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According to senior producer Noah Heller and creative lead Rich Farrelly, Call of Duty 3 had a development time of only eight months. The game was likely rushed out that fast so that it would be available as a launch title for both the Wii and PlayStation 3 in November 2006, but it resulted in a hand-to-hand combat feature being scrapped due to time constraints. Farrelly said of it that "while it was probably a good idea at the time maybe we didn't have enough time to develop it."
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