▲
1
▼

▲
1
▼

The Cutting Room Floor article:
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
▲
1
▼
In a 1998 interview with the game's general producer Noritaka Funamizu published in Sega Saturn Magazine, he stated that the woman who designed Victor von Gerdenheim had a thing for butts, which led her to make more butt moves for Victor.
▲
1
▼

▲
1
▼
According to general producer Noritaka Funamizu in a 1997 Gamest magazine interview, he was asked why the rounds mechanic was removed in the game? He responded:
"The structure of the rounds is one element of fighting games that’s hard to change, but for this game, we didn’t want the flow of the fights interrupted. The Damage Gauge System was originally part of a different game’s system. We tried inserting it here and it turned out to be really interesting, so we kept it."
▲
1
▼
According to general producer Noritaka Funamizu in a 1997 Gamest magazine interview, he was asked why he wanted to make Darkstalkers 3 just two years after Night Warriors: Darkstalkers' Revenge was released? He responded:
"Well, we’d been planning to make a sequel since we finished Revenge. But there was a feeling we had of wanting to re-evaluate, from zero, the very concept of what it means to be a “monster.” We have a guy on our team who we call the “one many army”, who does planning work, and he handed us the initial game plans for Vampire Savior. From there we officially formed a team and got down to work. But the setting and story came first, in those plans."
▲
1
▼
According to general producer Noritaka Funamizu in a 1997 Gamest magazine interview, he stated that the original plan for the Dark Force system was to make it so that "you could just completely pummel your opponent" while in Dark Force. However, there were problems with the idea, so it morphed into the form that was used in the final game, having been developed with an emphasis to making Dark Force feel unique to each fighter in the game.
▲
1
▼
According to general producer Noritaka Funamizu in the Gamest magazine interview, he named the third game for Japan “Vampire Savior” because he wanted each title to have a unique name instead of just calling it by it's early name 'Vampire 3'. He added "As for the meaning, I’ll leave that for players to discover."
Related Games
Night Warriors: Darkstalkers' Revenge
Darkstalkers: The Night Warriors
Killer7
Phoenix Wright: Ace Attorney
Mega Man X: Command Mission
Dino Crisis
Flock!
Mega Man Star Force 3: Red Joker
Yo! Noid
Mega Man X3
Onimusha 2: Samurai's Destiny
Street Fighter X Tekken
Mega Man Powered Up
The Legend of Zelda: Mystical Seed of Wisdom
Strider
God of War
Street Fighter II: The World Warrior
Dungeons & Dragons: Shadow over Mystara
Street Fighter
Ghouls 'n Ghosts
Red Dead Revolver
Sengoku Basara 4
Street Fighter Alpha 2
Resident Evil
Viewtiful Joe: Double Trouble!
Mega Man Star Force 3: Black Ace
Mega Man Legends 2
Demon's Crest
Ultra Street Fighter II: The Final Challengers
Mega Man
Mega Man 4
Resident Evil
Capcom vs. SNK: Millennium Fight 2000
Devil May Cry 3: Dante's Awakening
Saturday Night Slam Masters
Gyakuten Saiban
Dead Rising 3
Street Fighter EX
Marvel vs. Capcom: Infinite
Mega Man Star Force 2: Zerker x Saurian
Shadow of Rome
Asura's Wrath
JoJo's Bizarre Adventure: Heritage for the Future
Mega Man X4
Resident Evil Survivor
Street Fighter Alpha 3
Mega Man 8
Dragon's Dogma II
Mickey Mousecapade
Bionic Commando