Franchise: Mario
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Mario & Luigi: Dream Team
Mario & Luigi: Paper Jam
Super Mario Land
Super Mario Maker
Mario Kart 8 Deluxe: Booster Course Pass
Mario Sports Mix
Yoshi's Island DS
Super Mario Galaxy 2
Super Mario Maker 2
Super Mario World
Super Mario 64: Shindou Pak Taiou Version
Super Paper Mario
Super Mario 3D All-Stars
Mario vs. Donkey Kong 2: March of the Minis
Mario Artist: Polygon Studio
Mario & Sonic at the Olympic Winter Games
Luigi's Mansion 3
Mario Kart 8
Mario Is Missing!
Mario Strikers Charged
Mario Bros. Classic Serie
Mario Superstar Baseball
Mario Kart: Double Dash!!
Mario Kart Arcade GP
Mario Super Sluggers
Mario & Wario
SSX on Tour
Game & Watch Gallery 2
Hotel Mario
Mario Hoops 3-on-3
Super Mario Run
Princess Peach: Showtime!
Super Mario Bros. 2
Mario Tennis Open
New Super Mario Bros. U Deluxe
Super Mario FX
Mario Kart: Super Circuit
Paper Mario: Color Splash
Mario Party: Fushigi no Challenge World
Mario Is Missing!
NBA Street V3
Mario Teaches Typing
Captain Toad: Treasure Tracker
Super Mario 64 DS
Wrecking Crew
Mario & Sonic at the Olympic Winter Games
Super Smash Bros. for Wii U
Yoshi Touch & Go
Super Mario Bros. Deluxe
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According to Eiji Anouma, Miyamoto got the idea of naming Mario from Marionette. Marionette is a puppet controlled from above with strings or wires. Miyamoto also made puppets during his days at school where he would display his puppets in front of the class.
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In the Mario Kart games, Rosalina is a heavy/large class character. However, in the Super Smash Bros. series she is a light class character. The reason she is a heavy class character in Mario Kart is most likely due to her height.
subdirectory_arrow_right Super Mario Spikers (Game)
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Unseen 64 article:
http://www.unseen64.net/2011/08/06/super-mario-spikers-wii-prototype/
IGN article [link and attached image provided by KnowledgeBase]:
https://www.ign.com/articles/2014/09/19/super-mario-spikers-the-cancelled-volleyballwrestling-mashup
http://www.unseen64.net/2011/08/06/super-mario-spikers-wii-prototype/
IGN article [link and attached image provided by KnowledgeBase]:
https://www.ign.com/articles/2014/09/19/super-mario-spikers-the-cancelled-volleyballwrestling-mashup
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Mario has starred in over 200 different games.
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Princess Daisy's country of origin, Sarasaland, takes its name from the calico textiles imported by Portuguese traders from India to Japan during the Edo Period. Calico became widely popular in Japan to the point the Portuguese word for it, sarasa, was adapted into the Japanese language.
Calico (or sarasa) textiles are most commonly flower patterns made up of multiple, contrasting colors. This is why it is ruled by Daisy, a flower-inspired princess. And just as animal color patterns are named after the fabric (i.e., calico cats, calico goldfish, etc.) it's name alludes to the fact it is comprised of multiple, diverse kingdoms. The reason it is written as "Sarasaland," is because of the poor localization for the English release of Super Mario Land. In Japanese, it is: サラサ・ランド. Properly translated to English, it would be: Calico Land. A space or hyphen can be used in place of the interpoint.
Subsequent descriptions have rendered the name differently, as well:
•The ''Official Game Boy Players Guide'' omits the word land completely: "Sarasa"
•The Super Mario Land 2: 6 Golden Coins manual spaces the name out, but still leaves calico untranslated: "Sarasa Land"
•The Daisy trophy in Super Smash Bros. Melee hyphenates the name and leaves the 'L' in "Land" lowercase: "Sarasa-land"
•Daisy's Mario Superstar Baseball profile misspells sarasa with "ra" added on the end: "Sarasara Land"
Calico (or sarasa) textiles are most commonly flower patterns made up of multiple, contrasting colors. This is why it is ruled by Daisy, a flower-inspired princess. And just as animal color patterns are named after the fabric (i.e., calico cats, calico goldfish, etc.) it's name alludes to the fact it is comprised of multiple, diverse kingdoms. The reason it is written as "Sarasaland," is because of the poor localization for the English release of Super Mario Land. In Japanese, it is: サラサ・ランド. Properly translated to English, it would be: Calico Land. A space or hyphen can be used in place of the interpoint.
Subsequent descriptions have rendered the name differently, as well:
•The ''Official Game Boy Players Guide'' omits the word land completely: "Sarasa"
•The Super Mario Land 2: 6 Golden Coins manual spaces the name out, but still leaves calico untranslated: "Sarasa Land"
•The Daisy trophy in Super Smash Bros. Melee hyphenates the name and leaves the 'L' in "Land" lowercase: "Sarasa-land"
•Daisy's Mario Superstar Baseball profile misspells sarasa with "ra" added on the end: "Sarasara Land"
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Ever since Mario's debut in 1981, there hasn't been a single year that a Mario game hasn't been released.
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Before he became the voice of Mario, Charles Martinet was a Shakespearean actor. He even based his Mario voice on the character of Gremio from The Taming of the Shrew.
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Koji Kondo, the composer of various Mario games, tries to make music that people can repeatedly listen to without getting sick of. He would listen to his own music for hours to see if he would get sick of it or not.
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Charles Martinet (the voice for Mario, Luigi, Wario, and Waluigi from 1990 to 2023) was actually not invited to the auditions to be the new voice of Mario. He crashed the auditions and was just asked to do an Italian accent until he ran out of things to say. He knew nothing about Mario going into the audition, and since he was told that he was going to talk to children throughout the game, he started to do a more playful and gentle voice instead of the traditional gruff Italian accent that Mario had before. Martinet left so much of an impression at the recording that his tape was the only one sent to Nintendo.
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Mario's hair is brown, while his mustache is black. This was because around the time of Super Mario Bros. 3, Mario's creators wanted him to have a definite hair color in game, while it was easier to draw his mustache by extending the black outline of his nose.
subdirectory_arrow_right Pikmin (Game), Super Mario Galaxy (Game), Mario 128 (Game), Nintendo GameCube (Platform)
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A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028