Franchise: Mega Man
Mega Man X4
Mega Man Legacy Collection
Street Fighter X Mega Man
Mega Man Xtreme 2
Marvel vs. Capcom: Clash of Super Heroes
Mega Man X3
Mega Man 7
Project X Zone 2
Mega Man Star Force: Pegasus
Super Smash Bros. for Nintendo 3DS
Mega Man Zero 3
Mega Man 10
Super Adventure Rockman
Mega Man ZX
Marvel vs. Capcom 2: New Age of Heroes
Mega Man Battle Network 6: Cybeast Falzar
Mega Man X3
Mega Man 11
Mega Man: The Power Battle
Mega Man Battle Network 4.5: Real Operation
Mega Man Battle Network
Mega Man ZX Advent
Mega Man X3
Mega Man 6
Mega Man 3
Project X Zone
Mega Man Network Transmission
Mega Man Star Force 3: Black Ace
Mega Man Battle Network 3 Blue
Mega Man 8
Mega Man Zero
Street Fighter X Tekken
Mega Man 2: The Power Fighters
Super Smash Bros. Ultimate
Mega Man Battle Network 5: Team Colonel
Mega Man Star Force: Leo
Mega Man Star Force 2: Zerker x Saurian
Mega Man Legends 2
Mega Man Battle Network 5: Team Protoman
Mega Man X: Command Mission
Mega Man Xtreme
Mega Man Zero 4
Mega Man Soccer
Mega Man Battle Network 2
Mega Man 4
Mega Man Legends
Super Smash Bros. for Wii U
Mega Man Battle Network 4: Red Sun
Mega Man Powered Up
Mega Man
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Capcom's former community manager Seth Killian addressed Capcom's current lack of a mascot and Mega Man's use as an unofficial mascot on the Capcom-Unity forums in 2009:
"...we don't have an "official" mascot. We have a logo, that’s it.
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
Example of a Challenge Series manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
subdirectory_arrow_right Mega Man Zero (Collection)
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Rockman.EXE WS is a side-scrolling platformer in the same style as a classic Mega Man game. It's based on the first two seasons of the MegaMan NT Warrior anime. It was released for the Japanese-only WonderSwan Color, but an English patch has also been released online.
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Keiji Inafune, who is often called the father of Mega Man, did not actually create him. Inafune's mentor at Capcom, who was the designer of the original Mega Man, gave Inafune a basic concept of what Mega Man was supposed to look like and he was tasked to clean up the concept for use in the game. Inafune didn't get to completely design a Mega Man protagonist from scratch until Mega Man X, where he created Zero.
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Rockman
Rockman 2: Dr. Wily's Riddle
Rockman 3: Dr. Wily's Last Moment!?
Rockman 4: A New Ambition!!
Rockman 5: Blues' Trap!?
Rockman 6: Greatest Battles in History!!
Rockman 7: Fated Confrontation
Rockman 8: Metal Heroes
Rockman 9: Revival of Ambition!!
Rockman 10: Threat from Outer Space!!
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The Battle Network and Star Force series are an alternate timeline, separate from the classic series, X, and so on. Instead of building robots which led to the Robot Apocalypse, Dr. Wily and Dr. Light (who is Dr. Tadashi Hikari in the Battle Network games, his name meaning 'Right Light' in Japanese) created the internet which led to taking advantage of electromagnetic waves in the Star Force series.
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According to Keiji Inafune, the decision to make Mega Man blue was based on the fact that, out of the 56 colors that the NES color palette has, blue has the most variety. This helped show off his moves as they could be more detailed.
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The sound effect for landing from the first two Mega Man games is part of the sound effect for getting hurt from Thunderbirds.