Franchise: Dragon Ball
Dragon Ball: Sparking! Zero
Dragon Ball Z: Budokai
Dragon Ball Z: V.R.V.S.
Dragon Ball Z: Super Butouden
Dragon Ball Z: The Legacy of Goku
Dragon Ball FighterZ
Dragon Ball: Origins 2
Dragon Ball: Xenoverse
Dragon Ball Z: Buu's Fury
Dragon Ball: Xenoverse 2
Dragon Ball Z: Budokai 2
Dragon Ball Z: Budokai Tenkaichi 2
Dragon Ball Z: Harukanaru Densetsu
Dragon Ball Fusions
Super Dragon Ball Z
Dragon Ball Z: Budokai Tenkaichi
Dragon Ball Z: Super Butouden 2
Dragon Ball Z: Taiketsu
Dragon Ball Z: Budokai 3
Dragon Ball Z: Supersonic Warriors 2
Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku
Dragon Ball Online
Dragon Ball Z: Battle of Z
Dragon Ball: Origins
Dragon Ball Z: Ultimate Tenkaichi
Dragon Ball Z: The Legacy of Goku II
Dragon Ball Z: Budokai Tenkaichi 3
J-Stars Victory Vs
Dragon Ball: Raging Blast 2
Dragon Ball Z: Ultimate Battle 22
Dragon Ball Z: Legendary Super Warriors
Dragon Ball: Advanced Adventure
Dragon Ball Z: Shin Budokai - Another Road
Viewing Single Trivia
subdirectory_arrow_right Alex Kidd in Miracle World (Game)
▲
2
▼
Similarly to Donkey Kong's origins as a Popeye game, Alex Kidd in Miracle World was originally intended as a Dragon Ball game. Alex's creator, Kotaro Hayashida, said in an interview:
A classic Dragon Ball influence can be observed in the final game, such as Alex's laser bracelet resembling a kamehameha and the use of Janken (Rock, Paper, Scissors) in boss battles, as well as certain character and object designs with resemblance to those from Dragon Ball, and shared influences from the public domain Japanese story Journey to the West.
"Sega were planning on making a Dragon Ball game... I guess this happened long enough ago that it's okay for me to talk about this! The project began as a Dragon Ball title, not as a direct competitor to Super Mario Bros.
But when we were told we could not use the Dragon Ball licence any more, we were forced to come up with our own ideas instead. For example, when it was Dragon Ball, Goku fought with his Power Pole, but we changed that to a punch attack. It was only after we came up with the plan to restart the project as Alex Kidd in Miracle World that we starting thinking about Mario, and looking for ways in which to differentiate the title from it."
But when we were told we could not use the Dragon Ball licence any more, we were forced to come up with our own ideas instead. For example, when it was Dragon Ball, Goku fought with his Power Pole, but we changed that to a punch attack. It was only after we came up with the plan to restart the project as Alex Kidd in Miracle World that we starting thinking about Mario, and looking for ways in which to differentiate the title from it."
A classic Dragon Ball influence can be observed in the final game, such as Alex's laser bracelet resembling a kamehameha and the use of Janken (Rock, Paper, Scissors) in boss battles, as well as certain character and object designs with resemblance to those from Dragon Ball, and shared influences from the public domain Japanese story Journey to the West.
Comments (0)
You must be logged in to post comments.