Franchise: Mega Man
Mega Man
Mega Man Anniversary Collection
Mega Man V
Mega Man 8
Mega Man: The Power Battle
Project X Zone 2
Mega Man 7
Mega Man 10
Mega Man Battle Network 2
Project X Zone
Mega Man Powered Up
Mega Man Star Force 3: Black Ace
Mega Man Battle Network 3 White
Street Fighter X Tekken
Mega Man X3
Mega Man Battle Network 4.5: Real Operation
Mega Man Star Force: Pegasus
Tatsunoko vs. Capcom: Ultimate All Stars
Mega Man Xtreme 2
Mega Man X5
Super Adventure Rockman
Marvel vs. Capcom: Clash of Super Heroes
Mega Man ZX
Mega Man Legacy Collection
Mega Man Soccer
Mega Man X8
Mega Man Legends
Mega Man 9
Mega Man Zero 4
Mega Man Star Force 2: Zerker x Saurian
Rockman EXE WS
The Misadventures of Tron Bonne
Mega Man X3
Mega Man 2
Mega Man Xtreme
Mega Man Battle Network 6: Cybeast Falzar
Mega Man Star Force 2: Zerker x Ninja
Mega Man Battle Network 5: Team Protoman
Mega Man 6
Mega Man Battle Network
Super Smash Bros. for Nintendo 3DS
Mega Man X
Mega Man 3
Mega Man Zero 3
Super Smash Bros. for Wii U
Mega Man ZX Advent
Mega Man Battle Network 3 Blue
Mega Man Network Transmission
SNK vs. Capcom: SVC Chaos
Mega Man Star Force 3: Red Joker
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Capcom's former community manager Seth Killian addressed Capcom's current lack of a mascot and Mega Man's use as an unofficial mascot on the Capcom-Unity forums in 2009:
"...we don't have an "official" mascot. We have a logo, that’s it.
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
Example of a Challenge Series manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
subdirectory_arrow_right Mega Man Zero (Collection)
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Rockman.EXE WS is a side-scrolling platformer in the same style as a classic Mega Man game. It's based on the first two seasons of the MegaMan NT Warrior anime. It was released for the Japanese-only WonderSwan Color, but an English patch has also been released online.
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Keiji Inafune, who is often called the father of Mega Man, did not actually create him. Inafune's mentor at Capcom, who was the designer of the original Mega Man, gave Inafune a basic concept of what Mega Man was supposed to look like and he was tasked to clean up the concept for use in the game. Inafune didn't get to completely design a Mega Man protagonist from scratch until Mega Man X, where he created Zero.
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Rockman
Rockman 2: Dr. Wily's Riddle
Rockman 3: Dr. Wily's Last Moment!?
Rockman 4: A New Ambition!!
Rockman 5: Blues' Trap!?
Rockman 6: Greatest Battles in History!!
Rockman 7: Fated Confrontation
Rockman 8: Metal Heroes
Rockman 9: Revival of Ambition!!
Rockman 10: Threat from Outer Space!!
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The Battle Network and Star Force series are an alternate timeline, separate from the classic series, X, and so on. Instead of building robots which led to the Robot Apocalypse, Dr. Wily and Dr. Light (who is Dr. Tadashi Hikari in the Battle Network games, his name meaning 'Right Light' in Japanese) created the internet which led to taking advantage of electromagnetic waves in the Star Force series.
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According to Keiji Inafune, the decision to make Mega Man blue was based on the fact that, out of the 56 colors that the NES color palette has, blue has the most variety. This helped show off his moves as they could be more detailed.
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The sound effect for landing from the first two Mega Man games is part of the sound effect for getting hurt from Thunderbirds.