Franchise: Star Fox
Star Fox 64
Super Smash Bros. Ultimate
Star Fox
Star Fox Adventures
Star Fox: Assault
Star Fox Zero
Star Fox Command
Super Smash Bros. Brawl
Super Smash Bros. Melee
Star Fox Guard
Star Fox 2
Star Fox
Star Fox Wii
Super Smash Bros. for Wii U
Super Smash Bros.
Star Fox 64 3D
Super Smash Bros. for Nintendo 3DS
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The official Japanese Star Fox 64 guidebook reveals that Andrew Oikonny was essentially forced onto the Star Wolf team purely out of nepotism on Andross' part, and that he was actively disliked by his teammates due to his poor piloting skills and also massive ego in regards to his relationship with Andross. Effectively, the only reason Wolf put up with him during the events of Star Fox 64 was due to the fact that he was using said connections to Andross to provide his team with immeasurable technological and financial backup.
A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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subdirectory_arrow_right Star Fox Command (Game)
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According to Takaya Imamura in a 2011 Nintendo Dream magazine interview, planet Papetoon, the homeworld of Fox McCloud as well as his father James and also Peppy Hare, actually exists outside of the Lylat System, approximately 10,000 light years away from it and Corneria. Imamura even states that the characters have to use warps to come and go.
This was alluded to in "The Curse of Pigma" ending in Star Fox Command, where Falco says:
For comparison's sake, in the Japanese script, he says:
This was alluded to in "The Curse of Pigma" ending in Star Fox Command, where Falco says:
FALCO: Papetoon, eh? Yeah, that's pretty much the edge of everything right there.
For comparison's sake, in the Japanese script, he says:
FALCO: はあ?パペトゥーン? ずいぶん遠いな… (Huh? Papetoon? That's a long way...)
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Command - The Curse of Pigma Japanese to English translation:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/07_SectorY_The_Curse_of_Pigma.html
Star Fox Command quote:
https://youtu.be/X-ZP7MxHM5U?t=1201
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Command - The Curse of Pigma Japanese to English translation:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/07_SectorY_The_Curse_of_Pigma.html
Star Fox Command quote:
https://youtu.be/X-ZP7MxHM5U?t=1201
subdirectory_arrow_right Star Fox (Game)
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During the development of the original Star Fox, character designer Takaya Imamura originally wanted to make the characters generic humans and aliens, similar to his character designs from F-Zero. It was Shigeru Miyamoto who convinced him to instead make them anthropomorphic animals, as he wanted the game's aesthetic to stand out from every other science fiction property coming out at the time.
Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
Iwata Asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/
2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/
2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/
2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/
2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
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Shigeru Miyamoto had actually teased the existence of Star Fox Adventures at least an entire year before its actual announcement at E3 2001. In an interview with Miyamoto in a February 2000 issue of 64 Dream (so several months before Dinosaur Planet was revealed at E3 2000 that year), he had mentioned that, while a sequel to Star Fox 64 was not currently in development, he'd like to make a game titled "Star Fox Adventures" for the then-coming GameCube. Similarly, in an interview with Miyamoto at E3 2000, when asked about how he felt about Rare's recently unveiled Dinosaur Planet, he had this to say:
Further interviews reveal Star Fox Adventures' origins indeed actually came from within Nintendo in Kyoto, Japan, even before Rare and Dinosaur Planet were involved. Towards the end of the Nintendo 64's lifecycle, Takaya Imamura, who had created Fox McCloud and had been heavily involved with the series since the first game, had begged Miyamoto to let him work on the Star Fox series again. Miyamoto obliged, but had requested for Imamura to instead create an action-adventure title starring Fox as the main character as opposed to a traditional arcade shooter in the vein of Star Fox on the SNES or Star Fox 64. This led Imamura and other Nintendo staff like Kazuaki Morita to begin experimenting with various ideas, like having Fox run around on-foot and shooting down enemies with a gun.
However, with it being a late-stage N64 title, the project was not making much progress as many of the staff were being pulled away to work on bigger projects for the then-upcoming GameCube such as Mario and The Legend of Zelda. This was when Miyamoto noticed Rare was making their own action-adventure game starring Star Fox-esque characters known as Dinosaur Planet. Impressed by their demo at E3, he and other Nintendo staff arranged a meeting with Rare employees to discuss the prospects of merging their similar projects into one, and from there the game that today would be known as Star Fox Adventures would be born.
"It looks really nice, doesn't it? I wish they would use Star Fox characters so that they could use the title Star Fox Adventures. Maybe I should call the team and talk about it [laughs]."
Further interviews reveal Star Fox Adventures' origins indeed actually came from within Nintendo in Kyoto, Japan, even before Rare and Dinosaur Planet were involved. Towards the end of the Nintendo 64's lifecycle, Takaya Imamura, who had created Fox McCloud and had been heavily involved with the series since the first game, had begged Miyamoto to let him work on the Star Fox series again. Miyamoto obliged, but had requested for Imamura to instead create an action-adventure title starring Fox as the main character as opposed to a traditional arcade shooter in the vein of Star Fox on the SNES or Star Fox 64. This led Imamura and other Nintendo staff like Kazuaki Morita to begin experimenting with various ideas, like having Fox run around on-foot and shooting down enemies with a gun.
However, with it being a late-stage N64 title, the project was not making much progress as many of the staff were being pulled away to work on bigger projects for the then-upcoming GameCube such as Mario and The Legend of Zelda. This was when Miyamoto noticed Rare was making their own action-adventure game starring Star Fox-esque characters known as Dinosaur Planet. Impressed by their demo at E3, he and other Nintendo staff arranged a meeting with Rare employees to discuss the prospects of merging their similar projects into one, and from there the game that today would be known as Star Fox Adventures would be born.
Shigeru Miyamoto teasing "Star Fox Adventures" in a February 2000 issue of 64 Dream:
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
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According to Takaya Imamura in a 2011 Nintendo Dream magazine interview, Fox McCloud's mother is actually still alive and well on their home planet of Papetoon. This is in contrast with the 1994 Nintendo Power comic series, where it was revealed that Fox's mother (named "Vixy Reinard") was accidentally killed by a car bomb planted by Andross that was intended for her husband ("James" as he would referred to in the games starting with Star Fox 64).
According to Imamura, Fox's mother disapproved of her son following in her husband's footsteps and potentially getting himself killed the same way, and thus they have become estranged from each other, though they haven't exactly broken off from each other completely. Imamura even hints that she's secretly supporting her son's actions from behind the scenes.
According to Imamura, Fox's mother disapproved of her son following in her husband's footsteps and potentially getting himself killed the same way, and thus they have become estranged from each other, though they haven't exactly broken off from each other completely. Imamura even hints that she's secretly supporting her son's actions from behind the scenes.
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
Star Fox Nintendo Power comic:
https://imgur.io/gallery/5Vvlb
Snippet from the original Nintendo Dream 2011 Magazine interview:
https://www.reddit.com/r/starfox/comments/wo9lfo/so_heres_the_official_statement_regarding_the/
https://www.ndw.jp/starfox-game-230221/
Star Fox Nintendo Power comic:
https://imgur.io/gallery/5Vvlb
Snippet from the original Nintendo Dream 2011 Magazine interview:
https://www.reddit.com/r/starfox/comments/wo9lfo/so_heres_the_official_statement_regarding_the/
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