Nintendo Power guidebook and also official English website would both re-appropriate the mutant's name to the Shopkeeper, claiming his name to be "Shabunga", despite the actual game just merely referring to him as the Shopkeeper. It turns out there's a reason for this: looking at the Japanese localization for Star Fox Adventures, it appears that NCL did indeed repurpose the "Shabunga" name behind Rare's back for the Shopkeeper as he's called that both in-game and also all over its ancillary material. For example, in the Japanese version of SFA, the ThornTail Store is renamed to シャブンガの店 (Shabunga no mise), which translates to Shabunga's Shop in English.
Another notable example is when Fox is talking to the Blue SnowHorn in SnowHorn Wastes; in the English version, the latter has this to say:
Retranslating the Japanese subtitles in the Japanese version of the game, however, reveals:
It would seem that whoever wrote the Nintendo Power SFA guide was given the memo about this.
"Shabunga" was initially the name of a cut NPC character from Dinosaur Planet, a mutant creature that Sabre/Fox and Tricky would come across in an area known as Willow Grove, the bridge between SwapStone Hollow (ThornTail Hollow in SFA) and Dragon Rock, which was becoming a strange and mutated land as a result of General Scales' and Drakor's actions within the latter area, which was also mutating its inhabitants. As such, Shabunga, and supposedly other mutants according to the Dinosaur Planet condensed story (though none appear in the leaked December 2000 build) were cast off and sealed away within Willow Grove by the ThornTails that lived in SwapStone Hollow, frightened by their now warped appearances.
This mutant character was said to be an alchemist and also one of the SpellStone guardians, and thus was required to revitalize General Scales' Kamerian Belt (or "Krazoa Star" as Shabunga puts it), to allow Sabre and Tricky to enter the mutated wasteland Dragon Rock unharmed, and would later be required activate the SpellStone acquired from defeating Dragon Rock's boss, the Kamerian Heart.
With Willow Grove removed in the final game, Shabunga would appear in SFA as an enemy type known as the "FireCrawler" that appears in Moon Mountain Pass and also all over Dragon Rock. His role as the SpellStone GateKeeper of Dragon Rock would then be given to a generic quiet ThornTail that resides in ThornTail Hollow.
Curiously, SFA's Nintendo Power guidebook and also official English website would both re-appropriate the mutant's name to the Shopkeeper, claiming his name to be "Shabunga", despite the actual game just merely referring to him as the Shopkeeper. It turns out there's a reason for this: looking at the Japanese localization for Star Fox Adventures, it appears that NCL did indeed repurpose the "Shabunga" name behind Rare's back for the Shopkeeper as he's called that both in-game and also all over its ancillary material. For example, in the Japanese version of SFA, the ThornTail Store is renamed to シャブンガの店 (Shabunga no mise), which translates to Shabunga's Shop in English.
Another notable example is when Fox is talking to the Blue SnowHorn in SnowHorn Wastes; in the English version, the latter has this to say:
This item was stolen from me many years ago. I believe it was around the same time that a strange floating dinosaur visited the Wastes.
Retranslating the Japanese subtitles in the Japanese version of the game, however, reveals:
何と・・・ これは昔ワシが盗まれた宝じゃ。シャブンガとかいうヤツが ここに来たのと同じころだったか・・・ (This is the treasure that was stolen from me so long ago. It was around the same time that Shabunga or whatever his name was came here...)
It would seem that whoever wrote the Nintendo Power SFA guide was given the memo about this.
Hyle Russell of DKVine said that the SFA dev team members he talked to never intended for the Shopkeeper to be called "Shabunga":
https://www.youtube.com/watch?v=YQVY7FFJSyY&t=3170s
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
Shabunga the Mutant from Dinosaur Planet:
https://www.youtube.com/watch?v=BctbH8x8j1k
Star Fox Adventures - The Quiet ThornTail:
https://youtu.be/EUVWSIcUMcg?t=134
Western SFA material calling the Shopkeeper "Shabunga":
https://archive.org/details/star-fox-adventures-nintendo-players-guide/page/30/mode/2up
https://archive.org/details/starfoxflash/shabunga.jpg
JP SFA website calling the Shopkeeper "Shabunga":
https://www.nintendo.co.jp/ngc/gsaj/sshot/ss08.html
Examples of in-game JP text referring to the the Shopkeeper and his store as "Shabunga":
https://youtu.be/XkpsayvEINU?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=988
https://youtu.be/nEDCKqE5VC4?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=573
Entire Reddit thread of this just for good measure:
https://www.reddit.com/r/starfox/comments/zrzun8/the_curious_case_of_shabunga_the_shopkeeper/
https://www.youtube.com/watch?v=YQVY7FFJSyY&t=3170s
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
Shabunga the Mutant from Dinosaur Planet:
https://www.youtube.com/watch?v=BctbH8x8j1k
Star Fox Adventures - The Quiet ThornTail:
https://youtu.be/EUVWSIcUMcg?t=134
Western SFA material calling the Shopkeeper "Shabunga":
https://archive.org/details/star-fox-adventures-nintendo-players-guide/page/30/mode/2up
https://archive.org/details/starfoxflash/shabunga.jpg
JP SFA website calling the Shopkeeper "Shabunga":
https://www.nintendo.co.jp/ngc/gsaj/sshot/ss08.html
Examples of in-game JP text referring to the the Shopkeeper and his store as "Shabunga":
https://youtu.be/XkpsayvEINU?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=988
https://youtu.be/nEDCKqE5VC4?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=573
Entire Reddit thread of this just for good measure:
https://www.reddit.com/r/starfox/comments/zrzun8/the_curious_case_of_shabunga_the_shopkeeper/
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Star Fox Adventures began development as Dinosaur Planet, which originally began development as a direct sequel to Diddy Kong Racing, starring Timber the Tiger (who himself was intended as the main character of DKR when it was Pro-Am 64, before Donkey Kong characters were incorporated into it). It was pitched as an adventure/racing hybrid where Timber, equipped with a rucksack, little fingerless gloves, and a baseball cap would go back in time and team up with a younger version of Tricky, a boss from the first DKR. Wizpig, the main antagonist and final boss of the first Diddy Kong Racing, was also involved. It would seem a working title for this iteration of the game was "Dino Island", going by several posts on former Rare employee Ed Bryan's Twitter account.
