Viewing Single Trivia
▲
2
▼
During development, Wolves were meant to have much more complicated behavior. Every new match would have wolves start the game by forming a pack and then wandering across the map, seeking food sources while avoiding towns. Their level of aggression would vary based on their level of hunger. Furthermore, players would be able to hear howling in the background at points, the frequency of which would hint at the threat the wolves posed.
Age of Empires II: The Age of Kings design document (page 66):
https://archive.org/details/age2designdocument/page/n65/mode/2up
https://archive.org/details/age2designdocument/page/n65/mode/2up
Comments (0)
You must be logged in to post comments.
Related Games
Age of Empires
Rakugakids
Reversi
Castlevania: Circle of the Moon
Silent Hill 2
Beatmania IIDX 4th style
Castlevania Judgment
Crash Bandicoot: The Huge Adventure
Dance Dance Revolution 3rdMix
Metal Gear 2: Solid Snake
Contra
Time Hollow
Blades of Steel
Dance Dance Revolution Solo 2000
Asheron's Call
Binary Land
Suikoden Tierkreis
Metal Gear Solid: The Twin Snakes
Tokimeki Memorial 2
Captain Tsubasa: New Kick Off
Metal Gear Solid 2: Substance
Metal Gear Solid 4: Guns of the Patriots
Castlevania Legends
Silent Hill: Origins
SkiFree
Dancing Stage Party Edition
Mystic Warriors: Wrath of the Ninjas
Metal Gear Solid V: The Phantom Pain
Teenage Mutant Ninja Turtles: Tournament Fighters
Castlevania: Resurrection
Metal Gear Solid
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: The Legacy Collection
Dance Dance Revolution ExtraMix
Doctor Lautrec and the Forgotten Knights
LovePlus
Zoo Tycoon
Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005
Back to the Future Part III
Crash Nitro Kart
The Adventures of Batman & Robin
Castlevania: Harmony of Dissonance
Metal Gear Solid V: Ground Zeroes
The Legend of the Mystical Ninja
Crash Bandicoot 2: N-Tranced
Tornado Outbreak
Suikoden II
Castlevania III: Dracula's Curse
Teenage Mutant Ninja Turtles III: The Manhattan Project
Hybrid Heaven