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Jack Thompson, an anti-video-game activist, once tried to get the game banned from sale in Florida. His theory was that "It shows you how to -- by bullying -- take over your school." However, Judge Ronald Friedman (who was appointed the trial) did not see anything wrong with the game as "there's nothing in the game that you wouldn't see on TV every night."
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There is a largely unused student found in the game's data named Bob. The reason that he was removed from most of the final game is uncertain, but he can still be seen in a late cut scene Spoiler: where the gym catches fire.
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A black Stallion with a flame paint job (similar to the Diablo Stallion in Grand Theft Auto III and Grand Theft Auto: Liberty City Stories) can be seen in Shop Class, however it doesn't appear to have a hood-mounted supercharger.
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Bully's Bullworth Academy is shown in an episode of 'I'm Rich', a reality television show in Grand Theft Auto IV. This indicates that the setting for Bully possibly exists in the Grand Theft Auto universe.
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The "Easy-Drugs" store windows show an "Rx" logo, which is almost identical to the Rockstar Games logo.
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By going to the island near the sunken pirate ship, the player can find find Vance wearing his pirate costume, beating him up unlocks the "Pirate Hat".
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The game's re-release in 2008, Bully: Scholarship Edition, contained new content that wasn't in the original version of the game. This included new classes (biology, music, math and geography), new unlockable items, new two-player mini-games and new awards.
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In a tweet by Dennis Opel (an uncredited animator for the game who mostly did fighting animations), he revealed that early in development he proposed the Boxing minigame to have more depth when it came to attacking and dodging, citing the Punch-Out!! series as an inspiration. This idea was rejected by Rockstar Vancouver.
Original Twitter/X post:
https://twitter.com/Dennis__Opel/status/1636382610753753093
The Cutting Room Floor mirror:
https://tcrf.net/Prerelease:Bully_(PlayStation_2)#Dennis_Opel
https://twitter.com/Dennis__Opel/status/1636382610753753093
The Cutting Room Floor mirror:
https://tcrf.net/Prerelease:Bully_(PlayStation_2)#Dennis_Opel
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In June of 2020, an uncredited animator who worked on the game named Dennis Opel posted various development clips on his Twitter page. These clips were for a pitch to rework the game's combat system, which he worked on in the sidelines while the game was still in development. Some of his ideas included incorporating dodging and counter attacks; certain moves the player could perform being affected by the enemy's actions, stats, and distance from the player; etc. In the end, this pitch was never submitted to Rockstar.
Development footage posted by Dennis Opel:
https://twitter.com/Dennis__Opel/status/1269049405929213952
https://twitter.com/Dennis__Opel/status/1270047686964609025
https://twitter.com/DennisCraftshop/status/1270168960550354944
https://twitter.com/DennisCraftshop/status/1270890948843540480
https://twitter.com/Dennis__Opel/status/1271586105066811394
https://twitter.com/DennisCraftshop/status/1273766609375465474
https://twitter.com/DennisCraftshop/status/1274129565074382848
The Cutting Room Floor mirror:
https://tcrf.net/Prerelease:Bully_(PlayStation_2)#Dennis_Opel
https://twitter.com/Dennis__Opel/status/1269049405929213952
https://twitter.com/Dennis__Opel/status/1270047686964609025
https://twitter.com/DennisCraftshop/status/1270168960550354944
https://twitter.com/DennisCraftshop/status/1270890948843540480
https://twitter.com/Dennis__Opel/status/1271586105066811394
https://twitter.com/DennisCraftshop/status/1273766609375465474
https://twitter.com/DennisCraftshop/status/1274129565074382848
The Cutting Room Floor mirror:
https://tcrf.net/Prerelease:Bully_(PlayStation_2)#Dennis_Opel
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