Eventually it was decided to rework the concept into an entirely new original IP with no story connections to DKR and two new main characters, named Sabre and Krystal, and also make it a full-on action-adventure game directly inspired by The Legend of Zelda: Ocarina of Time. DP/SFA's various racing segments are said to be remnants of the original DKR successor concept, and while he retained the name of the DKR boss (something Rare seems to regret), Tricky would wind up becoming his own distinct character. Several files within DP/SFA's data also mention Timber, obviously a remnant from when he was the star.
Sabre and Krystal were in turn eventually replaced by Fox McCloud as the main playable character when the game was rebranded into what we know today as Star Fox Adventures, though Tricky would remain as his sidekick and Krystal would remain as a main character.
Eventually it was decided to rework the concept into an entirely new original IP with no story connections to DKR and two new main characters, named Sabre and Krystal, and also make it a full-on action-adventure game directly inspired by The Legend of Zelda: Ocarina of Time. DP/SFA's various racing segments are said to be remnants of the original DKR successor concept, and while he retained the name of the DKR boss (something Rare seems to regret), Tricky would wind up becoming his own distinct character. Several files within DP/SFA's data also mention Timber, obviously a remnant from when he was the star.
Sabre and Krystal were in turn eventually replaced by Fox McCloud as the main playable character when the game was rebranded into what we know today as Star Fox Adventures, though Tricky would remain as his sidekick and Krystal would remain as a main character.
Retro Gamer Issue #122:
https://issuu.com/roylazarovich/docs/retro_gamer_122
Rare Scribes - June 5, 2000:
https://www.raregamer.co.uk/scribes-june-5th-2000/
Rare Scribes - November 5, 2008:
https://www.raregamer.co.uk/scribes-november-5th-2008/
Article by Kev Bayliss about a leaked Dinosaur Planet build:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
E3 1998 internal notes saved by Ed Bryan:
https://twitter.com/ItsMingyJongo/status/1716047318506451191
The Cutting Room Floor article on SFA's E3 2002 demo:
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo
https://issuu.com/roylazarovich/docs/retro_gamer_122
Rare Scribes - June 5, 2000:
https://www.raregamer.co.uk/scribes-june-5th-2000/
Rare Scribes - November 5, 2008:
https://www.raregamer.co.uk/scribes-november-5th-2008/
Article by Kev Bayliss about a leaked Dinosaur Planet build:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
E3 1998 internal notes saved by Ed Bryan:
https://twitter.com/ItsMingyJongo/status/1716047318506451191
The Cutting Room Floor article on SFA's E3 2002 demo:
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo
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Shigeru Miyamoto had actually teased the existence of Star Fox Adventures at least an entire year before its actual announcement at E3 2001. In an interview with Miyamoto in a February 2000 issue of 64 Dream (so several months before Dinosaur Planet was revealed at E3 2000 that year), he had mentioned that, while a sequel to Star Fox 64 was not currently in development, he'd like to make a game titled "Star Fox Adventures" for the then-coming GameCube. Similarly, in an interview with Miyamoto at E3 2000, when asked about how he felt about Rare's recently unveiled Dinosaur Planet, he had this to say:
Further interviews reveal Star Fox Adventures' origins indeed actually came from within Nintendo in Kyoto, Japan, even before Rare and Dinosaur Planet were involved. Towards the end of the Nintendo 64's lifecycle, Takaya Imamura, who had created Fox McCloud and had been heavily involved with the series since the first game, had begged Miyamoto to let him work on the Star Fox series again. Miyamoto obliged, but had requested for Imamura to instead create an action-adventure title starring Fox as the main character as opposed to a traditional arcade shooter in the vein of Star Fox on the SNES or Star Fox 64. This led Imamura and other Nintendo staff like Kazuaki Morita to begin experimenting with various ideas, like having Fox run around on-foot and shooting down enemies with a gun.
However, with it being a late-stage N64 title, the project was not making much progress as many of the staff were being pulled away to work on bigger projects for the then-upcoming GameCube such as Mario and The Legend of Zelda. This was when Miyamoto noticed Rare was making their own action-adventure game starring Star Fox-esque characters known as Dinosaur Planet. Impressed by their demo at E3, he and other Nintendo staff arranged a meeting with Rare employees to discuss the prospects of merging their similar projects into one, and from there the game that today would be known as Star Fox Adventures would be born.
"It looks really nice, doesn't it? I wish they would use Star Fox characters so that they could use the title Star Fox Adventures. Maybe I should call the team and talk about it [laughs]."
Further interviews reveal Star Fox Adventures' origins indeed actually came from within Nintendo in Kyoto, Japan, even before Rare and Dinosaur Planet were involved. Towards the end of the Nintendo 64's lifecycle, Takaya Imamura, who had created Fox McCloud and had been heavily involved with the series since the first game, had begged Miyamoto to let him work on the Star Fox series again. Miyamoto obliged, but had requested for Imamura to instead create an action-adventure title starring Fox as the main character as opposed to a traditional arcade shooter in the vein of Star Fox on the SNES or Star Fox 64. This led Imamura and other Nintendo staff like Kazuaki Morita to begin experimenting with various ideas, like having Fox run around on-foot and shooting down enemies with a gun.
However, with it being a late-stage N64 title, the project was not making much progress as many of the staff were being pulled away to work on bigger projects for the then-upcoming GameCube such as Mario and The Legend of Zelda. This was when Miyamoto noticed Rare was making their own action-adventure game starring Star Fox-esque characters known as Dinosaur Planet. Impressed by their demo at E3, he and other Nintendo staff arranged a meeting with Rare employees to discuss the prospects of merging their similar projects into one, and from there the game that today would be known as Star Fox Adventures would be born.
Shigeru Miyamoto teasing "Star Fox Adventures" in a February 2000 issue of 64 Dream:
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
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Outside of the SNES titles, Star Fox Adventures is the only Star Fox game on a home console to not feature any sort of Japanese voice acting, instead relying on Japanese subtitles for its localization in Japan. This is because Rare preferred to use their in-house staff for voicing characters in their games, rather than having to travel over to London to find professional voice actors.
