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All of the characters in the game were voiced by the same actress, Lani Minella.
subdirectory_arrow_right Coconuts Japan Entertaiment (Company)
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This was disproven in 2018 when Redditor Alex Winding provided a scan of the magazine to Retrovolve writer Josh Wirtanen.
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While Bubsy 3D is often considered to have killed the Bubsy franchise until its revival in the late 2010s, the franchise was not killed by Accolade as one may expect. Accolade wanted a new installment titled Bubsy 4 (Bubsy in Fractured Furry Tales not being considered part of the franchise's official numbering) after Bubsy 3D's release, but series creator Michael Berlyn was the one who pulled the plug on the franchise, believing that Bubsy 2 and Bubsy 3D had dealt too much damage to it:
"I pitched [Sparky and Bolt, an unmade, Jetsons-inspired game] to Accolade, and Accolade said, "Ummmmm, I don’t think so. We’re more interested in a Bubsy 4." And I said, "I really think Bubsy’s dead by now. Between what you guys did with Bubsy 2 and what I did with Bubsy 3D, it’s time to move on." They didn’t agree."
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Bubsy voice actress Lani Minella had concerns that Bubsy was too annoying during recording, but her voice directors simply told her that this was by intent.
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There is an unused death cutscene in the files of Bubsy 3D of Bubsy falling through a floor. This may have been an animation for falling through pits, or suggest that fall-damage was at one point going to return as a mechanic from Bubsy in Claws Encounters of the Furred Kind.
subdirectory_arrow_right Syphon Filter (Game)
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The root of Bubsy 3D's disc contains a copy of the ending cutscene for the level "Escape from WooL.A." titled "DUMMY1.DAT". This file, and two additional copies of it named "DUMMY2.DAT" and "DUMMY3.DAT", are also present in the original US release of Syphon Filter.
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In a promotional article published by Gamefan magazine, the game's art style was stated to have been heavily influenced by the Road Runner and Wile E. Coyote Looney Tunes shorts directed by Warner Bros. animator Chuck Jones. On top of this, he was credited in promotional materials for overseeing some of the game's art direction and for choosing the game's flat-shaded, polygonal graphics, but was not credited in the final product.
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