Franchise: Mario
Dance Dance Revolution Mario Mix
Ultimate NES Remix
Luigi's Mansion
New Super Luigi U
Mario & Sonic at the Rio 2016 Olympic Games
NES Remix
Donkey Kong
Super Smash Bros. for Wii U
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Super Paper Mario
Yoshi
Paper Mario: Sticker Star
Super Mario 64: Shindou Pak Taiou Version
Mario Party: Fushigi no Challenge World
Mario Bros.
Donkey Kong
Mario & Sonic at the Olympic Games Tokyo 2020
Wario's Woods
Super Mario Advance 4: Super Mario Bros. 3
Super Mario Spikers
Mario's Game Gallery
Super Mario Maker
NES Remix 2
Game & Watch Gallery 3
Mario vs. Donkey Kong
Super Mario FX
Mario Super Sluggers
Super Mario All-Stars
Super Mario Advance
SSX on Tour
Super Mario Bros. 3
Mario's Time Machine
Game & Watch Gallery 2
Mario Sports Superstars
Mario Golf: Advance Tour
Mario Party 2
Paper Mario: The Thousand-Year Door
New Super Mario Bros.
Mario & Sonic at the Rio 2016 Olympic Games
Mario Party 5
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Mario Bros.
Mario Party
Donkey Kong
Mario vs. Donkey Kong 2: March of the Minis
Super Mario Run
New Trivia!
Pinball
Super Mario Strikers
Skylanders: SuperChargers Racing
Tetris Attack
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In the Mario Kart games, Rosalina is a heavy/large class character. However, in the Super Smash Bros. series she is a light class character. The reason she is a heavy class character in Mario Kart is most likely due to her height.
subdirectory_arrow_right Super Mario Spikers (Game)
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After the launch of Mario Strikers Charged, Next Level Games had pitched to Nintendo a Mario volleyball game titled Super Mario Spikers. Referred to during development as simply Mario Volleyball, it was to be a mix of volleyball and wrestling mechanics, and was presented with hints of a TV game show. It was intended for the Wii and work began on it around the end of 2006. Development was canceled in 2007 after the pitch had failed with Nintendo. The game was financed as a reward from the studio's previous work on the Strikers games, and the volleyball mechanic was thought to have been reused for Mario Sports Mix.
Unseen 64 article:
http://www.unseen64.net/2011/08/06/super-mario-spikers-wii-prototype/
IGN article [link and attached image provided by KnowledgeBase]:
https://www.ign.com/articles/2014/09/19/super-mario-spikers-the-cancelled-volleyballwrestling-mashup
http://www.unseen64.net/2011/08/06/super-mario-spikers-wii-prototype/
IGN article [link and attached image provided by KnowledgeBase]:
https://www.ign.com/articles/2014/09/19/super-mario-spikers-the-cancelled-volleyballwrestling-mashup
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Mario has starred in over 200 different games.
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Princess Daisy's country of origin, Sarasaland, takes its name from the calico textiles imported by Portuguese traders from India to Japan during the Edo Period. Calico became widely popular in Japan to the point the Portuguese word for it, sarasa, was adapted into the Japanese language.
Calico (or sarasa) textiles are most commonly flower patterns made up of multiple, contrasting colors. This is why it is ruled by Daisy, a flower-inspired princess. And just as animal color patterns are named after the fabric (i.e., calico cats, calico goldfish, etc.) it's name alludes to the fact it is comprised of multiple, diverse kingdoms. The reason it is written as "Sarasaland," is because of the poor localization for the English release of Super Mario Land. In Japanese, it is: サラサ・ランド. Properly translated to English, it would be: Calico Land. A space or hyphen can be used in place of the interpoint.
Subsequent descriptions have rendered the name differently, as well:
•The ''Official Game Boy Players Guide'' omits the word land completely: "Sarasa"
•The Super Mario Land 2: 6 Golden Coins manual spaces the name out, but still leaves calico untranslated: "Sarasa Land"
•The Daisy trophy in Super Smash Bros. Melee hyphenates the name and leaves the 'L' in "Land" lowercase: "Sarasa-land"
•Daisy's Mario Superstar Baseball profile misspells sarasa with "ra" added on the end: "Sarasara Land"
Calico (or sarasa) textiles are most commonly flower patterns made up of multiple, contrasting colors. This is why it is ruled by Daisy, a flower-inspired princess. And just as animal color patterns are named after the fabric (i.e., calico cats, calico goldfish, etc.) it's name alludes to the fact it is comprised of multiple, diverse kingdoms. The reason it is written as "Sarasaland," is because of the poor localization for the English release of Super Mario Land. In Japanese, it is: サラサ・ランド. Properly translated to English, it would be: Calico Land. A space or hyphen can be used in place of the interpoint.
Subsequent descriptions have rendered the name differently, as well:
•The ''Official Game Boy Players Guide'' omits the word land completely: "Sarasa"
•The Super Mario Land 2: 6 Golden Coins manual spaces the name out, but still leaves calico untranslated: "Sarasa Land"
•The Daisy trophy in Super Smash Bros. Melee hyphenates the name and leaves the 'L' in "Land" lowercase: "Sarasa-land"
•Daisy's Mario Superstar Baseball profile misspells sarasa with "ra" added on the end: "Sarasara Land"
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Ever since Mario's debut in 1981, there hasn't been a single year that a Mario game hasn't been released.
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Before he became the voice of Mario, Charles Martinet was a Shakespearean actor. He even based his Mario voice on the character of Gremio from The Taming of the Shrew.
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Koji Kondo, the composer of various Mario games, tries to make music that people can repeatedly listen to without getting sick of. He would listen to his own music for hours to see if he would get sick of it or not.
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Marc Graue, Ronald B. Ruben and Charles Martinet are the only people to voice Mario in the video games. Marc Graue and Charles Martinet would later go on to voice the characters 'Mr. Zurkon' and 'Orvus' in the Ratchet and Clank Future Trilogy.
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All 8-bit sprite tiles have only three colors plus transparency as a fourth color, but Bowser's original sprite from Super Mario Bros. appears to have four colors as well as transparency as a color. This is because the black background is what gives Bowser his black spiked collars around his wrists. Due to this, using cheat codes so Bowser appears in a non-castle level will look like his hands are separated from his arms. This occurs again in Super Mario Bros. 3 where Bowser's sprite is designed to exploit the black background and use it as an outline element.
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Charles Martinet (the voice for Mario, Luigi, Wario, and Waluigi from 1990 to 2023) was actually not invited to the auditions to be the new voice of Mario. He crashed the auditions and was just asked to do an Italian accent until he ran out of things to say. He knew nothing about Mario going into the audition, and since he was told that he was going to talk to children throughout the game, he started to do a more playful and gentle voice instead of the traditional gruff Italian accent that Mario had before. Martinet left so much of an impression at the recording that his tape was the only one sent to Nintendo.
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According to Shigeru Miyamoto, neither Mario or Luigi have surnames. The Super Mario Bros. film has Mario and Luigi's last name as Mario, but this was because of a scene where the two had to provide their full name.
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Mario's hair is brown, while his mustache is black. This was because around the time of Super Mario Bros. 3, Mario's creators wanted him to have a definite hair color in game, while it was easier to draw his mustache by extending the black outline of his nose.
subdirectory_arrow_right Pikmin (Game), Mario 128 (Game), Super Mario Galaxy (Game), Nintendo GameCube (Platform)
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A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028