Since Krystal and Tricky are the only new characters introduced in SFA to reappear in future games such as Star Fox Assault and the Super Smash Bros. series, they are the only Dinosaur Planet/Star Fox Adventures characters to ever have any Japanese voice work done for them, with Krystal being voiced by Teiya Ichiryusai and Tricky being voiced by Hirohiko Kakegawa. Ichiryusai would reprise her role as Krystal in Super Smash Bros. Brawl, with her voice clips being reused for Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
Since Krystal and Tricky are the only new characters introduced in SFA to reappear in future games such as Star Fox Assault and the Super Smash Bros. series, they are the only Dinosaur Planet/Star Fox Adventures characters to ever have any Japanese voice work done for them, with Krystal being voiced by Teiya Ichiryusai and Tricky being voiced by Hirohiko Kakegawa. Ichiryusai would reprise her role as Krystal in Super Smash Bros. Brawl, with her voice clips being reused for Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
2002 Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Star Fox Assault voice credits:
https://youtu.be/hdlU0pr6xew?t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
https://shmuplations.com/starfoxadventures/
Star Fox Assault voice credits:
https://youtu.be/hdlU0pr6xew?t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
subdirectory_arrow_right Star Fox: Assault (Game), Star Fox Command (Game), Star Fox Zero (Game), Star Fox Adventures (Game)
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Star Fox Adventures primarily takes place on a planet filled with dinosaurs known simply as "Dinosaur Planet". It would return or be referenced in future games like Star Fox Assault and Star Fox Command, as well as "Star Fox Zero - The Battle Begins", a promotional anime released to commemorate the release of Star Fox Zero, but it would instead be referred to with a different name: "Sauria".
It turns out Rare had always intended Dinosaur Planet's real name to be Sauria, as leaked voice clips from the implied climax of the original Nintendo 64 Dinosaur Planet feature the Krazoa name dropping it as they begin the alignment of the "Majestic Eight" planets to wreak havoc on the universe using the power of their god, the Quan Ata Lachu. An edition of "Ask Uncle Tusk" on Rare's old website revealed Dinosaur Planet's name to be Sauria as well.
It turns out Rare had always intended Dinosaur Planet's real name to be Sauria, as leaked voice clips from the implied climax of the original Nintendo 64 Dinosaur Planet feature the Krazoa name dropping it as they begin the alignment of the "Majestic Eight" planets to wreak havoc on the universe using the power of their god, the Quan Ata Lachu. An edition of "Ask Uncle Tusk" on Rare's old website revealed Dinosaur Planet's name to be Sauria as well.
Ask Uncle Tusk - July 7, 2000:
http://web.archive.org/web/20010127012800/http://www.rareware.com/bites/agonyaunt/july700.html
Dinosaur Planet - The Majestic Eight Alignment:
https://www.youtube.com/watch?v=R9GOY-NvFFA
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg
http://web.archive.org/web/20010127012800/http://www.rareware.com/bites/agonyaunt/july700.html
Dinosaur Planet - The Majestic Eight Alignment:
https://www.youtube.com/watch?v=R9GOY-NvFFA
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg
subdirectory_arrow_right Star Fox Adventures (Game)
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subdirectory_arrow_right Star Fox Adventures (Game)
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Many of Star Fox Adventures' Japanese ancillary material, such as its cover art, official guidebook, official website and even the 4koma manga, utilize renders/designs from the N64 version of Dinosaur Planet for certain dinosaur tribes, those specifically being the EarthWalkers (represented by the King EarthWalker's DP render) as well as the ShadowHunters, who even appear on SFA's Japanese cover art despite only appearing very briefly in the final game during the Test of Fear.
SFA guidebook:
https://www.reddit.com/r/starfox/comments/16qf3wf/in_honor_of_star_fox_adventures_21st_anniversary/
SFA JP website:
https://www.nintendo.co.jp/ngc/gsaj/chara/page02.html
King EarthWalker in Dinosaur Planet:
https://www.youtube.com/watch?v=RCydveOdlxM
King EarthWalker's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20693/
4koma comic:
https://twitter.com/storyofsauria/status/1268313560259670022
SFA JP cover art:
https://images.nintendolife.com/be95c3553b01e/star-fox-adventures-jp.900x.jpg
ShadowHunter's model in Dinosaur Planet:
https://www.models-resource.com/nintendo_64/dinosaurplanetprototype/model/51845/
ShadowHunter's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20613/
https://www.reddit.com/r/starfox/comments/16qf3wf/in_honor_of_star_fox_adventures_21st_anniversary/
SFA JP website:
https://www.nintendo.co.jp/ngc/gsaj/chara/page02.html
King EarthWalker in Dinosaur Planet:
https://www.youtube.com/watch?v=RCydveOdlxM
King EarthWalker's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20693/
4koma comic:
https://twitter.com/storyofsauria/status/1268313560259670022
SFA JP cover art:
https://images.nintendolife.com/be95c3553b01e/star-fox-adventures-jp.900x.jpg
ShadowHunter's model in Dinosaur Planet:
https://www.models-resource.com/nintendo_64/dinosaurplanetprototype/model/51845/
ShadowHunter's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20613/
subdirectory_arrow_right Star Fox Adventures (Game)
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Dinosaur Planet was originally meant to have eight collectible Krazoa spirits, four for Sabre and four for Krystal, and each of these spirits would be obtained by each character finding various Krazoa shrines found throughout their respective maps, each containing a challenge or trial testing their abilities or even character. Sabre would partake in the Tests of Strength, Skill, Magic and Sacrifice while Krystal would partake in the Tests of Combat, Character, Fear and Knowledge.
In the final Star Fox Adventures game, this was cut down to only six Krazoa spirits and shrines for Fox to find, with only five of them even being proper tests, those being the Tests of Skill (renamed to Observation), Combat, Fear, Strength and Knowledge. The final "test" is a rather anti-climatic "boss fight" with General Scales, which is interrupted by Andross forcing Scales to hand over the last Krazoa spirit. Unused voice clips and also hints found within the 2002 E3 SFA kiosk, as well as comments from SFA developers on Rare's scribes, indicate that the dev team planned on General Scales having a true boss fight: essentially a rematch against his flying galleon like in the game's prologue, though instead of playing as Krystal flying on the CloudRunner, it'd likely would have been Fox in his Arwing.
