subdirectory_arrow_right Astro Bot (Game)
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On September 4, 2024, Sony's chief financial officer Hiroki Totoki told the Financial Times that the company believed they didn't have enough original IPs across its video game, film and anime operations that it had "fostered from the beginning". This statement drew puzzled reactions in regards to PlayStation, as just two days later on September 6, their new big-budget IP Concord was shut down a mere two weeks after launch, while Astro Bot was released the same day and featured references to numerous dormant video game IPs that Sony owns. These include IPs dating back to the 1990's and many that were previously abandoned due to either low sales or a shift in focus.
person chocolatejr9 calendar_month November 25, 2024
subdirectory_arrow_right Sony Computer Entertainment (Company)
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Beginning in 2015, every year of The Game Awards has had at least one title published by Sony Computer Entertainment and its successor Sony Interactive Entertainment be nominated for Game of the Year that year:

• 2015 saw Bloodborne be nominated, though it lost to The Witcher 3: Wild Hunt.
• 2016 saw Uncharted 4: A Thief's End be nominated, though it lost to Overwatch.
• 2017 saw Horizon Zero Dawn be nominated, though it lost to The Legend of Zelda: Breath of the Wild.
• 2018 saw God of War and Marvel's Spider-Man both be nominated. The former would win the award, marking the first time Sony had won Game of the Year.
• 2019 saw Death Stranding be nominated, though it lost to Sekiro: Shadows Die Twice.
• 2020 saw The Last of Us Part II and Ghost of Tsushima both be nominated. The former would win the award.
• 2021 saw Ratchet & Clank: Rift Apart be nominated, though it lost to It Takes Two.
• 2022 saw God of War Ragnarök and Horizon Forbidden West both be nominated, though they lost to Elden Ring.
• 2023 saw Marvel's Spider-Man 2 be nominated, though it lost to Baldur's Gate 3.
• 2024 saw Astro Bot be nominated for and win the award.

This makes Sony the publisher with the most nominations in the show's history, at 13 nominations.
person chocolatejr9 calendar_month November 25, 2024
subdirectory_arrow_right Tekken 3 (Game), Metal Gear Solid (Game), Gran Turismo 2 (Game), One (Game), PlayStation (Platform), Dreamcast (Platform), Xbox (Platform), PC (Microsoft Windows) (Platform)
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Attachment Bleem! was a PlayStation emulator released for Microsoft Windows 98 and the Sega Dreamcast. Unlike the vast majority of emulators before and since, it was released as a paid product on store shelves. Bleem!, although very impressive for the time and capable of running on low-end PCs, had many compatability issues, with the only game that ran perfectly on Windows Bleem! being the US version of One, while the only games that could be run at all on Dreamcast were Tekken 3, Metal Gear Solid, and Gran Turismo 2, all with specialised emulators released on their own "Bleemcast" discs.

Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic the Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.

The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
person Rocko & Heffer calendar_month December 28, 2023
subdirectory_arrow_right PaRappa the Rapper (Game), PlayStation (Platform)
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Sony Interactive Entertainment America's president, during the early lifespan of the PlayStation, was staunchly opposed to two-dimensional games. PaRappa the Rapper, known for its paper-puppet-styled characters, only managed to release abroad thanks to its success domestically. When it proved to be a worldwide success, SIEA eased up on 2D games.