As such, looking at internal files for SFA (as well as its E3 2002 kiosk), Rare had also intended on there being one final true test: the Test of Sacrifice, which fittingly enough was Sabre's final test in Dinosaur Planet and its overall final spirit in general. In both versions of the game, it would have involved Sabre or Fox having to "sacrifice" themselves in order to save an apparition of Tricky. Unused hint texts found within the E3 2002 kiosk heavily imply that Fox would have partaken in the Test of Sacrifice right where the General Scales encounter is today, before he freed Krystal from her prison at the top of Krazoa Palace and also before fighting Andross, who he unknowingly resurrected by releasing all of the Krazoa spirits. The music track that was (as revealed by the leak Dinosaur Planet N64 ROM) intended for the Test of Sacrifice even appears as an unused track found within SFA's sound test, and there's also unused voice clips of Tricky begging Fox for help that very likely pertain to this test. Both of these indicates that this was a very late cut.
Internally, the General Scales "boss fight" shrine is referred to as "nwshrine", which adds up considering that the Test of Sacrifice was meant to be found by Sabre at the Northern Wastes (now now as SnowHorn Wastes) in Dinosaur Planet.
In the final Star Fox Adventures game, this was cut down to only six Krazoa spirits and shrines for Fox to find, with only five of them even being proper tests, those being the Tests of Skill (renamed to Observation), Combat, Fear, Strength and Knowledge. The final "test" is a rather anti-climatic "boss fight" with General Scales, which is interrupted by Andross forcing Scales to hand over the last Krazoa spirit. Unused voice clips and also hints found within the 2002 E3 SFA kiosk, as well as comments from SFA developers on Rare's scribes, indicate that the dev team planned on General Scales having a true boss fight: essentially a rematch against his flying galleon like in the game's prologue, though instead of playing as Krystal flying on the CloudRunner, it'd likely would have been Fox in his Arwing.
As such, looking at internal files for SFA (as well as its E3 2002 kiosk), Rare had also intended on there being one final true test: the Test of Sacrifice, which fittingly enough was Sabre's final test in Dinosaur Planet and its overall final spirit in general. In both versions of the game, it would have involved Sabre or Fox having to "sacrifice" themselves in order to save an apparition of Tricky. Unused hint texts found within the E3 2002 kiosk heavily imply that Fox would have partaken in the Test of Sacrifice right where the General Scales encounter is today, before he freed Krystal from her prison at the top of Krazoa Palace and also before fighting Andross, who he unknowingly resurrected by releasing all of the Krazoa spirits. The music track that was (as revealed by the leak Dinosaur Planet N64 ROM) intended for the Test of Sacrifice even appears as an unused track found within SFA's sound test, and there's also unused voice clips of Tricky begging Fox for help that very likely pertain to this test. Both of these indicates that this was a very late cut.
Internally, the General Scales "boss fight" shrine is referred to as "nwshrine", which adds up considering that the Test of Sacrifice was meant to be found by Sabre at the Northern Wastes (now now as SnowHorn Wastes) in Dinosaur Planet.
Dinosaur Planet - Final Krazoa test:
https://www.youtube.com/watch?v=VphKLeYw4_w&t=12s
Star Fox Adventures unused voice clips:
https://www.youtube.com/watch?v=lMe05NE8Ock?t=62
Unused Test of Sacrifice theme from SFA's juke box:
https://www.youtube.com/watch?v=OCDRrbhbocE
RareThief Dinosaur Planet content archive:
https://rarethief.com/dinosaur-planet/
The Cutting Room Floor article:
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo#Unused_Text
https://www.youtube.com/watch?v=VphKLeYw4_w&t=12s
Star Fox Adventures unused voice clips:
https://www.youtube.com/watch?v=lMe05NE8Ock?t=62
Unused Test of Sacrifice theme from SFA's juke box:
https://www.youtube.com/watch?v=OCDRrbhbocE
RareThief Dinosaur Planet content archive:
https://rarethief.com/dinosaur-planet/
The Cutting Room Floor article:
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo#Unused_Text
subdirectory_arrow_right Star Fox Adventures (Game)
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One of the most notable cuts in terms of characters going from Dinosaur Planet to Star Fox Adventures was the character of Randorn the Wizard.
Randorn, along with his two children Sabre and Krystal (biological and adopted respectively), all came from a planet named Animus that comprised of two warring tribes: the Wolvens (that Randorn and Sabre belonged to) and the Vixons (which Krystal belonged to). As the leader of the Wolvens, Randorn had another older son (thus Sabre's older brother) that he sent into battle against the Vixons, only for him to end up killed. Overwhelmed with grief and guilt, Randorn abandoned his tribe and Sabre, and proceeded to go on a murderous rampage, destroying any and all Vixon tribes he came across with his magic.
That was, until he came across an orphaned six year Vixon child. Realizing the monster he became, and also feeling guilt about killing her parents, he adopted the child and named her Krystal, raising her as his own daughter. After several years of exploring the woods together, Randorn and Krystal would eventually come across a hidden temple with a technological device known as the "communication chamber", and from there they received an SOS from the King EarthWalker from a world known as Dinosaur Planet, asking for their help against General Scales and the SharpClaw who have begun to take over the planet. Wishing to atone for his past transgressions, Randorn ordered Krystal to find his son Sabre and then jumped into the swirling vortex that teleported him to Dinosaur Planet, where he battled General Scales only to get mortally wounded, now only barely being kept alive by the magical energies of Warlock Mountain. He leaves Sabre and Krystal behind a message, saying that they must come to Dinosaur Planet and rescue Prince Tricky of the EarthWalkers and Princess Kyte of the CloudRunners from the SharpClaw, who plan on making their respective tribes fight and blame each other.
For the rest of the game, he would reside at Warlock Mountain, and the player would visit him every time they had to return with a Krazoa spirit, sometimes giving advice and also magic energy in case the player is running out. According to the leaked condensed story, the player would eventually have to make a choice to save the dying Randorn by planting MoonSeeds in special locations. If they do, he'd be brought back to health and have a "special surprise" for Sabre and Krystal. There doesn't seem to be any sign of this feature in the leaked December 2000 build of Dinosaur Planet, possibly indicating that this was scrapped.
The aformentioned December 2000 Dinosaur Planet build, which already was beginning to incorporate Fox McCloud as a replacement for Sabre into the game, suggests that Rare actually at least experimented with keeping Randorn in the game even with the new focus on Star Fox, down to creating new voice overs and rewriting the dialogue to suggest that Randorn was previously friends with the McClouds, even expressing guilt over not going along with the original Star Fox team to their investigation of Venom that led to James' death at the hands of Andross and Pigma (Randorn even directly mentions the latter, claiming that he suspected he was a traitor all along).
Unfortunately, Randorn would end up being removed entirely in the final Star Fox Adventures game.
Randorn, along with his two children Sabre and Krystal (biological and adopted respectively), all came from a planet named Animus that comprised of two warring tribes: the Wolvens (that Randorn and Sabre belonged to) and the Vixons (which Krystal belonged to). As the leader of the Wolvens, Randorn had another older son (thus Sabre's older brother) that he sent into battle against the Vixons, only for him to end up killed. Overwhelmed with grief and guilt, Randorn abandoned his tribe and Sabre, and proceeded to go on a murderous rampage, destroying any and all Vixon tribes he came across with his magic.
That was, until he came across an orphaned six year Vixon child. Realizing the monster he became, and also feeling guilt about killing her parents, he adopted the child and named her Krystal, raising her as his own daughter. After several years of exploring the woods together, Randorn and Krystal would eventually come across a hidden temple with a technological device known as the "communication chamber", and from there they received an SOS from the King EarthWalker from a world known as Dinosaur Planet, asking for their help against General Scales and the SharpClaw who have begun to take over the planet. Wishing to atone for his past transgressions, Randorn ordered Krystal to find his son Sabre and then jumped into the swirling vortex that teleported him to Dinosaur Planet, where he battled General Scales only to get mortally wounded, now only barely being kept alive by the magical energies of Warlock Mountain. He leaves Sabre and Krystal behind a message, saying that they must come to Dinosaur Planet and rescue Prince Tricky of the EarthWalkers and Princess Kyte of the CloudRunners from the SharpClaw, who plan on making their respective tribes fight and blame each other.
For the rest of the game, he would reside at Warlock Mountain, and the player would visit him every time they had to return with a Krazoa spirit, sometimes giving advice and also magic energy in case the player is running out. According to the leaked condensed story, the player would eventually have to make a choice to save the dying Randorn by planting MoonSeeds in special locations. If they do, he'd be brought back to health and have a "special surprise" for Sabre and Krystal. There doesn't seem to be any sign of this feature in the leaked December 2000 build of Dinosaur Planet, possibly indicating that this was scrapped.
The aformentioned December 2000 Dinosaur Planet build, which already was beginning to incorporate Fox McCloud as a replacement for Sabre into the game, suggests that Rare actually at least experimented with keeping Randorn in the game even with the new focus on Star Fox, down to creating new voice overs and rewriting the dialogue to suggest that Randorn was previously friends with the McClouds, even expressing guilt over not going along with the original Star Fox team to their investigation of Venom that led to James' death at the hands of Andross and Pigma (Randorn even directly mentions the latter, claiming that he suspected he was a traitor all along).
Unfortunately, Randorn would end up being removed entirely in the final Star Fox Adventures game.
RareThief Dinosaur Planet content archive:
https://rarethief.com/dinosaur-planet/
Dinosaur Planet December 2000 build Randorn cutscene:
https://www.youtube.com/watch?v=fkZOTnTvnI8
Dinosaur Planet - Randorn lines:
https://www.youtube.com/watch?v=XOjzNOkVOy4?t=7
https://rarethief.com/dinosaur-planet/
Dinosaur Planet December 2000 build Randorn cutscene:
https://www.youtube.com/watch?v=fkZOTnTvnI8
Dinosaur Planet - Randorn lines:
https://www.youtube.com/watch?v=XOjzNOkVOy4?t=7
subdirectory_arrow_right Star Fox Adventures (Game)
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DarkIce Mines, the first SpellStone area in Star Fox Adventures, was another area that was more complex in design in earlier iterations of the game than in comparison to the final release. The leaked December 2000 build of Dinosaur Planet showed that the lower underground mines portion of DarkIce Mines was meant to have an extra set of puzzle rooms on the right side of the map that would wound up connecting back to the waterfall room. These extra areas were also present in the E3 2002 kiosk for Star Fox Adventures, suggesting that they were very late cuts, very likely as the development team was being crunched to get the game out in time of the Microsoft buyout in late 2002, similar to what happened with Dragon Rock.
DarkIce Mines beta maps:
https://twitter.com/storyofsauria/status/1354955448630259717
Star Fox Adventures kiosk demo - DarkIce Mines:
https://www.youtube.com/watch?v=ajFW8ikaoCk
Dinosaur Planet - DarkIce Mines:
https://www.youtube.com/watch?v=fAP3HDW8Khc#t=1570s
https://twitter.com/storyofsauria/status/1354955448630259717
Star Fox Adventures kiosk demo - DarkIce Mines:
https://www.youtube.com/watch?v=ajFW8ikaoCk
Dinosaur Planet - DarkIce Mines:
https://www.youtube.com/watch?v=fAP3HDW8Khc#t=1570s
subdirectory_arrow_right Star Fox Adventures (Game)
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In Star Fox Adventures, the boss of Walled City is known simply as the RedEye King. However, the leaked December 2000 build of Dinosaur Planet indicates that he was meant to have a name: "Klanadack".
Oddly enough, earlier on, after the battle with Galdon (or "Galadon" as he's called in the December 2000 build) in DarkIce Mines, when Sabre/Fox and Tricky return to Garunda Te with the SpellStone, he tells them he forgot to inform them about the "CLANNAD-ack" and how he managed to freeze him in a waterfall a few years prior, obviously referring to Galdon/Galadon. While spelled differently, it's pronounced the same as "Klanadack", which makes it seems like it was meant to be Galdon or Galadon's name before it was repurposed for the RedEye King in this particular build.
Oddly enough, earlier on, after the battle with Galdon (or "Galadon" as he's called in the December 2000 build) in DarkIce Mines, when Sabre/Fox and Tricky return to Garunda Te with the SpellStone, he tells them he forgot to inform them about the "CLANNAD-ack" and how he managed to freeze him in a waterfall a few years prior, obviously referring to Galdon/Galadon. While spelled differently, it's pronounced the same as "Klanadack", which makes it seems like it was meant to be Galdon or Galadon's name before it was repurposed for the RedEye King in this particular build.
Garunda Te talking about "CLANNAD-ack":
https://youtu.be/OGlbpbIsmlI?t=102
Boss "Klanadack":
https://youtu.be/7zWsyG-Z_OM?t=84
https://youtu.be/OGlbpbIsmlI?t=102
Boss "Klanadack":
https://youtu.be/7zWsyG-Z_OM?t=84
subdirectory_arrow_right Star Fox Adventures (Game)
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Star Fox Adventures has (to say the least) a pretty infamous scene where Fox McCloud, upon visiting the rooftop of Krazoa Palace for the first time, sees the imprisoned and unconscious Krystal and becomes immediately infatuated with her at first sight, all while romantic saxophone music plays in the background.
According to the game's composer, David Wise, the saxophone music was a satirical tongue-in-cheek reference and nod to the Love Theme from the film "Blade Runner", which was composed by Vangelis. The music itself is a remix of the theme that was originally composed for Discovery Falls, an area from Dinosaur Planet that was cut in the transition to Star Fox Adventures, and thus can now be heard in Cape Claw in the final game.
According to the game's composer, David Wise, the saxophone music was a satirical tongue-in-cheek reference and nod to the Love Theme from the film "Blade Runner", which was composed by Vangelis. The music itself is a remix of the theme that was originally composed for Discovery Falls, an area from Dinosaur Planet that was cut in the transition to Star Fox Adventures, and thus can now be heard in Cape Claw in the final game.
Star Fox Adventures - "She's Beautiful" cutscene:
https://www.youtube.com/watch?v=xuV0ZlGd23w
David Wise interview:
https://www.raregamer.co.uk/rare-musician-tepid-seat/
Dinosaur Planet - Discovery Falls:
https://www.youtube.com/watch?v=cf2c8VII3sA?t=57
Star Fox Adventures - Cape Claw music:
https://www.youtube.com/watch?v=AYYoq4ychjw?t=17
https://www.youtube.com/watch?v=xuV0ZlGd23w
David Wise interview:
https://www.raregamer.co.uk/rare-musician-tepid-seat/
Dinosaur Planet - Discovery Falls:
https://www.youtube.com/watch?v=cf2c8VII3sA?t=57
Star Fox Adventures - Cape Claw music:
https://www.youtube.com/watch?v=AYYoq4ychjw?t=17
subdirectory_arrow_right Star Fox Adventures (Game)
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Contrary to popular belief, General Scales was never actually intended to be the primary antagonist and final boss of Dinosaur Planet, even before the transition to Star Fox Adventures, which jammed in Andross in the climax. That role would belong to Drakor, who appears in the final Star Fox Adventures as a turret boss in Dragon Rock.
Drakor's original backstory was that he belonged to an ancient race of alien dragons known as the Kamerians, that existed in the early days of the universe along with another race known as the Krazoa. The two races had a big intergalactic war with each other that nearly destroyed the galaxy and it ended above orbit of what would eventually be known as Sauria, the Dinosaur Planet, with the Krazoa narrowingly winning. One of the last great war dragons was killed in battle and its body fell onto the planet's surface, and it became something of a god figure to Sauria's dinosaur inhabitants who spawned right around the same time.
Drakor, recently banished by his people who deemed him a threat to their society, became aware that the Kamerian dragon, now reduced into a heart, was on Sauria, so he invaded and helped General Scales and the SharpClaw by providing them advanced weapons and technology so that they could take over the planet and also its Force Point Temples, as they planned on channeling all of Sauria's magical energies and pumping it into the Kamerian heart within Dragon Rock, which would revive it and allow Drakor to destroy the planet and gain ultimate revenge on the Krazoa, who still dwelled there in stasis lock.
The twist was that, despite obviously his methods involving genocide and conquest, Drakor was actually trying to save the galaxy in his own way: The Krazoa themselves were also revealed to be actually extremely evil. As they go back in time to the time of the Great War in Krazoa Palace, Krystal and Kyte discover that the Krazoa were the ones who started the Great War against the Kamerians, because the latter didn't wish to be ruled by them and their god, the "Quan Ata Lachu". They manipulated Sabre and Krystal into finding each of the Quan Ata Lachu spirits hidden away in their shrines/test and depositing them at Warlock Mountain, planning on aligning the Majestic Eight planets their home world Animus and Dinosaur Planet belong to, promising that it will bring "peace" to the universe, when in reality they want nothing more than to set it into flames and remold it into their image/liking, spreading disease, terror and chaos as they please.
The final Star Fox Adventures game saw all of this scrapped in favor of Andross as the main antagonist. Drakor would be repurposed as a subordinate of General Scales, a mutant bioweapon that dwells within Dragon Rock as the guardian of the one of the SpellStones Fox (who similarly replaced both Sabre and Krystal as the main playable character) must collect. The Krazoa were more or less condensed into the Quan Ata Lachu spirits Fox must also collect, and also essentially replaced the Kamerian Heart as the deities the inhabitants of Dinosaur Planet worship.
As mentioned before, Andross' spirit would fulfill Drakor's original role as the manipulator behind General Scales and the SharpClaw's uprising, and would also fill in for the Krazoa's role, posing as one as he manipulates Fox into finding the Krazoa Spirits in promise of rescuing Krystal from her prison atop of Krazoa Palace (which was reworked from DP's Warlock Mountain), all of which results in his resurrection as the game's final boss.
Drakor's original backstory was that he belonged to an ancient race of alien dragons known as the Kamerians, that existed in the early days of the universe along with another race known as the Krazoa. The two races had a big intergalactic war with each other that nearly destroyed the galaxy and it ended above orbit of what would eventually be known as Sauria, the Dinosaur Planet, with the Krazoa narrowingly winning. One of the last great war dragons was killed in battle and its body fell onto the planet's surface, and it became something of a god figure to Sauria's dinosaur inhabitants who spawned right around the same time.
Drakor, recently banished by his people who deemed him a threat to their society, became aware that the Kamerian dragon, now reduced into a heart, was on Sauria, so he invaded and helped General Scales and the SharpClaw by providing them advanced weapons and technology so that they could take over the planet and also its Force Point Temples, as they planned on channeling all of Sauria's magical energies and pumping it into the Kamerian heart within Dragon Rock, which would revive it and allow Drakor to destroy the planet and gain ultimate revenge on the Krazoa, who still dwelled there in stasis lock.
The twist was that, despite obviously his methods involving genocide and conquest, Drakor was actually trying to save the galaxy in his own way: The Krazoa themselves were also revealed to be actually extremely evil. As they go back in time to the time of the Great War in Krazoa Palace, Krystal and Kyte discover that the Krazoa were the ones who started the Great War against the Kamerians, because the latter didn't wish to be ruled by them and their god, the "Quan Ata Lachu". They manipulated Sabre and Krystal into finding each of the Quan Ata Lachu spirits hidden away in their shrines/test and depositing them at Warlock Mountain, planning on aligning the Majestic Eight planets their home world Animus and Dinosaur Planet belong to, promising that it will bring "peace" to the universe, when in reality they want nothing more than to set it into flames and remold it into their image/liking, spreading disease, terror and chaos as they please.
The final Star Fox Adventures game saw all of this scrapped in favor of Andross as the main antagonist. Drakor would be repurposed as a subordinate of General Scales, a mutant bioweapon that dwells within Dragon Rock as the guardian of the one of the SpellStones Fox (who similarly replaced both Sabre and Krystal as the main playable character) must collect. The Krazoa were more or less condensed into the Quan Ata Lachu spirits Fox must also collect, and also essentially replaced the Kamerian Heart as the deities the inhabitants of Dinosaur Planet worship.
As mentioned before, Andross' spirit would fulfill Drakor's original role as the manipulator behind General Scales and the SharpClaw's uprising, and would also fill in for the Krazoa's role, posing as one as he manipulates Fox into finding the Krazoa Spirits in promise of rescuing Krystal from her prison atop of Krazoa Palace (which was reworked from DP's Warlock Mountain), all of which results in his resurrection as the game's final boss.
RareThief Dinosaur Planet archival material:
https://rarethief.com/dinosaur-planet/
Dinosaur Planet - Drakor Appears:
https://www.youtube.com/watch?v=kymZZvlEAKw
Dinosaur Planet - Drakor Appears in the Volcano Force Point Temple
https://www.youtube.com/watch?v=pEKq4JSK_Vw
Dinosaur Planet - Quan Ata Lachu cutscene:
https://www.youtube.com/watch?v=IpDKgmjko4Q
Dinosaur Planet - Krazoa voice lines:
https://youtu.be/1-xAld46K8c?t=12
Dinosaur Planet - Krazoa Palace dialogue:
https://youtu.be/4wmNWvwkgfk?t=505
Dinosaur Planet - The Countdown of the Majestic fan reconstruction:
https://www.youtube.com/watch?v=JfJvQRkes3I#t=10
Star Fox Adventures - Drakor boss fight:
https://www.youtube.com/watch?v=NAH9JiNRLQE?t=10
Star Fox Adventures - Moon Mountain Pass:
https://www.youtube.com/watch?v=p2lwNn3z10Q?t=167
Star Fox Adventures - General Scales and Andross boss fights:
https://www.youtube.com/watch?v=coeDs2f-6N8
https://rarethief.com/dinosaur-planet/
Dinosaur Planet - Drakor Appears:
https://www.youtube.com/watch?v=kymZZvlEAKw
Dinosaur Planet - Drakor Appears in the Volcano Force Point Temple
https://www.youtube.com/watch?v=pEKq4JSK_Vw
Dinosaur Planet - Quan Ata Lachu cutscene:
https://www.youtube.com/watch?v=IpDKgmjko4Q
Dinosaur Planet - Krazoa voice lines:
https://youtu.be/1-xAld46K8c?t=12
Dinosaur Planet - Krazoa Palace dialogue:
https://youtu.be/4wmNWvwkgfk?t=505
Dinosaur Planet - The Countdown of the Majestic fan reconstruction:
https://www.youtube.com/watch?v=JfJvQRkes3I#t=10
Star Fox Adventures - Drakor boss fight:
https://www.youtube.com/watch?v=NAH9JiNRLQE?t=10
Star Fox Adventures - Moon Mountain Pass:
https://www.youtube.com/watch?v=p2lwNn3z10Q?t=167
Star Fox Adventures - General Scales and Andross boss fights:
https://www.youtube.com/watch?v=coeDs2f-6N8
subdirectory_arrow_right Star Fox Adventures (Game)
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The music track that currently plays in Dragon Rock in Star Fox Adventures was originally intended for the Walled City in Dinosaur Planet.
Dragon Rock originally just featured eerie sounding ambience for background music in Dinosaur Planet. In Star Fox Adventures, Walled City now shares the same stage music with LightFoot Village.
Dragon Rock originally just featured eerie sounding ambience for background music in Dinosaur Planet. In Star Fox Adventures, Walled City now shares the same stage music with LightFoot Village.
Dragon Rock music in Dinosaur Planet:
https://www.youtube.com/watch?v=9jsIRCTWN3U
Walled City music in Dinosaur Planet:
https://www.youtube.com/watch?v=S7usyPQSAhc
Dragon Rock music in Star Fox Adventures:
https://www.youtube.com/watch?v=KYjrQnPHi1Y
Walled City/LightFoot Village music in Star Fox Adventures:
https://www.youtube.com/watch?v=U6mW1RN8yac
https://www.youtube.com/watch?v=9jsIRCTWN3U
Walled City music in Dinosaur Planet:
https://www.youtube.com/watch?v=S7usyPQSAhc
Dragon Rock music in Star Fox Adventures:
https://www.youtube.com/watch?v=KYjrQnPHi1Y
Walled City/LightFoot Village music in Star Fox Adventures:
https://www.youtube.com/watch?v=U6mW1RN8yac
subdirectory_arrow_right Star Fox Adventures (Game)
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Early footage of Dinosaur Planet shows that Sabre and Krystal were to utilize the Projectile spell by firing it directly from their hands. It seems this was already scrapped by the time of the December 2000 build that was leaked on the internet in early 2021, as Sabre (or Fox McCloud, who has already replaced Sabre at this point) and Krystal instead fire projectiles through their sword and staff respectively. This would carry over into Star Fox Adventures, where Fox can fire magic projectiles through Krystal's staff.
One holdover from this early idea that remains in both the December 2000 build of Dinosaur Planet and the final Star Fox Adventures is within the prologue, where Krystal, riding on top of a CloudRunner, is inexplicably shown to be able to fire blasts of magic from her own hands in the battle against General Scales' galleon.
Unused models of both Sabre and Krystal's arms can be found within the files of the leaked Dinosaur Planet ROM.
One holdover from this early idea that remains in both the December 2000 build of Dinosaur Planet and the final Star Fox Adventures is within the prologue, where Krystal, riding on top of a CloudRunner, is inexplicably shown to be able to fire blasts of magic from her own hands in the battle against General Scales' galleon.
Unused models of both Sabre and Krystal's arms can be found within the files of the leaked Dinosaur Planet ROM.
Dinosaur Planet - One Hour of Dinosaur Planet Gameplay Including the First 18 Minutes:
https://www.youtube.com/watch?v=cOVBRJToVDY?t=897
Dinosaur Planet - December 2000 build, where Sabre/Fox and Krystal use their weapons to fire projectiles instead of their hands:
https://youtu.be/D_KVnYeTJBE?list=PLrXlEm4MgsbOJtMuHh0ydYUbAU3VnBPDK&t=1362
Star Fox Adventures - Opening and first boss fight:
https://www.youtube.com/watch?v=t3FePf08Kl0?t=71
Star Fox Adventures - Fox firing projectiles through Krystal's staff:
https://www.youtube.com/watch?v=IBnF4SRCsL0
https://www.youtube.com/watch?v=cOVBRJToVDY?t=897
Dinosaur Planet - December 2000 build, where Sabre/Fox and Krystal use their weapons to fire projectiles instead of their hands:
https://youtu.be/D_KVnYeTJBE?list=PLrXlEm4MgsbOJtMuHh0ydYUbAU3VnBPDK&t=1362
Star Fox Adventures - Opening and first boss fight:
https://www.youtube.com/watch?v=t3FePf08Kl0?t=71
Star Fox Adventures - Fox firing projectiles through Krystal's staff:
https://www.youtube.com/watch?v=IBnF4SRCsL0
subdirectory_arrow_right Star Fox Adventures (Game)
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The original Dinosaur Planet was supposed to have six total SpellStones for Sabre and Krystal to collect, three for each. After collecting one of these SpellStones (typically after defeating a boss), they'd have to trek back to their respective Force Point Temple, with Sabre's being the Volcano Force Point Temple and Krystal's being the Desert Force Point Temple, and deposit it there, in order to stop Drakor and General Scales from extracting any more of Dinosaur Planet's magic energy into the Kamerian Heart.
In the final Star Fox Adventures, this was reduced to four SpellStones for Fox to collect, two for each Force Point Temple. While the Volcano Force Point was brought in mostly in-tact from Dinosaur Planet, the Desert Force Point was reworked into the Ocean Force Point Temple, retaining most of the same layout and puzzles, but eschewing the industrial or technological aesthetic in favor of a underwater ruins theme.
One notable difference between the Desert Force Point and the Ocean Force Point is that in the former, Krystal uses an elevator to descend deeper into the temple, whereas in the latter, Fox just simply uses a teleporter to access the lower levels. The E3 2002 Star Fox Adventures kiosk reveals that Rare had still intended on using an elevator to connect the lower and upper portions of the Ocean Force Point like its Dinosaur Planet equivalent, but this was scrapped in the final game.
The music that currently plays in the Ocean Force Point Temple is the track that was intended for the Golden Plains, a desert area in Dinosaur Planet that Krystal would have to trek through in order to access the Desert Force Point Temple. This area was removed in the final Star Fox Adventures, and Fox now accesses the Ocean Force Point Temple through Cape Claw.
In the final Star Fox Adventures, this was reduced to four SpellStones for Fox to collect, two for each Force Point Temple. While the Volcano Force Point was brought in mostly in-tact from Dinosaur Planet, the Desert Force Point was reworked into the Ocean Force Point Temple, retaining most of the same layout and puzzles, but eschewing the industrial or technological aesthetic in favor of a underwater ruins theme.
One notable difference between the Desert Force Point and the Ocean Force Point is that in the former, Krystal uses an elevator to descend deeper into the temple, whereas in the latter, Fox just simply uses a teleporter to access the lower levels. The E3 2002 Star Fox Adventures kiosk reveals that Rare had still intended on using an elevator to connect the lower and upper portions of the Ocean Force Point like its Dinosaur Planet equivalent, but this was scrapped in the final game.
The music that currently plays in the Ocean Force Point Temple is the track that was intended for the Golden Plains, a desert area in Dinosaur Planet that Krystal would have to trek through in order to access the Desert Force Point Temple. This area was removed in the final Star Fox Adventures, and Fox now accesses the Ocean Force Point Temple through Cape Claw.
Desert Force Point Temple in Dinosaur Planet:
https://www.youtube.com/watch?v=eyX8ff1ow6A
Ocean Force Point Temple in Star Fox Adventures:
https://www.youtube.com/watch?v=SI7bhtdqKcI#t=570
Ocean Force Point Temple in the E3 2002 kiosk version of SFA, showing the cut elevator sequence:
https://www.youtube.com/watch?v=u8AR70WOTnY?list=PLomVB6kf6CCPD3sMrd1_Cd_34yhZUZu7J&t=2486
Golden Plains theme from DP, now the OFPT theme in SFA:
https://www.youtube.com/watch?v=HSsr7klk9KU
https://www.youtube.com/watch?v=eyX8ff1ow6A
Ocean Force Point Temple in Star Fox Adventures:
https://www.youtube.com/watch?v=SI7bhtdqKcI#t=570
Ocean Force Point Temple in the E3 2002 kiosk version of SFA, showing the cut elevator sequence:
https://www.youtube.com/watch?v=u8AR70WOTnY?list=PLomVB6kf6CCPD3sMrd1_Cd_34yhZUZu7J&t=2486
Golden Plains theme from DP, now the OFPT theme in SFA:
https://www.youtube.com/watch?v=HSsr7klk9KU
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